Fix alpha handling in Scintilla when not using wxGraphicsContext.

When using raw bitmap data access classes such as wxAlphaPixelData we must
destroy them to ensure that the changes done via them are committed to the
bitmap before drawing the bitmap.

Just add an extra block (the diff should be viewed ignoring white space to see
the only significant change) to ensure that wxAlphaPixelData is destroyed
before DrawBitmap() is called.

Closes #14680.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72525 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2012-09-20 20:00:48 +00:00
parent ac896cd53a
commit 4f97cb83cf

View File

@ -337,55 +337,60 @@ void SurfaceImpl::AlphaRectangle(PRectangle rc, int cornerSize,
int x, y;
wxRect r = wxRectFromPRectangle(rc);
wxBitmap bmp(r.width, r.height, 32);
wxAlphaPixelData pixData(bmp);
// Set the fill pixels
ColourDesired cdf(fill.AsLong());
int red = cdf.GetRed();
int green = cdf.GetGreen();
int blue = cdf.GetBlue();
// This block is needed to ensure that the changes done to the bitmap via
// pixel data object are committed before the bitmap is drawn.
{
wxAlphaPixelData pixData(bmp);
wxAlphaPixelData::Iterator p(pixData);
for (y=0; y<r.height; y++) {
p.MoveTo(pixData, 0, y);
for (x=0; x<r.width; x++) {
p.Red() = wxPy_premultiply(red, alphaFill);
p.Green() = wxPy_premultiply(green, alphaFill);
p.Blue() = wxPy_premultiply(blue, alphaFill);
p.Alpha() = alphaFill;
++p;
// Set the fill pixels
ColourDesired cdf(fill.AsLong());
int red = cdf.GetRed();
int green = cdf.GetGreen();
int blue = cdf.GetBlue();
wxAlphaPixelData::Iterator p(pixData);
for (y=0; y<r.height; y++) {
p.MoveTo(pixData, 0, y);
for (x=0; x<r.width; x++) {
p.Red() = wxPy_premultiply(red, alphaFill);
p.Green() = wxPy_premultiply(green, alphaFill);
p.Blue() = wxPy_premultiply(blue, alphaFill);
p.Alpha() = alphaFill;
++p;
}
}
}
// Set the outline pixels
ColourDesired cdo(outline.AsLong());
red = cdo.GetRed();
green = cdo.GetGreen();
blue = cdo.GetBlue();
for (x=0; x<r.width; x++) {
p.MoveTo(pixData, x, 0);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
p.MoveTo(pixData, x, r.height-1);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
}
// Set the outline pixels
ColourDesired cdo(outline.AsLong());
red = cdo.GetRed();
green = cdo.GetGreen();
blue = cdo.GetBlue();
for (x=0; x<r.width; x++) {
p.MoveTo(pixData, x, 0);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
p.MoveTo(pixData, x, r.height-1);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
}
for (y=0; y<r.height; y++) {
p.MoveTo(pixData, 0, y);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
p.MoveTo(pixData, r.width-1, y);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
for (y=0; y<r.height; y++) {
p.MoveTo(pixData, 0, y);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
p.MoveTo(pixData, r.width-1, y);
p.Red() = wxPy_premultiply(red, alphaOutline);
p.Green() = wxPy_premultiply(green, alphaOutline);
p.Blue() = wxPy_premultiply(blue, alphaOutline);
p.Alpha() = alphaOutline;
}
}
// Draw the bitmap