added GetScreenPosition/Rect() which always return the screen coordinates of the window (for child windows and TLWs alike)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38071 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1111,9 +1111,9 @@ windows.
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\wxheading{Parameters}
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\docparam{x}{Receives the x position of the window.}
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\docparam{x}{Receives the x position of the window if non-\NULL.}
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\docparam{y}{Receives the y position of the window.}
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\docparam{y}{Receives the y position of the window if non-\NULL.}
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\pythonnote{In place of a single overloaded method name, wxPython
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implements the following methods:\par
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@ -1133,12 +1133,53 @@ method:\par
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}}
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\wxheading{See also}
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\helpref{GetScreenPosition}{wxwindowgetscreenposition}
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\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
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\constfunc{virtual wxRect}{GetRect}{\void}
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Returns the size and position of the window as a \helpref{wxRect}{wxrect} object.
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\wxheading{See also}
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\helpref{GetScreenRect}{wxwindowgetscreenrect}
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\membersection{wxWindow::GetScreenPosition}\label{wxwindowgetscreenposition}
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\constfunc{virtual void}{GetScreenPosition}{\param{int* }{x}, \param{int* }{y}}
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\constfunc{wxPoint}{GetScreenPosition}{\void}
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Returns the window position in screen coordinates, whether the window is a
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child window or a top level one.
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\wxheading{Parameters}
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\docparam{x}{Receives the x position of the window on the screen if non-\NULL.}
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\docparam{y}{Receives the y position of the window on the screen if non-\NULL.}
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\wxheading{See also}
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\helpref{GetPosition}{wxwindowgetposition}
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\membersection{wxWindow::GetScreenRect}\label{wxwindowgetscreenrect}
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\constfunc{virtual wxRect}{GetScreenRect}{\void}
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Returns the size and position of the window on the screen as a
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\helpref{wxRect}{wxrect} object.
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\wxheading{See also}
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\helpref{GetRect}{wxwindowgetrect}
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\membersection{wxWindow::GetScrollPos}\label{wxwindowgetscrollpos}
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@ -224,6 +224,12 @@ protected:
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// add support for wxCENTRE_ON_SCREEN
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virtual void DoCentre(int dir);
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// no need to do client to screen translation to get our position in screen
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// coordinates: this is already the case
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virtual void DoGetScreenPosition(int *x, int *y) const
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{
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return DoGetPosition(x, y);
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}
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// test whether this window makes part of the frame
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// (menubar, toolbar and statusbar are excluded from automatic layout)
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@ -222,6 +222,8 @@ public:
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void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
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{ Move(pt.x, pt.y, flags); }
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void SetPosition(const wxPoint& pt) { Move(pt); }
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// Z-order
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virtual void Raise() = 0;
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virtual void Lower() = 0;
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@ -236,18 +238,30 @@ public:
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void SetClientSize(const wxRect& rect)
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{ SetClientSize( rect.width, rect.height ); }
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// get the window position and/or size (pointers may be NULL)
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// get the window position (pointers may be NULL): notice that it is in
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// client coordinates for child windows and screen coordinates for the
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// top level ones, use GetScreenPosition() if you need screen
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// coordinates for all kinds of windows
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void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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wxPoint GetPosition() const
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{
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int w, h;
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DoGetPosition(&w, &h);
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int x, y;
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DoGetPosition(&x, &y);
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return wxPoint(w, h);
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return wxPoint(x, y);
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}
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void SetPosition( const wxPoint& pt ) { Move( pt ) ; }
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// get the window position in screen coordinates
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void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
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wxPoint GetScreenPosition() const
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{
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int x, y;
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DoGetScreenPosition(&x, &y);
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return wxPoint(x, y);
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}
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// get the window size (pointers may be NULL)
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void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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wxSize GetSize() const
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{
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@ -256,24 +270,34 @@ public:
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return wxSize(w, h);
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}
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wxRect GetRect() const
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{
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int x, y, w, h;
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GetPosition(& x, & y);
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GetSize(& w, & h);
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return wxRect(x, y, w, h);
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}
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void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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wxSize GetClientSize() const
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{
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int w, h;
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DoGetClientSize(& w, & h);
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DoGetClientSize(&w, &h);
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return wxSize(w, h);
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}
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// get the position and size at once
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wxRect GetRect() const
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{
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int x, y, w, h;
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GetPosition(&x, &y);
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GetSize(&w, &h);
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return wxRect(x, y, w, h);
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}
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wxRect GetScreenRect() const
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{
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int x, y, w, h;
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GetScreenPosition(&x, &y);
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GetSize(&w, &h);
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return wxRect(x, y, w, h);
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}
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// get the origin of the client area of the window relative to the
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// window top left corner (the client area may be shifted because of
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// the borders, scrollbars, other decorations...)
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@ -1258,9 +1282,10 @@ protected:
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virtual void DoReleaseMouse() = 0;
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// retrieve the position/size of the window
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virtual void DoGetPosition( int *x, int *y ) const = 0;
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virtual void DoGetSize( int *width, int *height ) const = 0;
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virtual void DoGetClientSize( int *width, int *height ) const = 0;
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virtual void DoGetPosition(int *x, int *y) const = 0;
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virtual void DoGetScreenPosition(int *x, int *y) const;
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virtual void DoGetSize(int *width, int *height) const = 0;
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virtual void DoGetClientSize(int *width, int *height) const = 0;
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// get the size which best suits the window: for a control, it would be
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// the minimal size which doesn't truncate the control, for a panel - the
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@ -715,6 +715,18 @@ wxSize wxWindowBase::DoGetVirtualSize() const
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return size;
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}
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void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
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{
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// screen position is the same as (0, 0) in client coords for non TLWs (and
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// TLWs override this method)
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if ( x )
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*x = 0;
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if ( y )
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*y = 0;
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return ClientToScreen(x, y);
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}
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// ----------------------------------------------------------------------------
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// show/hide/enable/disable the window
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// ----------------------------------------------------------------------------
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