save a reference to the bitmap so it doesn't get destroyed before the
buffered DC does git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@43551 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1521,10 +1521,6 @@ that already do it automatically.
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class wxBufferedDC : public wxMemoryDC
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{
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public:
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%pythonAppend wxBufferedDC
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"self.__dc = args[0] # save a ref so the other dc will not be deleted before self";
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%nokwargs wxBufferedDC;
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DocStr(
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wxBufferedDC,
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@ -1550,8 +1546,16 @@ public:
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intended to cover the entire virtual size of a `wx.ScrolledWindow` or
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if it only covers the client area. Acceptable values are
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``wx.BUFFER_VIRTUAL_AREA`` and ``wx.BUFFER_CLIENT_AREA``.
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");
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%nokwargs wxBufferedDC;
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%pythonAppend wxBufferedDC
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"# save a ref so the other dc will not be deleted before self
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self.__dc = args[0]
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# also save a ref to the bitmap
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if len(args) > 1: self.__bmp = args[1]
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";
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wxBufferedDC( wxDC* dc,
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wxBitmap& buffer=wxNullBitmap,
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int style = wxBUFFER_CLIENT_AREA );
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@ -1610,6 +1614,8 @@ class wxBufferedPaintDC : public wxBufferedDC
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{
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public:
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%pythonAppend wxBufferedPaintDC "if len(args) > 1: self.__bmp = args[1]";
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DocCtorStr(
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wxBufferedPaintDC( wxWindow *window,
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wxBitmap &buffer = wxNullBitmap,
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