don't forget cards drawn on the canvas; general cleanup (patch 1164209)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33012 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -9,6 +9,14 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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@ -22,32 +30,63 @@
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#include "wx/image.h"
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#include "wx/numdlg.h"
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#include "wx/dynarray.h"
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// ----------------------------------------------------------------------------
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// application class
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// ----------------------------------------------------------------------------
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class MyApp: public wxApp
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{
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public:
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virtual bool OnInit();
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const wxImage& GetImage() const { return m_image; }
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private:
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wxImage m_image;
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};
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// ----------------------------------------------------------------------------
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// data class for cards that need to be rendered
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// ----------------------------------------------------------------------------
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class MyRenderedCard
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{
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public:
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MyRenderedCard(const wxBitmap& bmp, int x, int y)
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: m_bmp(bmp), m_x(x), m_y(y) { }
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wxBitmap m_bmp;
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int m_x, m_y;
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};
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// Declare a wxArray type to hold MyRenderedCards.
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WX_DECLARE_OBJARRAY(MyRenderedCard, ArrayOfCards);
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// ----------------------------------------------------------------------------
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// custom canvas control that we can draw on
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// ----------------------------------------------------------------------------
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class MyCanvas: public wxScrolledWindow
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{
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public:
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MyCanvas(wxWindow* parent);
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void ClearCards();
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void OnMouseLeftUp (wxMouseEvent & event);
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void OnMouseRightUp (wxMouseEvent & event);
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void OnPaint (wxPaintEvent & event);
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private:
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ArrayOfCards m_cards;
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DECLARE_EVENT_TABLE()
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};
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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class MyFrame: public wxFrame
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{
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public:
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@ -55,27 +94,34 @@ public:
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void OnQuit (wxCommandEvent &);
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void OnAngle(wxCommandEvent &);
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void OnClear(wxCommandEvent &);
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double m_angle;
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DECLARE_EVENT_TABLE()
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private:
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MyCanvas *m_canvas;
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};
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// ----------------------------------------------------------------------------
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// menu item identifiers
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// ----------------------------------------------------------------------------
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enum
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{
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ID_Quit = 1,
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ID_Angle
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ID_Angle,
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ID_Clear
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};
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
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EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
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END_EVENT_TABLE()
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// ============================================================================
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// implementation
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// ============================================================================
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU (ID_Quit, MyFrame::OnQuit)
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EVT_MENU (ID_Angle, MyFrame::OnAngle)
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END_EVENT_TABLE()
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// ----------------------------------------------------------------------------
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// application class
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// ----------------------------------------------------------------------------
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IMPLEMENT_APP(MyApp)
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@ -94,22 +140,111 @@ bool MyApp::OnInit()
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}
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MyFrame *frame = new MyFrame (_T("wxWidgets rotate sample"),
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wxPoint(20,20), wxSize(600,450));
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wxPoint(20, 20), wxSize(600, 450));
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frame->Show (true);
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SetTopWindow (frame);
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return true;
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}
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// ----------------------------------------------------------------------------
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// data class for cards that need to be rendered
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// ----------------------------------------------------------------------------
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#include "wx/arrimpl.cpp"
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WX_DEFINE_OBJARRAY(ArrayOfCards);
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// ----------------------------------------------------------------------------
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// custom canvas control that we can draw on
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
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EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
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EVT_PAINT (MyCanvas::OnPaint)
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END_EVENT_TABLE()
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MyCanvas::MyCanvas(wxWindow* parent):
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wxScrolledWindow(parent, wxID_ANY)
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{
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SetBackgroundColour (wxColour (0,80,60));
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ClearBackground();
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}
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void MyCanvas::ClearCards ()
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{
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m_cards.Clear();
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Refresh(true);
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}
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// Rotate with interpolation and with offset correction
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void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
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{
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MyFrame* frame = (MyFrame*) GetParent();
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wxPoint offset;
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const wxImage& img = wxGetApp().GetImage();
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wxImage img2 = img.Rotate(frame->m_angle,
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wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), true, &offset);
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// Add the cards to an array to be drawn later in OnPaint()
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m_cards.Add(new MyRenderedCard(wxBitmap(img2),
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event.m_x + offset.x, event.m_y + offset.y));
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Refresh(false);
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}
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// without interpolation, and without offset correction
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void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
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{
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MyFrame* frame = (MyFrame*) GetParent();
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const wxImage& img = wxGetApp().GetImage();
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wxImage img2 = img.Rotate(frame->m_angle,
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wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), false);
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// Add the cards to an array to be drawn later in OnPaint()
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m_cards.Add(new MyRenderedCard(wxBitmap(img2), event.m_x, event.m_y));
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Refresh(false);
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}
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void MyCanvas::OnPaint (wxPaintEvent &)
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{
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size_t numCards = m_cards.GetCount();
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wxPaintDC dc(this);
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dc.BeginDrawing();
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dc.SetTextForeground(wxColour(255, 255, 255));
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dc.DrawText(wxT("Click on the canvas to draw a card."), 10, 10);
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for (size_t i = 0; i < numCards; i++) {
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MyRenderedCard & card = m_cards.Item(i);
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dc.DrawBitmap(card.m_bmp, card.m_x, card.m_y, true);
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}
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dc.EndDrawing();
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}
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// ----------------------------------------------------------------------------
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// main frame
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// ----------------------------------------------------------------------------
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_MENU (ID_Quit, MyFrame::OnQuit)
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EVT_MENU (ID_Angle, MyFrame::OnAngle)
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EVT_MENU (ID_Clear, MyFrame::OnClear)
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END_EVENT_TABLE()
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MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
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: wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
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{
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m_angle = 0.1;
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new MyCanvas(this);
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m_canvas = new MyCanvas(this);
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wxMenu *menuFile = new wxMenu;
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menuFile->Append (ID_Angle, _T("Set &angle\tCtrl-A"));
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menuFile->Append (ID_Angle, _T("Set &angle...\tCtrl-A"));
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menuFile->Append (ID_Clear, _T("&Clear all cards\tCtrl-C"));
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menuFile->AppendSeparator();
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menuFile->Append (ID_Quit, _T("E&xit\tAlt-X"));
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@ -137,38 +272,7 @@ void MyFrame::OnQuit (wxCommandEvent &)
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Close (true);
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}
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MyCanvas::MyCanvas(wxWindow* parent):
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wxScrolledWindow(parent, wxID_ANY)
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void MyFrame::OnClear (wxCommandEvent &)
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{
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SetBackgroundColour (wxColour (0,80,60));
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ClearBackground();
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}
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// Rotate with interpolation and with offset correction
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void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
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{
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MyFrame* frame = (MyFrame*) GetParent();
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wxPoint offset;
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const wxImage& img = wxGetApp().GetImage();
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wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), true, &offset);
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wxBitmap bmp(img2);
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wxClientDC dc (this);
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dc.DrawBitmap (bmp, event.m_x + offset.x, event.m_y + offset.y, true);
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}
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// without interpolation, and without offset correction
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void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
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{
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MyFrame* frame = (MyFrame*) GetParent();
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const wxImage& img = wxGetApp().GetImage();
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wxImage img2 = img.Rotate(frame->m_angle, wxPoint(img.GetWidth()/2, img.GetHeight()/2), false);
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wxBitmap bmp(img2);
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wxClientDC dc (this);
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dc.DrawBitmap (bmp, event.m_x, event.m_y, true);
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m_canvas->ClearCards ();
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}
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