From 3ec704b4221ee4d66ebb1cb98f1dc1017f68bec3 Mon Sep 17 00:00:00 2001 From: Robin Dunn Date: Wed, 9 Jul 2008 01:37:32 +0000 Subject: [PATCH] Applied patch from Ticket #9563. Use just the rectangle of the widget with the focus when deciding if scrolling is needed, instead of the rect of the parent of the widget/child of the target window. This fixes some flickering when a panel of widgets is used inside the scrolled window, and also a total lack of scrolling if the focused widget is out of view but the upper-left corner of the panel is in view. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@54552 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- src/generic/scrlwing.cpp | 59 ++++++++++++++++++++++++++++++++++------ 1 file changed, 51 insertions(+), 8 deletions(-) diff --git a/src/generic/scrlwing.cpp b/src/generic/scrlwing.cpp index 13f1e7e5e0..45a6e21f3c 100644 --- a/src/generic/scrlwing.cpp +++ b/src/generic/scrlwing.cpp @@ -1341,21 +1341,64 @@ void wxScrollHelper::HandleOnChildFocus(wxChildFocusEvent& event) if ( win == m_targetWindow ) return; // nothing to do - while ( win->GetParent() != m_targetWindow ) + // Fixing ticket: http://trac.wxwidgets.org/ticket/9563 + // When a child inside a wxControlContainer receives a focus, the + // wxControlContainer generates an artificial wxChildFocusEvent for + // itself, telling its parent that 'it' received the focus. The effect is + // that this->HandleOnChildFocus is called twice, first with the + // artificial wxChildFocusEvent and then with the original event. We need + // to ignore the artificial event here or otherwise HandleOnChildFocus + // would first scroll the target window to make the entire + // wxControlContainer visible and immediately afterwards scroll the target + // window again to make the child widget visible. This leads to ugly + // flickering when using nested wxPanels/wxScrolledWindows. + // + // Ignore this event if 'win' is derived from wxControlContainer AND its + // parent is the m_targetWindow AND 'win' is not actually reciving the + // focus (win != FindFocus). TODO: This affects all wxControlContainer + // objects, but wxControlContainer is not part of the wxWidgets RTTI and + // so wxDynamicCast(win, wxControlContainer) does not compile. Find a way + // to determine if 'win' derives from wxControlContainer. Until then, + // testing if 'win' derives from wxPanel will probably get >90% of all + // cases. + + wxWindow *actual_focus=wxWindow::FindFocus(); + if (win != actual_focus && + wxDynamicCast(win, wxPanel) != 0 && + win->GetParent() == m_targetWindow) + // if win is a wxPanel and receives the focus, it should not be + // scrolled into view + return; + + wxSize view(m_targetWindow->GetClientSize()); + + // For composite controls such as wxComboCtrl we should try to fit the + // entire control inside the visible area of the target window, not just + // the focused child of the control. Otherwise we'd make only the textctrl + // part of a wxComboCtrl visible and the button would still be outside the + // scrolled area. But do so only if the parent fits *entirely* inside the + // scrolled window. In other situations, such as nested wxPanel or + // wxScrolledWindows, the parent might be way to big to fit inside the + // scrolled window. If that is the case, then make only the focused window + // visible + if ( win->GetParent() != m_targetWindow) { - win = win->GetParent(); - if ( !win ) - return; // event is not from a child of the target window + wxWindow *parent=win->GetParent(); + wxSize parent_size=parent->GetSize(); + if (parent_size.GetWidth() <= view.GetWidth() && + parent_size.GetHeight() <= view.GetHeight()) + // make the immediate parent visible instead of the focused control + win=parent; } // if the child is not fully visible, try to scroll it into view: int stepx, stepy; GetScrollPixelsPerUnit(&stepx, &stepy); - // NB: we don't call CalcScrolledPosition() on win->GetPosition() here, - // because children' positions are already scrolled - wxRect winrect(win->GetPosition(), win->GetSize()); - wxSize view(m_targetWindow->GetClientSize()); + // 'win' position coordinates are relative to it's parent + // convert them so that they are relative to the m_targetWindow viewing area + wxRect winrect(m_targetWindow->ScreenToClient(win->GetScreenPosition()), + win->GetSize()); int startx, starty; GetViewStart(&startx, &starty);