Harmonize wxGraphicsPathData::AddArcToPoint() behaviour across all ports
AddArcToPoint() on macOS port is implemented with native API (CGPathAddArcToPoint) so its behaviour should be considered as a reference for generic implementation used in another ports. Closes #18086.
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@ -50,9 +50,14 @@ public:
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//@}
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/**
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Appends a an arc to two tangents connecting (current) to (@a x1,@a y1)
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and (@a x1,@a y1) to (@a x2,@a y2), also a straight line from (current)
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to (@a x1,@a y1).
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Adds an arc (of a circle with radius @a r) that is tangent
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to the line connecting current point and (@a x1, @a y1) and
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to the line connecting (@a x1, @a y1) and (@a x2, @a y2).
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If the current point and the starting point of the arc are different,
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a straight line connecting these points is also appended.
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After this call the current point will be at the ending point
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of the arc.
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@image html drawing-addarctopoint.png
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*/
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virtual void AddArcToPoint(wxDouble x1, wxDouble y1, wxDouble x2,
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wxDouble y2, wxDouble r);
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@ -479,7 +479,6 @@ void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2,
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alpha == 0 || alpha == 180 || r == 0 )
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{
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AddLineToPoint(p1.m_x, p1.m_y);
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AddLineToPoint(p2.m_x, p2.m_y);
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return;
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}
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@ -489,8 +488,6 @@ void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2,
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alpha = wxDegToRad(alpha);
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wxDouble distT = r / sin(alpha) * (1.0 + cos(alpha)); // = r / tan(a/2) = r / sin(a/2) * cos(a/2)
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wxDouble distC = r / sin(alpha / 2.0);
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wxASSERT_MSG( distT <= v1Length && distT <= v2Length,
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wxS("Radius is too big to fit the arc to given points") );
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// Calculate tangential points
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v1.Normalize();
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v2.Normalize();
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@ -513,7 +510,6 @@ void wxGraphicsPathData::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2,
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AddLineToPoint(t1.m_x, t1.m_y);
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AddArc(c.m_x, c.m_y, r, wxDegToRad(a1), wxDegToRad(a2), drawClockwiseArc);
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AddLineToPoint(p2.m_x, p2.m_y);
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}
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//-----------------------------------------------------------------------------
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