Refactor code waiting for events in the test suite
We already had WX_ASSERT_EVENT_OCCURS_IN macro and a recent commit also added code doing almost the same thing manually in wxTopLevelWindow unit test, which was one version too many. Replace both of them with the new EventCounter::WaitEvent(). No real changes, this is just a refactoring.
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@ -72,7 +72,7 @@ private:
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};
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//Convenience macro
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#define ENSURE_LOADED WX_ASSERT_EVENT_OCCURS_IN((*m_loaded), 1, 1000)
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#define ENSURE_LOADED CHECK( m_loaded->WaitEvent() )
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// register in the unnamed registry so that these tests are run by default
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CPPUNIT_TEST_SUITE_REGISTRATION( WebTestCase );
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@ -152,7 +152,7 @@ void WindowTestCase::FocusEvent()
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m_window->SetFocus();
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WX_ASSERT_EVENT_OCCURS_IN(setfocus, 1, 500);
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CPPUNIT_ASSERT(setfocus.WaitEvent(500));
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CPPUNIT_ASSERT(m_window->HasFocus());
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wxButton* button = new wxButton(wxTheApp->GetTopWindow(), wxID_ANY);
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@ -63,3 +63,26 @@ EventCounter::~EventCounter()
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m_frame = NULL;
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m_win = NULL;
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}
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bool EventCounter::WaitEvent(int timeInMs)
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{
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static const int SINGLE_WAIT_DURATION = 50;
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for ( int i = 0; i < timeInMs / SINGLE_WAIT_DURATION; ++i )
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{
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wxYield();
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const int count = GetCount();
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if ( count )
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{
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CHECK( count == 1 );
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Clear();
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return true;
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}
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wxMilliSleep(SINGLE_WAIT_DURATION);
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}
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return false;
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}
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@ -35,6 +35,13 @@ public:
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int GetCount() { return m_frame->GetEventCount(m_type); }
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void Clear() { m_frame->ClearEventCount(m_type); }
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// Sometimes we need to yield a few times before getting the event we
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// expect, so provide a function waiting for the expected event for up to
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// the given number of milliseconds (supposed to be divisible by 50).
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//
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// Return true if we did receive the event or false otherwise.
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bool WaitEvent(int timeInMs = 1000);
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private:
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wxEventType m_type;
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wxTestableFrame* m_frame;
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@ -2,7 +2,6 @@
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#define WX_TESTPREC_INCLUDED 1
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#include "wx/wxprec.h"
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#include "wx/stopwatch.h"
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#include "wx/evtloop.h"
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// This needs to be included before catch.hpp to be taken into account.
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@ -108,27 +107,6 @@ public:
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#define WX_ASSERT_FAILS_WITH_ASSERT(cond)
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#endif
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#define WX_ASSERT_EVENT_OCCURS_IN(eventcounter, count, ms) \
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{\
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wxStopWatch sw; \
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wxEventLoopBase* loop = wxEventLoopBase::GetActive(); \
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while(eventcounter.GetCount() < count) \
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{ \
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if(sw.Time() < ms) \
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loop->Dispatch(); \
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else \
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{ \
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CPPUNIT_FAIL(wxString::Format("timeout reached with %d " \
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"events received, %d expected", \
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eventcounter.GetCount(), count).ToStdString()); \
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break; \
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} \
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} \
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eventcounter.Clear(); \
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}
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#define WX_ASSERT_EVENT_OCCURS(eventcounter,count) WX_ASSERT_EVENT_OCCURS_IN(eventcounter, count, 100)
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// these functions can be used to hook into wxApp event processing and are
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// currently used by the events propagation test
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class WXDLLIMPEXP_FWD_BASE wxEvent;
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@ -88,19 +88,5 @@ TEST_CASE("wxTopLevel::ShowEvent", "[tlw][show][event]")
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frame->Maximize();
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frame->Show();
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// Wait for the event to be received for the maximum of 2 seconds.
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int showCount = 0;
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for ( int i = 0; i < 40; i++ )
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{
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wxYield();
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showCount = countShow.GetCount();
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if ( showCount )
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break;
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wxMilliSleep(50);
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}
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CHECK( showCount == 1 );
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CHECK( countShow.WaitEvent() );
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}
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