wxCHECK that there is an active event loop before using wxEventLoopBase::GetActive() pointer
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@59040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -403,6 +403,9 @@ wxProgressDialog::Update(int value, const wxString& newmsg, bool *skip)
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m_msg->SetLabel(_("Done."));
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}
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wxCHECK_MSG(wxEventLoopBase::GetActive(), false,
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"wxProgressDialog::Update needs a running event loop");
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// allow the window to repaint:
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// NOTE: since we yield only for UI events with this call, there
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// should be no side-effects
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@ -454,6 +457,9 @@ bool wxProgressDialog::Pulse(const wxString& newmsg, bool *skip)
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bool wxProgressDialog::DoAfterUpdate(bool *skip)
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{
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wxCHECK_MSG(wxEventLoopBase::GetActive(), false,
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"wxProgressDialog::DoAfterUpdate needs a running event loop");
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// we have to yield because not only we want to update the display but
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// also to process the clicks on the cancel and skip buttons
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// NOTE: using YieldFor() this call shouldn't give re-entrancy problems
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@ -671,6 +677,9 @@ void wxProgressDialog::EnableClose()
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void wxProgressDialog::UpdateMessage(const wxString &newmsg)
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{
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wxCHECK_RET(wxEventLoopBase::GetActive(),
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"wxProgressDialog::UpdateMessage needs a running event loop");
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if ( !newmsg.empty() && newmsg != m_msg->GetLabel() )
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{
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m_msg->SetLabel(newmsg);
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