1. fixed compilation after wxList::compatibility_iterator changes

2. removed #if wxUSE_STL tests which are not needed any longer
3. better fix for SetCurrent() virtual hiding: just rename the method


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38307 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2006-03-23 16:29:02 +00:00
parent 2e4b087e1c
commit 27b436242e

View File

@ -45,6 +45,8 @@
#include "wx/msw/private.h"
#endif // __WXMSW__
typedef wxMenuItemList::compatibility_iterator wxMenuItemIter;
// ----------------------------------------------------------------------------
// wxMenuInfo contains all extra information about top level menus we need
// ----------------------------------------------------------------------------
@ -144,13 +146,13 @@ public:
}
// find the menu item at given position
wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const;
wxMenuItemIter GetMenuItemFromPoint(const wxPoint& pt) const;
// refresh the given item
void RefreshItem(wxMenuItem *item);
// preselect the first item
void SelectFirst() { SetCurrent(m_menu->GetMenuItems().GetFirst()); }
void SelectFirst() { SetCurrentItem(m_menu->GetMenuItems().GetFirst()); }
// process the key event, return true if done
bool ProcessKeyDown(int key);
@ -161,8 +163,6 @@ public:
// don't dismiss the popup window if the parent menu was clicked
virtual bool ProcessLeftDown(wxMouseEvent& event);
virtual bool SetCurrent(bool doit = true) { return wxPopupTransientWindow::SetCurrent(doit); };
protected:
// how did we perform this operation?
enum InputMethod
@ -186,11 +186,11 @@ protected:
// reset the current item and node
void ResetCurrent();
// set the current node and item withotu refreshing anything
void SetCurrent(wxMenuItemList::compatibility_iterator node);
// set the current node and item without refreshing anything
void SetCurrentItem(wxMenuItemIter node);
// change the current item refreshing the old and new items
void ChangeCurrent(wxMenuItemList::compatibility_iterator node);
void ChangeCurrent(wxMenuItemIter node);
// activate item, i.e. call either ClickItem() or OpenSubmenu() depending
// on what it is, return true if something was done (i.e. it's not a
@ -220,23 +220,23 @@ protected:
bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
// get previous node after the current one
wxMenuItemList::compatibility_iterator GetPrevNode() const;
wxMenuItemIter GetPrevNode() const;
// get previous node before the given one, wrapping if it's the first one
wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const;
wxMenuItemIter GetPrevNode(wxMenuItemIter node) const;
// get next node after the current one
wxMenuItemList::compatibility_iterator GetNextNode() const;
wxMenuItemIter GetNextNode() const;
// get next node after the given one, wrapping if it's the last one
wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const;
wxMenuItemIter GetNextNode(wxMenuItemIter node) const;
private:
// the menu we show
wxMenu *m_menu;
// the menu node corresponding to the current item
wxMenuItemList::compatibility_iterator m_nodeCurrent;
wxMenuItemIter m_nodeCurrent;
// do we currently have an opened submenu?
bool m_hasOpenSubMenu;
@ -335,23 +335,19 @@ wxPopupMenuWindow::~wxPopupMenuWindow()
void wxPopupMenuWindow::ResetCurrent()
{
#if wxUSE_STL
SetCurrent(wxMenuItemList::compatibility_iterator());
#else
SetCurrent((wxwxMenuItemListNode *)NULL);
#endif
SetCurrentItem(wxMenuItemIter());
}
void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node)
void wxPopupMenuWindow::SetCurrentItem(wxMenuItemIter node)
{
m_nodeCurrent = node;
}
void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node)
void wxPopupMenuWindow::ChangeCurrent(wxMenuItemIter node)
{
if ( node != m_nodeCurrent )
{
wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent;
wxMenuItemIter nodeOldCurrent = m_nodeCurrent;
m_nodeCurrent = node;
@ -375,15 +371,15 @@ void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator nod
}
}
wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const
wxMenuItemIter wxPopupMenuWindow::GetPrevNode() const
{
// return the last node if there had been no previously selected one
return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
: m_menu->GetMenuItems().GetLast();
}
wxMenuItemList::compatibility_iterator
wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const
wxMenuItemIter
wxPopupMenuWindow::GetPrevNode(wxMenuItemIter node) const
{
if ( node )
{
@ -398,15 +394,15 @@ wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) cons
return node;
}
wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const
wxMenuItemIter wxPopupMenuWindow::GetNextNode() const
{
// return the first node if there had been no previously selected one
return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
: m_menu->GetMenuItems().GetFirst();
}
wxMenuItemList::compatibility_iterator
wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const
wxMenuItemIter
wxPopupMenuWindow::GetNextNode(wxMenuItemIter node) const
{
if ( node )
{
@ -509,7 +505,7 @@ void wxPopupMenuWindow::DismissAndNotify()
// wxPopupMenuWindow geometry
// ----------------------------------------------------------------------------
wxMenuItemList::compatibility_iterator
wxMenuItemIter
wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
{
// we only use the y coord normally, but still check x in case the point is
@ -517,7 +513,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
{
wxCoord y = 0;
for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
node;
node = node->GetNext() )
{
@ -531,11 +527,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
}
}
#if wxUSE_STL
return wxMenuItemList::compatibility_iterator();
#else
return NULL;
#endif
return wxMenuItemIter();
}
// ----------------------------------------------------------------------------
@ -569,7 +561,7 @@ void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
wxCoord y = 0;
const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
node;
node = node->GetNext() )
{
@ -729,7 +721,7 @@ bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
{
wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition());
wxMenuItemIter node = GetMenuItemFromPoint(event.GetPosition());
if ( node )
{
ActivateItem(node->GetData(), WithMouse);
@ -763,7 +755,7 @@ void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
{
wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt);
wxMenuItemIter node = GetMenuItemFromPoint(pt);
// don't reset current to NULL here, we only do it when the mouse leaves
// the window (see below)
@ -854,11 +846,7 @@ void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
if ( resetCurrent )
{
#if wxUSE_STL
ChangeCurrent(wxMenuItemList::compatibility_iterator());
#else
ChangeCurrent(NULL);
#endif
ChangeCurrent(wxMenuItemIter());
}
}
@ -936,9 +924,8 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
{
bool up = key == WXK_UP;
wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode()
: GetNextNode(),
node = nodeStart;
wxMenuItemIter nodeStart = up ? GetPrevNode() : GetNextNode(),
node = nodeStart;
while ( node && node->GetData()->IsSeparator() )
{
node = up ? GetPrevNode(node) : GetNextNode(node);
@ -947,11 +934,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
{
// nothing but separators and disabled items in this
// menu, break out
#if wxUSE_STL
node = wxMenuItemList::compatibility_iterator();
#else
node = NULL;
#endif
node = wxMenuItemIter();
}
}
@ -985,7 +968,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
// we want to start from the item after this one because
// if we're already on the item with the given accel we want to
// go to the next one, not to stay in place
wxMenuItemList::compatibility_iterator nodeStart = GetNextNode();
wxMenuItemIter nodeStart = GetNextNode();
// do we have more than one item with this accel?
bool notUnique = false;
@ -995,12 +978,8 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
// loop through all items searching for the item with this
// accel
wxMenuItemList::compatibility_iterator node = nodeStart,
#if wxUSE_STL
nodeFound = wxMenuItemList::compatibility_iterator();
#else
nodeFound = NULL;
#endif
wxMenuItemIter nodeFound,
node = nodeStart;
for ( ;; )
{
item = node->GetData();
@ -1163,7 +1142,7 @@ wxMenuItem* wxMenu::DoAppend(wxMenuItem *item)
{
// we need to update its end item
item->SetRadioGroupStart(m_startRadioGroup);
wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup);
wxMenuItemIter node = GetMenuItems().Item(m_startRadioGroup);
if ( node )
{
@ -1448,7 +1427,7 @@ bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
}
// try our submenus
for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
for ( wxMenuItemIter node = GetMenuItems().GetFirst();
node;
node = node->GetNext() )
{
@ -1636,7 +1615,7 @@ void wxMenuItem::Check(bool check)
}
// also uncheck all the other items in this radio group
wxMenuItemList::compatibility_iterator node = items.Item(start);
wxMenuItemIter node = items.Item(start);
for ( int n = start; n <= end && node; n++ )
{
if ( n != pos )