diff --git a/include/wx/geometry.h b/include/wx/geometry.h index 101f2c537b..7ff4213e3b 100644 --- a/include/wx/geometry.h +++ b/include/wx/geometry.h @@ -392,49 +392,49 @@ public: class WXDLLEXPORT wxPoint2DInt { public : - inline wxPoint2DInt(); - inline wxPoint2DInt( wxInt32 x , wxInt32 y ); - inline wxPoint2DInt( const wxPoint2DInt &pt ); - inline wxPoint2DInt( const wxPoint &pt ); + inline wxPoint2DInt(); + inline wxPoint2DInt( wxInt32 x , wxInt32 y ); + inline wxPoint2DInt( const wxPoint2DInt &pt ); + inline wxPoint2DInt( const wxPoint &pt ); - // two different conversions to integers, floor and rounding - inline void GetFloor( wxInt32 *x , wxInt32 *y ); - inline void GetRounded( wxInt32 *x , wxInt32 *y ); + // noops for this class, just return the coords + inline void GetFloor( wxInt32 *x , wxInt32 *y ); + inline void GetRounded( wxInt32 *x , wxInt32 *y ); - inline wxDouble GetVectorLength(); - wxDouble GetVectorAngle(); - inline void SetVectorLength( wxDouble length ); - void SetVectorAngle( wxDouble degrees ); - void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); - // set the vector length to 1.0, preserving the angle - inline void Normalize(); + inline wxDouble GetVectorLength(); + wxDouble GetVectorAngle(); + inline void SetVectorLength( wxDouble length ); + void SetVectorAngle( wxDouble degrees ); + void SetPolarCoordinates( wxInt32 angle , wxInt32 length ); + // set the vector length to 1.0, preserving the angle + inline void Normalize(); - inline wxDouble GetDistance( const wxPoint2DInt &pt ) const; - inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; - inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; - inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; + inline wxDouble GetDistance( const wxPoint2DInt &pt ) const; + inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const; + inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const; + inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const; - // the reflection of this point - inline wxPoint2DInt operator-(); + // the reflection of this point + inline wxPoint2DInt operator-(); - inline wxPoint2DInt& operator=(const wxPoint2DInt& pt); - inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt); - inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt); - inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt); - inline wxPoint2DInt& operator*=(wxDouble n); - inline wxPoint2DInt& operator*=(wxInt32 n); - inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt); - inline wxPoint2DInt& operator/=(wxDouble n); - inline wxPoint2DInt& operator/=(wxInt32 n); - inline operator wxPoint() const; - inline bool operator==(const wxPoint2DInt& pt) const; - inline bool operator!=(const wxPoint2DInt& pt) const; + inline wxPoint2DInt& operator=(const wxPoint2DInt& pt); + inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt); + inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt); + inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt); + inline wxPoint2DInt& operator*=(wxDouble n); + inline wxPoint2DInt& operator*=(wxInt32 n); + inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt); + inline wxPoint2DInt& operator/=(wxDouble n); + inline wxPoint2DInt& operator/=(wxInt32 n); + inline operator wxPoint() const; + inline bool operator==(const wxPoint2DInt& pt) const; + inline bool operator!=(const wxPoint2DInt& pt) const; - void WriteTo( wxDataOutputStream &stream ) const; - void ReadFrom( wxDataInputStream &stream ); + void WriteTo( wxDataOutputStream &stream ) const; + void ReadFrom( wxDataInputStream &stream ); - wxInt32 m_x; - wxInt32 m_y; + wxInt32 m_x; + wxInt32 m_y; }; wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2); @@ -474,20 +474,20 @@ inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt ) inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) { - // casts needed MIPSpro compiler under SGI - *x = (wxInt32) floor( (double)m_x ); - *y = (wxInt32) floor( (double)m_y ); + if ( x ) + *x = m_x; + if ( y ) + *y = m_y; } inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) { - *x = (wxInt32) floor( m_x + 0.5 ); - *y = (wxInt32) floor( m_y + 0.5); + GetFloor(x, y); } inline wxDouble wxPoint2DInt::GetVectorLength() { - // casts needed MIPSpro compiler under SGI + // cast needed MIPSpro compiler under SGI return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) ); }