document Initialize/Shutdown()

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57657 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2008-12-30 11:45:07 +00:00
parent b67397a779
commit 4cb591b9df

View File

@ -619,12 +619,9 @@ enum
defines all basic IO functionality.
@note
(Workaround for implementation limitation for wxWidgets up to 2.5.x)
If you want to use sockets or derived classes such as wxFTP in a secondary
thread, call @b wxSocketBase::Initialize() (undocumented) from the main
thread before creating any sockets - in wxApp::OnInit() for example.
See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
http://www.litwindow.com/knowhow/knowhow.html for more details.
When using wxSocket from multiple threads, even implicitly (e.g. by using
wxFTP or wxHTTP in another thread) you must initialize the sockets from the
main thread by calling Initialize() before creating the other ones.
@beginEventTable{wxSocketEvent}
@event{EVT_SOCKET(id, func)}
@ -678,6 +675,34 @@ public:
*/
bool Destroy();
/**
Perform the initialization needed in order to use the sockets.
This function is called from wxSocket constructor implicitly and so
normally doesn't need to be called explicitly. There is however one
important exception: as this function must be called from the main
(UI) thread, if you use wxSocket from multiple threads you must call
Initialize() from the main thread before creating wxSocket objects in
the other ones.
It is safe to call this function multiple times (only the first call
does anything) but you must call Shutdown() exactly once for every call
to Initialize().
@return
@true if the sockets can be used, @false if the initialization
failed and sockets are not available at all.
*/
static bool Initialize();
/**
Shut down the sockets.
This function undoes the call to Initialize() and must be called after
every successful call to Initialize().
*/
static void Shutdown();
//@}