Minor doc updates,

Made resizing a scrolled window function,


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3927 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling 1999-10-11 10:48:43 +00:00
parent 738f9e5a12
commit 27d029c722
6 changed files with 41 additions and 13 deletions

View File

@ -7,7 +7,8 @@ is selected, the previous selection is removed) or multiple selection
(clicking an item toggles the item on or off independently of other
selections).
List box elements are numbered from zero.
List box elements are numbered from zero. Their number is limited in
some platforms (e.g. ca. 2000 on GTK).
A listbox callback gets an event wxEVT\_COMMAND\_LISTBOX\_SELECT for single clicks, and
wxEVT\_COMMAND\_LISTBOX\_DOUBLE\_CLICKED for double clicks.

View File

@ -14,6 +14,12 @@ If you don't wish to calculate your own scrolling, you must call PrepareDC when
within OnDraw, to set the device origin for the device context according to the current
scroll position.
Note that the underlying system knows nothing about scrolling coordinates, so that all system
functions (mouse events, expose events, refresh calls etc) as well as the position of subwindows
are relative to the "physical" origin of the scrolled window. If the user insert a child window at
position (10,10) and scrolls the window down 100 pixels (moving the child window out of the visible
area), the child window will report a position of (10,-90).
\wxheading{Derived from}
\helpref{wxPanel}{wxpanel}\\
@ -139,7 +145,9 @@ Enable or disable physical scrolling in the given direction. Physical
scrolling is the physical transfer of bits up or down the
screen when a scroll event occurs. If the application scrolls by a
variable amount (e.g. if there are different font sizes) then physical
scrolling will not work, and you should switch it off.
scrolling will not work, and you should switch it off. Note that you
will have to reposition child windows yourself, if physical scrolling
is disabled.
\wxheading{Parameters}

View File

@ -95,11 +95,11 @@ section.
\subsection{Unicode support in wxWindows}
In wxWindows, the code fragment froim above should be written instead:
In wxWindows, the code fragment from above should be written instead:
\begin{verbatim}
wxChar ch = T('*');
wxString s = T("Hello, world!");
wxChar ch = wxT('*');
wxString s = wxT("Hello, world!");
int len = s.Len();
\end{verbatim}
@ -114,22 +114,22 @@ a separate type for strings though, because the standard
\helpref{wxString}{wxstring} supports Unicode, i.e. it stores iether ANSI or
Unicode strings depending on the mode.
Finally, there is a special {\tt T()} macro which should enclose all literal
Finally, there is a special {\tt wxT()} macro which should enclose all literal
strings in the program. As it's easy to see comparing the last fragment with
the one above, this macro expands to nothing in the (usual) ANSI mode and
prefixes {\tt 'L'} to its argument in the Unicode mode.
The important conclusion is that if you use {\tt wxChar} instead of
{\tt char}, avoid using C style strings and use {\tt wxString} instead and
don't forget to enclose all string literals inside {\tt T()} macro, your
don't forget to enclose all string literals inside {\tt wxT()} macro, your
program automatically becomes (almost) Unicode compliant!
Just let us state once again the rules:
\begin{itemize}
\item Always use {\tt wxChar} instead of {\tt char}
\item Always enclose literal string constants in {\tt T()} macro unless
\item Always enclose literal string constants in {\tt wxT()} macro unless
they're already converted to the right representation (another standard
wxWindows macro {\tt \_()} does it, so there is no need for {\tt T()} in this
wxWindows macro {\tt \_()} does it, so there is no need for {\tt wxT()} in this
case) or you intend to pass the constant directly to an external function
which doesn't accept wide-character strings.
\item Use {\tt wxString} instead of C style strings.

View File

@ -28,10 +28,10 @@ window class or on all platforms.
\twocolwidtha{5cm}%
\begin{twocollist}\itemsep=0pt
\twocolitem{\windowstyle{wxSIMPLE\_BORDER}}{Displays a thin border around the window. wxBORDER is the old name
for this style. Windows only. }
for this style. }
\twocolitem{\windowstyle{wxDOUBLE\_BORDER}}{Displays a double border. Windows only.}
\twocolitem{\windowstyle{wxSUNKEN\_BORDER}}{Displays a sunken border.}
\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border.}
\twocolitem{\windowstyle{wxRAISED\_BORDER}}{Displays a raised border. GTK only. }
\twocolitem{\windowstyle{wxSTATIC\_BORDER}}{Displays a border suitable for a static control. Windows only. }
\twocolitem{\windowstyle{wxTRANSPARENT\_WINDOW}}{The window is transparent, that is, it will not receive paint
events. Windows only.}

View File

@ -124,7 +124,7 @@ MyCanvas::MyCanvas( wxWindow *parent, wxWindowID id,
m_button = new wxButton( this, ID_QUERYPOS, "Query position", wxPoint(10,110) );
(void) new wxTextCtrl( this, -1, "wxTextCtrl", wxPoint(10,150) );
(void) new wxTextCtrl( this, -1, "wxTextCtrl", wxPoint(10,150), wxSize(80,-1) );
(void) new wxRadioButton( this, -1, "Disable", wxPoint(10,190) );

View File

@ -305,11 +305,14 @@ int wxScrolledWindow::CalcScrollInc(wxScrollWinEvent& event)
}
// Adjust the scrollbars - new version.
void wxScrolledWindow::AdjustScrollbars(void)
void wxScrolledWindow::AdjustScrollbars()
{
int w, h;
GetClientSize(&w, &h);
int oldXScroll = m_xScrollPosition;
int oldYScroll = m_yScrollPosition;
if (m_xScrollLines > 0)
{
// Calculate page size i.e. number of scroll units you get on the
@ -353,6 +356,22 @@ void wxScrolledWindow::AdjustScrollbars(void)
m_yScrollPosition = 0;
SetScrollbar (wxVERTICAL, 0, 0, 0, FALSE);
}
if (oldXScroll != m_xScrollPosition)
{
if (m_xScrollingEnabled)
ScrollWindow( m_xScrollPixelsPerLine * (oldXScroll-m_xScrollPosition), 0, (const wxRect *) NULL );
else
Refresh();
}
if (oldYScroll != m_yScrollPosition)
{
if (m_yScrollingEnabled)
ScrollWindow( 0, m_yScrollPixelsPerLine * (oldYScroll-m_yScrollPosition), (const wxRect *) NULL );
else
Refresh();
}
}
// Default OnSize resets scrollbars, if any