Make wxBMPHandler::DoLoadDib() a free function
This function doesn't have to be a member, so remove it from the header. No real changes yet, but this will make it simpler to change it in the upcoming commits.
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@ -58,9 +58,6 @@ protected:
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virtual bool DoCanRead( wxInputStream& stream ) wxOVERRIDE;
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bool SaveDib(wxImage *image, wxOutputStream& stream, bool verbose,
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bool IsBmp, bool IsMask);
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bool DoLoadDib(wxImage *image, int width, int height, int bpp, int ncolors,
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int comp, wxFileOffset bmpOffset, wxInputStream& stream,
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bool verbose, bool IsBmp, bool hasPalette, int colEntrySize = 4);
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bool LoadDib(wxImage *image, wxInputStream& stream, bool verbose, bool IsBmp);
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#endif // wxUSE_STREAMS
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@ -494,6 +494,9 @@ bool wxBMPHandler::SaveDib(wxImage *image,
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}
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namespace
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{
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struct BMPPalette
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{
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static void Free(BMPPalette* pal) { delete [] pal; }
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@ -501,11 +504,12 @@ struct BMPPalette
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unsigned char r, g, b;
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};
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bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
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// Read the data in BMP format into the given image.
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bool LoadBMPData(wxImage * image, int width, int height,
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int bpp, int ncolors, int comp,
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wxFileOffset bmpOffset, wxInputStream& stream,
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bool verbose, bool IsBmp, bool hasPalette,
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int colEntrySize)
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int colEntrySize = 4)
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{
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wxInt32 aDword, rmask = 0, gmask = 0, bmask = 0, amask = 0;
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int rshift = 0, gshift = 0, bshift = 0, ashift = 0;
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@ -1027,6 +1031,8 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
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return err == wxSTREAM_NO_ERROR || err == wxSTREAM_EOF;
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}
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} // anonymous namespace
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bool wxBMPHandler::LoadDib(wxImage *image, wxInputStream& stream,
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bool verbose, bool IsBmp)
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{
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@ -1212,7 +1218,7 @@ bool wxBMPHandler::LoadDib(wxImage *image, wxInputStream& stream,
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}
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//read DIB; this is the BMP image or the XOR part of an icon image
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if ( !DoLoadDib(image, width, height, bpp, ncolors, comp, offset, stream,
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if ( !LoadBMPData(image, width, height, bpp, ncolors, comp, offset, stream,
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verbose, IsBmp, true,
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usesV1 ? 3 : 4) )
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{
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@ -1228,7 +1234,7 @@ bool wxBMPHandler::LoadDib(wxImage *image, wxInputStream& stream,
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//read Icon mask which is monochrome
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//there is no palette, so we will create one
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wxImage mask;
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if ( !DoLoadDib(&mask, width, height, 1, 2, BI_RGB, offset, stream,
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if ( !LoadBMPData(&mask, width, height, 1, 2, BI_RGB, offset, stream,
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verbose, IsBmp, false) )
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{
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if (verbose)
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