document Initialize/Shutdown()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57657 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -619,12 +619,9 @@ enum
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defines all basic IO functionality.
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defines all basic IO functionality.
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@note
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@note
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(Workaround for implementation limitation for wxWidgets up to 2.5.x)
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When using wxSocket from multiple threads, even implicitly (e.g. by using
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If you want to use sockets or derived classes such as wxFTP in a secondary
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wxFTP or wxHTTP in another thread) you must initialize the sockets from the
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thread, call @b wxSocketBase::Initialize() (undocumented) from the main
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main thread by calling Initialize() before creating the other ones.
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thread before creating any sockets - in wxApp::OnInit() for example.
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See http://wiki.wxwidgets.org/wiki.pl?WxSocket or
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http://www.litwindow.com/knowhow/knowhow.html for more details.
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@beginEventTable{wxSocketEvent}
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@beginEventTable{wxSocketEvent}
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@event{EVT_SOCKET(id, func)}
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@event{EVT_SOCKET(id, func)}
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@ -678,6 +675,34 @@ public:
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*/
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*/
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bool Destroy();
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bool Destroy();
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/**
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Perform the initialization needed in order to use the sockets.
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This function is called from wxSocket constructor implicitly and so
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normally doesn't need to be called explicitly. There is however one
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important exception: as this function must be called from the main
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(UI) thread, if you use wxSocket from multiple threads you must call
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Initialize() from the main thread before creating wxSocket objects in
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the other ones.
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It is safe to call this function multiple times (only the first call
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does anything) but you must call Shutdown() exactly once for every call
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to Initialize().
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@return
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@true if the sockets can be used, @false if the initialization
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failed and sockets are not available at all.
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*/
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static bool Initialize();
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/**
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Shut down the sockets.
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This function undoes the call to Initialize() and must be called after
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every successful call to Initialize().
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*/
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static void Shutdown();
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//@}
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//@}
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