Tweaked some sample code

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24915 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robin Dunn 2003-12-18 19:08:13 +00:00
parent 792626ca3d
commit 6158f936ec
2 changed files with 111 additions and 21 deletions

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="iso-8859-1" ?>
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<title>wxPython 2.5 Migration Guide</title>
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@ -30,9 +30,9 @@ now be the GUI thread instead of the one that imports wxPython. Some
potential problems are that the C++ side of the &quot;stock-objects&quot;
(wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
the wx.App object is created, so you should not use them until after
you have created your wx.App object. (In fact, until I find a better
solution trying to use one of the stock objects before the app is
created will probably result in a crash.)</p>
you have created your wx.App object. If you do then an exception will
be raised telling you that the C++ object has not bene initialized
yet.</p>
<p>Also, you will probably not be able to do any kind of GUI or bitmap
operation unless you first have created an app object, (even on
Windows where most anything was possible before.)</p>
@ -115,8 +115,8 @@ def EVT_MY_CUSTOM_EVENT(win, id, func):
</pre>
<p>Change it like so:</p>
<pre class="literal-block">
myCustomEventType = wxNewEventType()
EVT_MY_CUSTOM_EVENT = wxPyEventBinder(myCustomEventType, 1)
myCustomEventType = wx.NewEventType()
EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
</pre>
<p>The second parameter is an integer in [0, 1, 2] that specifies the
number of IDs that are needed to be passed to Connect.</p>
@ -136,8 +136,8 @@ wxWindow = wx.core.Window
</pre>
<p>Don't let the &quot;core&quot; in the name bother you. That and some other
modules are implementation details, and everything that was in the
wxPython.wx before will still be in the wx package namespace after
this change. So from your code you would use it as wx.Window.</p>
wxPython.wx module before will still be in the wx package namespace
after this change. So from your code you would use it as wx.Window.</p>
<p>A few notes about how all of this was accomplished might be
interesting... SWIG is now run twice for each module that it is
generating code for. The first time it outputs an XML representaion
@ -151,6 +151,35 @@ uses the %rename directives that were generated in the first step.</p>
<p>Not every name is handled correctly (but the bulk of them are) and so
some work has to be done by hand, especially for the reverse-renamers.
So expect a few flaws here and there until everything gets sorted out.</p>
<p>In summary, the wx package and names without the &quot;wx&quot; prefix are now
the official form of the wxPython classes. For example:</p>
<pre class="literal-block">
import wx
class MyFrame(wx.Frame):
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, -1, title)
p = wx.Panel(self, -1)
b = wx.Button(p, -1, &quot;Do It&quot;, (10,10))
self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
def JustDoIt(self, evt):
print &quot;It's done!&quot;
app = wx.PySimpleApp()
f = MyFrame(None, &quot;What's up?&quot;)
f.Show()
app.MainLoop()
</pre>
<p>You shouldn't need to migrate all your modules over to use the new
package and names right away as there are modules in place that try to
provide as much backwards compatibility of the names as possible. If
you rewrote the above sample using &quot;from wxPython.wx import <a href="#id1" name="id2"><span class="problematic" id="id2">*</span></a>&quot;, the
old wxNames, and the old style of event binding it will still work
just fine.</p>
<div class="system-message" id="id1">
<p class="system-message-title">System Message: <a name="id1">WARNING/2</a> (<tt>MigrationGuide.txt</tt>, line 189); <em><a href="#id2">backlink</a></em></p>
Inline emphasis start-string without end-string.</div>
</div>
<div class="section" id="new-wx-dc-methods">
<h1><a name="new-wx-dc-methods">New wx.DC Methods</a></h1>
@ -166,9 +195,9 @@ SetSize(size) # Type A
SetSizeWH(width, height) # Type B
</pre>
<p>For various reasons the new <em>Type A</em> methods in wx.DC were never added
and the existing <em>Type B</em> methods renamed. Now that lots of other
things are also changing in wxPython that it has been decided that it
is a good time to also do the method renaming in wx.DC too, in order
and the existing <em>Type B</em> methods were never renamed. Now that lots
of other things are also changing in wxPython it has been decided that
it is a good time to also do the method renaming in wx.DC too in order
to be consistent with the rest of the library. The methods in wx.DC
that are affected are listed here:</p>
<pre class="literal-block">
@ -228,18 +257,25 @@ BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
Blit(destPt, size, sourceDC, srcPt,
rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
SetClippingRegionXY SetClippingRegion(x, y, width, height)
SetClippingRegion(point, size)
SetClippingRect(rect)
SetClippingRegionAsRegion(region);
</pre>
<p>If you have code that draws on a DC you <strong>will</strong> get errors because of
these changes, but it should be easy to fix the code. You can either
change the name of the <em>Type B</em> method called as shown above, or just
add parentheses around the parameters as needed to turn them into
tuples and let the SWIG typemaps turn them into the wx.Point or
wx.Size object that is expected. For example, if you had this code
before:</p>
change the name of the <em>Type B</em> method called to the names shown
above, or just add parentheses around the parameters as needed to turn
them into tuples and let the SWIG typemaps turn them into the wx.Point
or wx.Size object that is expected. Then you will be calling the new
<em>Type A</em> method. For example, if you had this code before:</p>
<pre class="literal-block">
dc.DrawRectangle(x, y, width, height)
</pre>
<p>You could just change it like this:</p>
<p>You could either continue to use the <em>Type B</em> method bu changing the
name to DrawRectabgleXY, or just change it to the new <em>Type A</em> by
adding some parentheses like this:</p>
<pre class="literal-block">
dc.DrawRectangle((x, y), (width, height))
</pre>
@ -247,7 +283,7 @@ dc.DrawRectangle((x, y), (width, height))
<pre class="literal-block">
dc.DrawRectangle(p.x, p.y, s.width, s.height)
</pre>
<p>Then you can just change it like this:</p>
<p>Then you can just simplify it like this:</p>
<pre class="literal-block">
dc.DrawRectangle(p, s)
</pre>
@ -269,6 +305,37 @@ these headers on Linux...]]</p>
wxClassInfo::InitializeClasses() in your extensions or when embedding
wxPython.</p>
</div>
<div class="section" id="two-or-three-phase-create">
<h1><a name="two-or-three-phase-create">Two (or Three!) Phase Create</a></h1>
<p>If you use the Precreate/Create method of instantiating a window, (for
example, to set an extended style flag, or for XRC handlers) then
there is now a new method named PostCreate to help with transplanting
the brain of the prewindow instance into the derived window instance.
For example:</p>
<pre class="literal-block">
class MyDialog(wx.Dialog):
def __init__(self, parent, ID, title, pos, size, style):
pre = wx.PreDialog()
pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
pre.Create(parent, ID, title, pos, size, style)
self.PostCreate(pre)
</pre>
</div>
<div class="section" id="sizers">
<h1><a name="sizers">Sizers</a></h1>
<p>The hack allowing the old &quot;option&quot; keyword parameter has been
removed. If you use keyworkd args with wxSizer Add, Insert, or
Prepend then you will need to use the &quot;proportion&quot; name instead of
&quot;option&quot;.</p>
<p>When adding a spacer to a sizer you now need to use a wxSize or a
2-integer sequence instead of separate width and height parameters.</p>
<p>The wxGridBagSizer class (very similar to the RowColSizer in the
library) has been added to C++ and wrapped for wxPython. It can also
be used from XRC.</p>
<p>You should not use AddWindow, AddSizer, AddSpacer (and similar for
Insert, Prepend, and etc.) methods any longer. Just use Add and the
wrappers will figure out what to do.</p>
</div>
<div class="section" id="other-stuff">
<h1><a name="other-stuff">Other Stuff</a></h1>
<p>Instead of over a dozen separate extension modules linked together
@ -278,7 +345,30 @@ later into the main namespace via Python code.</p>
<p>Because of the above, the &quot;internal&quot; module names have changed, but
you shouldn't have been using them anyway so it shouldn't bother
you. ;-)</p>
<p>The wxPython.help module no longer exists and the classes therein are
now part of the core module imported with wxPython.wx or the wx
package.</p>
<p>wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
wxDefaultPosition and wxDefaultSize objects instead.</p>
<p>Similarly, the wxSystemSettings backwards compatibiility aliases for
GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
the bit-bucket. Use GetColour, GetFont and GetMetric instead.</p>
<p>The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
all windows. The name still exists for compatibility, but it is set
to zero. If you want to disable the setting (so it matches the old
default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
flag otherwise only the freshly exposed areas of the window will be
refreshed.</p>
<p>wxPyTypeCast has been removed. Since we've had the OOR (Original
Object Return) for a couple years now there should be no need to use
wxPyTypeCast at all.</p>
</div>
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@ -124,8 +124,8 @@ function. If you used to have something like this::
Change it like so::
myCustomEventType = wxNewEventType()
EVT_MY_CUSTOM_EVENT = wxPyEventBinder(myCustomEventType, 1)
myCustomEventType = wx.NewEventType()
EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
The second parameter is an integer in [0, 1, 2] that specifies the
number of IDs that are needed to be passed to Connect.