Fix handling of menu items checked before being attached in wxMSW.
Calling wxMenuItem::Check() before appending the item to a menu didn't have any effect, fix this by checking the item state when actually attaching it. Closes #15748. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75448 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -526,6 +526,13 @@ bool wxMenu::DoInsertOrAppend(wxMenuItem *pItem, size_t pos)
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checkInitially = true;
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}
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// Also handle the case of check menu items that had been checked before
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// being attached to the menu: we don't need to actually call Check() on
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// them, so we don't use checkInitially in this case, but we do need to
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// make them checked at Windows level too.
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if ( pItem->IsCheck() && pItem->IsChecked() )
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flags |= MF_CHECKED;
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// adjust position to account for the title of a popup menu, if any
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if ( !GetMenuBar() && !m_title.empty() )
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pos += 2; // for the title itself and its separator
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@ -611,6 +618,12 @@ bool wxMenu::DoInsertOrAppend(wxMenuItem *pItem, size_t pos)
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mii.wID = id;
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}
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if ( flags & MF_CHECKED )
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{
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mii.fMask |= MIIM_STATE;
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mii.fState = MFS_CHECKED;
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}
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mii.dwItemData = reinterpret_cast<ULONG_PTR>(pItem);
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ok = ::InsertMenuItem(GetHmenu(), pos, TRUE /* by pos */, &mii);
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