Fixed wxToolBar colour mapping problem (I hope)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9144 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2001-01-22 11:55:47 +00:00
parent 039df3032c
commit 5e68f8f373
2 changed files with 124 additions and 68 deletions

View File

@ -102,6 +102,13 @@ protected:
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxToolBar)
static bool sm_coloursInit; // Have we initialized the colour table yet?
static long sm_stdColours[6]; // The RGB values of the standard 6 colours
public:
void MapBitmap(WXHBITMAP bitmap, int width, int height);
};
#endif // wxUSE_TOOLBAR

View File

@ -109,7 +109,7 @@
// ----------------------------------------------------------------------------
// adjust toolbar bitmap colours
static void wxMapBitmap(HBITMAP hBitmap, int width, int height);
// static void wxMapBitmap(HBITMAP hBitmap, int width, int height);
// ----------------------------------------------------------------------------
// wxWin macros
@ -474,7 +474,7 @@ bool wxToolBar::Realize()
#endif // USE_BITMAP_MASKS/!USE_BITMAP_MASKS
// Map to system colours
wxMapBitmap(hBitmap, totalBitmapWidth, totalBitmapHeight);
MapBitmap((WXHBITMAP) hBitmap, totalBitmapWidth, totalBitmapHeight);
int bitmapId = 0;
@ -1006,97 +1006,146 @@ long wxToolBar::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
// system colors. Note that they are in BGR format because this is what Windows
// wants (and not RGB)
/*
#define BGR_BUTTONTEXT (RGB(000,000,000)) // black
#define BGR_BUTTONSHADOW (RGB(128,128,128)) // dark grey
#define BGR_BUTTONFACE (RGB(192,192,192)) // bright grey
#define BGR_BUTTONHILIGHT (RGB(255,255,255)) // white
#define BGR_BACKGROUNDSEL (RGB(000,000,255)) // blue
#define BGR_BACKGROUND (RGB(255,000,255)) // magenta
void wxMapBitmap(HBITMAP hBitmap, int width, int height)
{
COLORMAP ColorMap[] =
{
{BGR_BUTTONTEXT, COLOR_BTNTEXT}, // black
{BGR_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
{BGR_BUTTONFACE, COLOR_BTNFACE}, // bright grey
{BGR_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
/* {BGR_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue */
{BGR_BACKGROUND, COLOR_WINDOW} // magenta
};
int NUM_MAPS = (sizeof(ColorMap)/sizeof(COLORMAP));
int n;
for ( n = 0; n < NUM_MAPS; n++)
{
ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
}
HBITMAP hbmOld;
HDC hdcMem = CreateCompatibleDC(NULL);
if (hdcMem)
{
hbmOld = (HBITMAP) SelectObject(hdcMem, hBitmap);
int i, j, k;
for ( i = 0; i < width; i++)
{
for ( j = 0; j < height; j++)
{
COLORREF pixel = ::GetPixel(hdcMem, i, j);
/*
BYTE red = GetRValue(pixel);
BYTE green = GetGValue(pixel);
BYTE blue = GetBValue(pixel);
*/
for ( k = 0; k < NUM_MAPS; k ++)
bool wxToolBar::sm_coloursInit = FALSE;
long wxToolBar::sm_stdColours[6];
void wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
{
if (!sm_coloursInit)
{
// When a bitmap is loaded, the RGB values can change. So we need to have a
// reference bitmap which can tell us what the RGB values change to.
wxBitmap stdColourBitmap("wxBITMAP_STD_COLOURS", wxBITMAP_TYPE_RESOURCE);
if (stdColourBitmap.Ok())
{
wxMemoryDC memDC;
memDC.SelectObject(stdColourBitmap);
int i = 0;
wxColour colour;
for (i = 0; i < 6; i++)
{
if ( ColorMap[k].from == pixel )
memDC.GetPixel(i, 0, & colour);
sm_stdColours[i] = RGB(colour.Red(), colour.Green(), colour.Blue());
}
sm_coloursInit = TRUE;
memDC.SelectObject(wxNullBitmap);
}
else
{
sm_stdColours[0] = RGB(000,000,000) ;
sm_stdColours[1] = RGB(128,128,128) ;
sm_stdColours[2] = RGB(192,192,192) ;
sm_stdColours[3] = RGB(255,255,255) ;
sm_stdColours[4] = RGB(000,000,255) ;
sm_stdColours[5] = RGB(255,000,255) ;
sm_coloursInit = TRUE;
}
}
HBITMAP hBitmap = (HBITMAP) bitmap;
COLORMAP ColorMap[5];
ColorMap[0].from = sm_stdColours[0]; ColorMap[0].to = COLOR_BTNTEXT; // black (0, 0 0)
ColorMap[1].from = sm_stdColours[1]; ColorMap[1].to = COLOR_BTNSHADOW; // dark grey (128, 128, 128)
ColorMap[2].from = sm_stdColours[2]; ColorMap[2].to = COLOR_BTNFACE; // bright grey (192, 192, 192)
ColorMap[3].from = sm_stdColours[3]; ColorMap[3].to = COLOR_BTNHIGHLIGHT; // white (255, 255, 255)
// ColorMap[4].from = sm_stdColours[4]; ColorMap[4].to = COLOR_HIGHLIGHT; // blue (0, 0, 255)
ColorMap[4].from = sm_stdColours[5]; ColorMap[4].to = COLOR_WINDOW; // magenta (255, 0, 255)
#if 0
{
{BGR_BUTTONTEXT, COLOR_BTNTEXT}, // black
{BGR_BUTTONSHADOW, COLOR_BTNSHADOW}, // dark grey
{BGR_BUTTONFACE, COLOR_BTNFACE}, // bright grey
{BGR_BUTTONHILIGHT, COLOR_BTNHIGHLIGHT},// white
/* {BGR_BACKGROUNDSEL, COLOR_HIGHLIGHT}, // blue */
{BGR_BACKGROUND, COLOR_WINDOW} // magenta
};
#endif
int NUM_MAPS = (sizeof(ColorMap)/sizeof(COLORMAP));
int n;
for ( n = 0; n < NUM_MAPS; n++)
{
ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
}
HBITMAP hbmOld;
HDC hdcMem = CreateCompatibleDC(NULL);
if (hdcMem)
{
hbmOld = (HBITMAP) SelectObject(hdcMem, hBitmap);
int i, j, k;
for ( i = 0; i < width; i++)
{
for ( j = 0; j < height; j++)
{
COLORREF pixel = ::GetPixel(hdcMem, i, j);
/*
BYTE red = GetRValue(pixel);
BYTE green = GetGValue(pixel);
BYTE blue = GetBValue(pixel);
*/
for ( k = 0; k < NUM_MAPS; k ++)
{
/* COLORREF actualPixel = */ ::SetPixel(hdcMem, i, j, ColorMap[k].to);
break;
if ( ColorMap[k].from == pixel )
{
/* COLORREF actualPixel = */ ::SetPixel(hdcMem, i, j, ColorMap[k].to);
break;
}
}
}
}
SelectObject(hdcMem, hbmOld);
DeleteObject(hdcMem);
}
SelectObject(hdcMem, hbmOld);
DeleteObject(hdcMem);
}
}
// Some experiments...
#if 0
// What we want to do is create another bitmap which has a depth of 4,
// and set the bits. So probably we want to convert this HBITMAP into a
// DIB, then call SetDIBits.
// AAAGH. The stupid thing is that if newBitmap has a depth of 4 (less than that of
// the screen), then SetDIBits fails.
HBITMAP newBitmap = ::CreateBitmap(totalBitmapWidth, totalBitmapHeight, 1, 4, NULL);
HANDLE newDIB = ::BitmapToDIB((HBITMAP) m_hBitmap, NULL);
LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) GlobalLock(newDIB);
// What we want to do is create another bitmap which has a depth of 4,
// and set the bits. So probably we want to convert this HBITMAP into a
// DIB, then call SetDIBits.
// AAAGH. The stupid thing is that if newBitmap has a depth of 4 (less than that of
// the screen), then SetDIBits fails.
HBITMAP newBitmap = ::CreateBitmap(totalBitmapWidth, totalBitmapHeight, 1, 4, NULL);
HANDLE newDIB = ::BitmapToDIB((HBITMAP) m_hBitmap, NULL);
LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) GlobalLock(newDIB);
dc = ::GetDC(NULL);
dc = ::GetDC(NULL);
// LPBITMAPINFOHEADER lpbmi = (LPBITMAPINFOHEADER) newDIB;
int result = ::SetDIBits(dc, newBitmap, 0, lpbmi->biHeight, FindDIBBits((LPSTR)lpbmi), (LPBITMAPINFO)lpbmi,
DIB_PAL_COLORS);
DWORD err = GetLastError();
int result = ::SetDIBits(dc, newBitmap, 0, lpbmi->biHeight, FindDIBBits((LPSTR)lpbmi), (LPBITMAPINFO)lpbmi,
DIB_PAL_COLORS);
DWORD err = GetLastError();
::ReleaseDC(NULL, dc);
::ReleaseDC(NULL, dc);
// Delete the DIB
GlobalUnlock (newDIB);
GlobalFree (newDIB);
// Delete the DIB
GlobalUnlock (newDIB);
GlobalFree (newDIB);
// WXHBITMAP hBitmap2 = wxCreateMappedBitmap((WXHINSTANCE) wxGetInstance(), (WXHBITMAP) m_hBitmap);
// Substitute our new bitmap for the old one
::DeleteObject((HBITMAP) m_hBitmap);
m_hBitmap = (WXHBITMAP) newBitmap;
// Substitute our new bitmap for the old one
::DeleteObject((HBITMAP) m_hBitmap);
m_hBitmap = (WXHBITMAP) newBitmap;
#endif