Add BundleBuilder script
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@28820 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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wxPython/samples/doodle/buildapp.py
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33
wxPython/samples/doodle/buildapp.py
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# This will build an Application Bundle of the superdoodle sample
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# application for OSX. Run like this:
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#
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# pythonw buildapp.py build
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#
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import os, glob
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from bundlebuilder import buildapp
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# See below. Set to wherever your wxMac dynlibs are installed.
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# (Probably /usr/local/wxPython-2.5.2.?/lib)
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wxLibs = "/opt/wx/2.5/lib/libwx*2.5.2.[dr]*"
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buildapp(
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name = "SuperDoodle",
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mainprogram = "superdoodle.py",
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# This tells bundlebuilder to include Python and everything else
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# that it needs to run the app
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standalone = 1,
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# Bunndlebuilder isn't yet able to find the shared libs that may be
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# needed by extension modules, so we have to help it out.
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libs = glob.glob(wxLibs),
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# Some modules will not be found automatically, so we ned to help
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includeModules = ["cStringIO"],
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verbosity = 1
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)
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@ -71,7 +71,7 @@ class DoodleWindow(wx.Window):
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def InitBuffer(self):
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"""Initialize the bitmap used for buffering the display."""
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size = self.GetClientSize()
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self.buffer = wx.EmptyBitmap(size.width, size.height)
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self.buffer = wx.EmptyBitmap(max(1,size.width), max(1,size.height))
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dc = wx.BufferedDC(None, self.buffer)
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dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
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dc.Clear()
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