use std::[w]string for wxString implementation unless wxUSE_STD_STRING==0 but even if wxUSE_STL==1

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53475 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2008-05-07 00:46:45 +00:00
parent 2310f5a56d
commit 4f29051b4e
3 changed files with 17 additions and 3 deletions

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@ -241,6 +241,8 @@ All:
- Added wxON_BLOCK_EXIT_SET() and wxON_BLOCK_EXIT_NULL() to wx/scopeguard.h.
- Added wxEvtHandler::QueueEvent() replacing AddPendingEvent() and
wxQueueEvent() replacing wxPostEvent().
- wxString now uses std::[w]string internally by default, meaning that it is
now thread-safe if the standard library provided with your compiler is.
All (Unix):

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@ -41,10 +41,11 @@ library:
@beginDefList
@itemdef{wxUSE_STL, Container classes and wxString are implemented using
standard classes and provide the same standard API.}
@itemdef{wxUSE_STD_STRING, wxString is implemented using std::[w]string and can
be constructed from it (but provides wxWidgets-compatible API, in
particular is implicitly convertible to @c char* and not std::[w]string).}
@itemdef{wxUSE_STD_IOSTREAM, Standard C++ classes are used instead of or in
addition to wx stream classes.}
@itemdef{wxUSE_STD_STRING, wxString can be constructed from std::string (but
provides wxWidgets-compatible API).}
@itemdef{wxUSE_UNICODE, Compiled with Unicode support (default in wxWidgets
3.0, non-Unicode build will be deprecated in the future).}
@itemdef{wxUSE_UNICODE_WCHAR, wxString uses wchar_t buffer for internal storage

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@ -53,7 +53,18 @@ extern WXDLLIMPEXP_DATA_BASE(const wxStringCharType*) wxEmptyStringImpl;
// deal with STL/non-STL/non-STL-but-wxUSE_STD_STRING
// ----------------------------------------------------------------------------
#define wxUSE_STL_BASED_WXSTRING wxUSE_STL
// using STL implies using std::string
#if wxUSE_STL
#undef wxUSE_STD_STRING
#define wxUSE_STD_STRING 1
#endif
// we use STL-based string internally if we use std::string at all now, there
// should be no reason to prefer our internal implement but if you really need
// it you can predefine wxUSE_STL_BASED_WXSTRING as 0 when building the library
#ifndef wxUSE_STL_BASED_WXSTRING
#define wxUSE_STL_BASED_WXSTRING wxUSE_STD_STRING
#endif
// in both cases we need to define wxStdString
#if wxUSE_STL_BASED_WXSTRING || wxUSE_STD_STRING