From 342dc9287c824d32f191f7d0b56f3128fd62e018 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=A1clav=20Slav=C3=ADk?= Date: Sun, 1 Feb 2004 23:33:18 +0000 Subject: [PATCH] don't release audio after the sound finishes playing, it ruins GUI responsivity git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25462 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- src/unix/sound_sdl.cpp | 118 +++++++++++++++++++++++------------------ 1 file changed, 67 insertions(+), 51 deletions(-) diff --git a/src/unix/sound_sdl.cpp b/src/unix/sound_sdl.cpp index eb1e563766..b8c77fa006 100644 --- a/src/unix/sound_sdl.cpp +++ b/src/unix/sound_sdl.cpp @@ -75,7 +75,7 @@ class wxSoundBackendSDL : public wxSoundBackend public: wxSoundBackendSDL() : m_initialized(false), m_playing(false), m_audioOpen(false), - m_evtHandler(NULL) {} + m_data(NULL), m_evtHandler(NULL) {} virtual ~wxSoundBackendSDL(); wxString GetName() const { return _T("Simple DirectMedia Layer"); } @@ -89,6 +89,9 @@ public: bool IsPlaying() const { return m_playing; } private: + bool OpenAudio(); + void CloseAudio(); + bool m_initialized; bool m_playing, m_audioOpen; // playback information: @@ -124,6 +127,7 @@ END_EVENT_TABLE() wxSoundBackendSDL::~wxSoundBackendSDL() { Stop(); + CloseAudio(); delete m_evtHandler; } @@ -187,6 +191,51 @@ void wxSoundBackendSDL::FillAudioBuffer(Uint8 *stream, int len) } } +bool wxSoundBackendSDL::OpenAudio() +{ + if (!m_audioOpen) + { + if (!m_evtHandler) + m_evtHandler = new wxSoundBackendSDLEvtHandler(this); + + m_spec.silence = 0; + m_spec.samples = 4096; + m_spec.size = 0; + m_spec.callback = wx_sdl_audio_callback; + m_spec.userdata = (void*)this; + + wxLogTrace(_T("sound"), _T("opening SDL audio...")); + if (SDL_OpenAudio(&m_spec, NULL) >= 0) + { +#if wxUSE_LOG_DEBUG + char driver[256]; + SDL_AudioDriverName(driver, 256); + wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"), + wxString(driver, wxConvLocal).c_str()); +#endif + m_audioOpen = true; + return true; + } + else + { + wxString err(SDL_GetError(), wxConvLocal); + wxLogError(_("Couldn't open audio: %s"), err.c_str()); + return false; + } + } + return true; +} + +void wxSoundBackendSDL::CloseAudio() +{ + if (m_audioOpen) + { + SDL_CloseAudio(); + wxLogTrace(_T("sound"), _T("closed audio")); + m_audioOpen = false; + } +} + bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) { int format; @@ -199,15 +248,9 @@ bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) SDL_LockAudio(); - if (!m_evtHandler) - m_evtHandler = new wxSoundBackendSDLEvtHandler(this); - - data->IncRef(); - bool needsOpen = true; if (m_audioOpen) { - wxLogTrace(_T("sound"), _T("another sound playing, will be stopped")); if (format == m_spec.format && m_spec.freq == (int)data->m_samplingRate && m_spec.channels == data->m_channels) @@ -216,56 +259,32 @@ bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) } else { - SDL_CloseAudio(); - m_audioOpen = false; - wxLogTrace(_T("sound"), _T("closed audio")); + CloseAudio(); } - m_data->DecRef(); } - - m_playing = true; - m_data = data; - m_pos = 0; - m_loop = (flags & wxSOUND_LOOP); - wxLogTrace(_T("sound"), _T("prepared sound for playback")); - - bool status = true; - + + Stop(); + if (needsOpen) { m_spec.format = format; m_spec.freq = data->m_samplingRate; m_spec.channels = data->m_channels; - m_spec.silence = 0; - m_spec.samples = 4096; - m_spec.size = 0; - m_spec.callback = wx_sdl_audio_callback; - m_spec.userdata = (void*)this; - - wxLogTrace(_T("sound"), _T("opening SDL audio...")); - status = (SDL_OpenAudio(&m_spec, NULL) >= 0); - if (status) + if (!OpenAudio()) { -#if wxUSE_LOG_DEBUG - char driver[256]; - SDL_AudioDriverName(driver, 256); - wxLogTrace(_T("sound"), _T("opened audio, driver '%s'"), - wxString(driver, wxConvLocal).c_str()); -#endif - m_audioOpen = true; - SDL_PauseAudio(0); - } - else - { - wxString err(SDL_GetError(), wxConvLocal); - wxLogError(_("Couldn't open audio: %s"), err.c_str()); + SDL_UnlockAudio(); + return false; } } - SDL_UnlockAudio(); + m_playing = true; + m_pos = 0; + m_loop = (flags & wxSOUND_LOOP); + m_data = data; + data->IncRef(); - if (!status) - return false; + SDL_PauseAudio(0); + SDL_UnlockAudio(); // wait until playback finishes if called in sync mode: if (!(flags & wxSOUND_ASYNC)) @@ -294,15 +313,12 @@ bool wxSoundBackendSDL::Play(wxSoundData *data, unsigned flags) void wxSoundBackendSDL::Stop() { SDL_LockAudio(); - - if (m_audioOpen) + SDL_PauseAudio(1); + if (m_data) { - SDL_CloseAudio(); - m_audioOpen = false; - wxLogTrace(_T("sound"), _T("closed audio")); m_data->DecRef(); + m_data = NULL; } - SDL_UnlockAudio(); }