Document that wxINVERT is not supported under wxGTK3 and wxMac
Also explain how to update the existing code using it. See #16890.
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@ -14,6 +14,15 @@
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and the corresponding @e dst destination pixel gets combined together to produce
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and the corresponding @e dst destination pixel gets combined together to produce
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the final pixel. E.g. @c wxCLEAR and @c wxSET completely ignore the source
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the final pixel. E.g. @c wxCLEAR and @c wxSET completely ignore the source
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and the destination pixel and always put zeroes or ones in the final surface.
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and the destination pixel and always put zeroes or ones in the final surface.
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Note that not all modes are supported under all platforms. Notably wxGTK3
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and wxMac only support the following modes:
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- wxCOPY
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- wxOR
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- wxNO_OP
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- wxCLEAR
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- wxXOR
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and, in particular, do @em not support the commonly used @c wxINVERT.
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*/
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*/
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enum wxRasterOperationMode
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enum wxRasterOperationMode
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{
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{
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@ -1504,6 +1513,14 @@ public:
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/**
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/**
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Sets the current logical function for the device context.
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Sets the current logical function for the device context.
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@note This function is not fully supported in all ports, due to the
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limitations of the underlying drawing model. Notably, @c wxINVERT which
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was commonly used for drawing rubber bands or other moving outlines in
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the past, is not, and will not, be supported by wxGTK3 and wxMac. The
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suggested alternative is to draw temporarily objects normally and
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refresh the (affected part of the) window to remove them later.
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It determines how a @e source pixel (from a pen or brush colour, or source
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It determines how a @e source pixel (from a pen or brush colour, or source
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device context if using Blit()) combines with a @e destination pixel in
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device context if using Blit()) combines with a @e destination pixel in
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the current device context.
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the current device context.
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@ -1513,8 +1530,7 @@ public:
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The default is @c wxCOPY, which simply draws with the current colour.
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The default is @c wxCOPY, which simply draws with the current colour.
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The others combine the current colour and the background using a logical
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The others combine the current colour and the background using a logical
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operation. @c wxINVERT is commonly used for drawing rubber bands or moving
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operation.
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outlines, since drawing twice reverts to the original colour.
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*/
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*/
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void SetLogicalFunction(wxRasterOperationMode function);
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void SetLogicalFunction(wxRasterOperationMode function);
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