don't forget cards drawn on the canvas; general cleanup (patch 1164209)

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33012 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2005-03-24 00:40:12 +00:00
parent bd019edddc
commit 31f1a50e61

View File

@ -9,6 +9,14 @@
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
@ -22,32 +30,63 @@
#include "wx/image.h"
#include "wx/numdlg.h"
#include "wx/dynarray.h"
// ----------------------------------------------------------------------------
// application class
// ----------------------------------------------------------------------------
class MyApp: public wxApp
{
public:
virtual bool OnInit();
const wxImage& GetImage() const { return m_image; }
private:
wxImage m_image;
};
// ----------------------------------------------------------------------------
// data class for cards that need to be rendered
// ----------------------------------------------------------------------------
class MyRenderedCard
{
public:
MyRenderedCard(const wxBitmap& bmp, int x, int y)
: m_bmp(bmp), m_x(x), m_y(y) { }
wxBitmap m_bmp;
int m_x, m_y;
};
// Declare a wxArray type to hold MyRenderedCards.
WX_DECLARE_OBJARRAY(MyRenderedCard, ArrayOfCards);
// ----------------------------------------------------------------------------
// custom canvas control that we can draw on
// ----------------------------------------------------------------------------
class MyCanvas: public wxScrolledWindow
{
public:
MyCanvas(wxWindow* parent);
void ClearCards();
void OnMouseLeftUp (wxMouseEvent & event);
void OnMouseRightUp (wxMouseEvent & event);
void OnPaint (wxPaintEvent & event);
private:
ArrayOfCards m_cards;
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
class MyFrame: public wxFrame
{
public:
@ -55,27 +94,34 @@ public:
void OnQuit (wxCommandEvent &);
void OnAngle(wxCommandEvent &);
void OnClear(wxCommandEvent &);
double m_angle;
DECLARE_EVENT_TABLE()
private:
MyCanvas *m_canvas;
};
// ----------------------------------------------------------------------------
// menu item identifiers
// ----------------------------------------------------------------------------
enum
{
ID_Quit = 1,
ID_Angle
ID_Angle,
ID_Clear
};
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
END_EVENT_TABLE()
// ============================================================================
// implementation
// ============================================================================
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (ID_Quit, MyFrame::OnQuit)
EVT_MENU (ID_Angle, MyFrame::OnAngle)
END_EVENT_TABLE()
// ----------------------------------------------------------------------------
// application class
// ----------------------------------------------------------------------------
IMPLEMENT_APP(MyApp)
@ -94,22 +140,111 @@ bool MyApp::OnInit()
}
MyFrame *frame = new MyFrame (_T("wxWidgets rotate sample"),
wxPoint(20,20), wxSize(600,450));
wxPoint(20, 20), wxSize(600, 450));
frame->Show (true);
SetTopWindow (frame);
return true;
}
// ----------------------------------------------------------------------------
// data class for cards that need to be rendered
// ----------------------------------------------------------------------------
#include "wx/arrimpl.cpp"
WX_DEFINE_OBJARRAY(ArrayOfCards);
// ----------------------------------------------------------------------------
// custom canvas control that we can draw on
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
EVT_PAINT (MyCanvas::OnPaint)
END_EVENT_TABLE()
MyCanvas::MyCanvas(wxWindow* parent):
wxScrolledWindow(parent, wxID_ANY)
{
SetBackgroundColour (wxColour (0,80,60));
ClearBackground();
}
void MyCanvas::ClearCards ()
{
m_cards.Clear();
Refresh(true);
}
// Rotate with interpolation and with offset correction
void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
{
MyFrame* frame = (MyFrame*) GetParent();
wxPoint offset;
const wxImage& img = wxGetApp().GetImage();
wxImage img2 = img.Rotate(frame->m_angle,
wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), true, &offset);
// Add the cards to an array to be drawn later in OnPaint()
m_cards.Add(new MyRenderedCard(wxBitmap(img2),
event.m_x + offset.x, event.m_y + offset.y));
Refresh(false);
}
// without interpolation, and without offset correction
void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
{
MyFrame* frame = (MyFrame*) GetParent();
const wxImage& img = wxGetApp().GetImage();
wxImage img2 = img.Rotate(frame->m_angle,
wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), false);
// Add the cards to an array to be drawn later in OnPaint()
m_cards.Add(new MyRenderedCard(wxBitmap(img2), event.m_x, event.m_y));
Refresh(false);
}
void MyCanvas::OnPaint (wxPaintEvent &)
{
size_t numCards = m_cards.GetCount();
wxPaintDC dc(this);
dc.BeginDrawing();
dc.SetTextForeground(wxColour(255, 255, 255));
dc.DrawText(wxT("Click on the canvas to draw a card."), 10, 10);
for (size_t i = 0; i < numCards; i++) {
MyRenderedCard & card = m_cards.Item(i);
dc.DrawBitmap(card.m_bmp, card.m_x, card.m_y, true);
}
dc.EndDrawing();
}
// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_MENU (ID_Quit, MyFrame::OnQuit)
EVT_MENU (ID_Angle, MyFrame::OnAngle)
EVT_MENU (ID_Clear, MyFrame::OnClear)
END_EVENT_TABLE()
MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
: wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
{
m_angle = 0.1;
new MyCanvas(this);
m_canvas = new MyCanvas(this);
wxMenu *menuFile = new wxMenu;
menuFile->Append (ID_Angle, _T("Set &angle\tCtrl-A"));
menuFile->Append (ID_Angle, _T("Set &angle...\tCtrl-A"));
menuFile->Append (ID_Clear, _T("&Clear all cards\tCtrl-C"));
menuFile->AppendSeparator();
menuFile->Append (ID_Quit, _T("E&xit\tAlt-X"));
@ -137,38 +272,7 @@ void MyFrame::OnQuit (wxCommandEvent &)
Close (true);
}
MyCanvas::MyCanvas(wxWindow* parent):
wxScrolledWindow(parent, wxID_ANY)
void MyFrame::OnClear (wxCommandEvent &)
{
SetBackgroundColour (wxColour (0,80,60));
ClearBackground();
}
// Rotate with interpolation and with offset correction
void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
{
MyFrame* frame = (MyFrame*) GetParent();
wxPoint offset;
const wxImage& img = wxGetApp().GetImage();
wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), true, &offset);
wxBitmap bmp(img2);
wxClientDC dc (this);
dc.DrawBitmap (bmp, event.m_x + offset.x, event.m_y + offset.y, true);
}
// without interpolation, and without offset correction
void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
{
MyFrame* frame = (MyFrame*) GetParent();
const wxImage& img = wxGetApp().GetImage();
wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), false);
wxBitmap bmp(img2);
wxClientDC dc (this);
dc.DrawBitmap (bmp, event.m_x, event.m_y, true);
m_canvas->ClearCards ();
}