Corrected a few typos and added references to files under docs.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16110 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2002-07-09 08:33:57 +00:00
parent aeea799b39
commit 298fe32f7a
8 changed files with 50 additions and 24 deletions

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@ -10,3 +10,4 @@ This chapter contains port specific notes.
\input wxos2.tex
\input wxmgl.tex
\input wxx11.tex

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@ -67,7 +67,7 @@ one.
\membersection{wxWizardEvent::GetPage}\label{wxwizardeventgetpage}
\constfunc{wxWizardPage}{GetPage}{\void}
\constfunc{wxWizardPage*}{GetPage}{\void}
Returns the \helpref{wxWizardPage}{wxwizardpage} which was active when this
event was generated.

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@ -1,18 +1,23 @@
\section{wxGTK port}\label{wxgtkport}
wxGTK is a port of wxWindows using the GTK+ library available
from www.gtk.org. It makes use of GTK+'s native widgets whereever
from www.gtk.org. It makes use of GTK+'s native widgets wherever
possible and uses wxWindows' generic controls when needed. GTK+
itself has been ported to a number of systems, but sofar only the
itself has been ported to a number of systems, but so far only the
original X11 version is supported. Support for the recently released
GTK+ 2.0 including Unicode support is still under work.
GTK+ 2.0 including Unicode support is still under construction.
You will GTK+ 1.2.3 or higher which is available from
You will need GTK+ 1.2.3 or higher which is available from:
\urlref{http://www.gtk.org}{http://www.gtk.org}
http://www.gtk.org
In order to configure wxWindows to compile wxGTK you will
need to type
need to type:
\begin{verbatim}
configure --with-gtk
\end{verbatim}
For further information, please see the files in docs/gtk
in the distribution.

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@ -1,9 +1,9 @@
\section{wxMac port}\label{wxmacport}
wxMac is a port of wxWindows for the Macintosh OS platform.
Currently MacOS 8.6 or higherm MacOS 9.0 or higher and
Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
MacOS X 10.0 or higher are supported, although most development
effort goes into MacOS X support. wxMac can be compile both
effort goes into MacOS X support. wxMac can be compiled both
using Apple's developer tools and MetroWerks CodeWarrior in
different versions. Support for MacOS 8.X and MacOS 9.X is
only available through CodeWarrior. wxMac uses the Carbon
@ -11,3 +11,6 @@ API (and optionally the Classic API under MacOS 8.X). You
will need wxWindows version 2.3.3 or higher for a stable
version of wxMac.
For further information, please see the files in docs/mac
in the distribution.

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@ -6,15 +6,21 @@ its widgets using the wxUniversal widget set which is now
part of wxWindows. MGL itself runs on a variety of platforms
including DOS, Linux hardware (similar to the Linux framebuffer)
and various graphics systems such as Win32, X11 and OS/2.
Note that currently MGL for Linux runs only on x86-based systems.
You will need wxWindows 2.3.3 or higher and MGL 5.0 or higher.
The latter is available from
http://www.scitechsoft.com/products/product_download.html
In order to configure wxWindows to compile wxMGL you will
need to type
\urlref{http://www.scitechsoft.com/products/product_download.html}{http://www.scitechsoft.com/products/product_download.html}
In order to configure wxWindows to compile wxMGL you will
need to type:
\begin{verbatim}
configure --with-mgl --with-universal
\end{verbatim}
under DOS, wxMGL uses a dmake based make system.
Under DOS, wxMGL uses a dmake based make system.
For further information, please see the files in docs/mgl
in the distribution.

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@ -1,7 +1,7 @@
\section{wxMSW port}\label{wxmswport}
wxMSW is a port of wxWindows for the Windows platforms
including Windows 95, 98, ME, 2000, NT, XP and ANSI and
including Windows 95, 98, ME, 2000, NT, XP in ANSI and
Unicode mode (for Windows 95 through the MSLU extension
library). wxMSW ensures native look and feel for XP
as well when using wxWindows version 2.3.3 or higher.
@ -10,3 +10,6 @@ including MS VC++, Borland 5.5, MinGW32, Cygwin and
Watcom as well as cross-compilation with a Linux hosted
MinGW32 tool chain.
For further information, please see the files in docs/msw
in the distribution.

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@ -1,3 +1,5 @@
\section{wxOS2 port}\label{wxos2port}
wxOS2 is a port of wxWindows for the IBM OS/2 platform.
It is currently under construction.

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@ -3,13 +3,19 @@
wxX11 is a port of wxWindows using X11 (The X Window System)
as the underlying graphics backend. wxX11 draws its widgets
using the wxUniversal widget set which is now part of wxWindows.
wxX11 should be well-suited for a number of special apps such
as apps running on systems with little resource (PDAs) or apps
which need to acquire a special themed look. You will need
wxX11 is well-suited for a number of special applications such
as those running on systems with few resources (PDAs) or for
applications which need to use a special themed look. You will need
wxWindows 2.3.2 or higher.
In order to configure wxWindows to compile wxX11 you will
need to type
configure --with-x11 --with-universal
In order to configure wxWindows to compile wxX11 you will
need to type:
\begin{verbatim}
configure --with-x11 --with-universal
\end{verbatim}
For further information, please see the files in docs/x11
in the distribution. There is also a page on the use of
wxWindows for embedded applications on the wxWindows web site.