Document the macro and its usage
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@ -375,6 +375,11 @@ more details.
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set to 1 for compatibility reasons as @c -DwxNO_UNSAFE_WXSTRING_CONV
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can be used only compiling the application code, without rebuilding the
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library. Support for this option appeared in wxWidgets 3.1.1.}
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@itemdef{wxNO_IMPLICIT_WXSTRING_ENCODING,
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this symbol is not defined by wxWidgets itself, but can be defined by
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the applications using the library to disable implicit
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conversions from and to <tt>const char*</tt> in wxString class.
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Support for this option appeared in wxWidgets 3.1.4.}
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@itemdef{WXMAKINGDLL_XXX,
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used internally and defined when building the
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library @c XXX as a DLL; when a monolithic wxWidgets build is used only a
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@ -242,6 +242,28 @@ and for the return value of c_str().
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For this conversion, the @a wxConvLibc class instance is used.
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See wxCSConv and wxMBConv.
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It is also possible to disable any automatic conversions from C
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strings to Unicode. This can be useful when the @a wxConvLibc encoding
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is not appropriate for the current software and platform. The macro @c
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wxNO_IMPLICIT_WXSTRING_ENCODING disables all implicit conversions, and
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forces the code to explicitly indicate the encoding of all C strings.
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@code
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wxString s;
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// s = "world"; does not compile with wxNO_IMPLICIT_WXSTRING_ENCODING
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s = wxString::FromAscii("world"); // Always compiles
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s = wxASCII_STR("world"); // shorthand for the above
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s = wxString::FromUTF8("world"); // Always compiles
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s = wxString("world", wxConvLibc); // Always compiles, explicit encoding
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const char *c;
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// c = s.c_str(); does not compile with wxNO_IMPLICIT_WXSTRING_ENCODING
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// c = s.mb_str(); does not compile with wxNO_IMPLICIT_WXSTRING_ENCODING
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c = s.ToAscii(); // Always compiles
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c = s.ToUTF8(); // Always compiles
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c = s.utf8_str(); // Alias for the above
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c = s.mb_str(wxConvLibc); // Always compiles, explicit encoding
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@endcode
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@subsection overview_string_iterating Iterating wxString Characters
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