1. fixed compilation after wxList::compatibility_iterator changes
2. removed #if wxUSE_STL tests which are not needed any longer 3. better fix for SetCurrent() virtual hiding: just rename the method git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@38307 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -45,6 +45,8 @@
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#include "wx/msw/private.h"
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#endif // __WXMSW__
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typedef wxMenuItemList::compatibility_iterator wxMenuItemIter;
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// ----------------------------------------------------------------------------
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// wxMenuInfo contains all extra information about top level menus we need
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// ----------------------------------------------------------------------------
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@ -144,13 +146,13 @@ public:
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}
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// find the menu item at given position
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wxMenuItemList::compatibility_iterator GetMenuItemFromPoint(const wxPoint& pt) const;
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wxMenuItemIter GetMenuItemFromPoint(const wxPoint& pt) const;
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// refresh the given item
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void RefreshItem(wxMenuItem *item);
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// preselect the first item
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void SelectFirst() { SetCurrent(m_menu->GetMenuItems().GetFirst()); }
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void SelectFirst() { SetCurrentItem(m_menu->GetMenuItems().GetFirst()); }
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// process the key event, return true if done
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bool ProcessKeyDown(int key);
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@ -161,8 +163,6 @@ public:
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// don't dismiss the popup window if the parent menu was clicked
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virtual bool ProcessLeftDown(wxMouseEvent& event);
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virtual bool SetCurrent(bool doit = true) { return wxPopupTransientWindow::SetCurrent(doit); };
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protected:
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// how did we perform this operation?
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enum InputMethod
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@ -186,11 +186,11 @@ protected:
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// reset the current item and node
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void ResetCurrent();
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// set the current node and item withotu refreshing anything
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void SetCurrent(wxMenuItemList::compatibility_iterator node);
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// set the current node and item without refreshing anything
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void SetCurrentItem(wxMenuItemIter node);
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// change the current item refreshing the old and new items
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void ChangeCurrent(wxMenuItemList::compatibility_iterator node);
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void ChangeCurrent(wxMenuItemIter node);
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// activate item, i.e. call either ClickItem() or OpenSubmenu() depending
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// on what it is, return true if something was done (i.e. it's not a
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@ -220,23 +220,23 @@ protected:
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bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
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// get previous node after the current one
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wxMenuItemList::compatibility_iterator GetPrevNode() const;
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wxMenuItemIter GetPrevNode() const;
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// get previous node before the given one, wrapping if it's the first one
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wxMenuItemList::compatibility_iterator GetPrevNode(wxMenuItemList::compatibility_iterator node) const;
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wxMenuItemIter GetPrevNode(wxMenuItemIter node) const;
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// get next node after the current one
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wxMenuItemList::compatibility_iterator GetNextNode() const;
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wxMenuItemIter GetNextNode() const;
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// get next node after the given one, wrapping if it's the last one
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wxMenuItemList::compatibility_iterator GetNextNode(wxMenuItemList::compatibility_iterator node) const;
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wxMenuItemIter GetNextNode(wxMenuItemIter node) const;
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private:
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// the menu we show
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wxMenu *m_menu;
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// the menu node corresponding to the current item
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wxMenuItemList::compatibility_iterator m_nodeCurrent;
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wxMenuItemIter m_nodeCurrent;
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// do we currently have an opened submenu?
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bool m_hasOpenSubMenu;
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@ -335,23 +335,19 @@ wxPopupMenuWindow::~wxPopupMenuWindow()
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void wxPopupMenuWindow::ResetCurrent()
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{
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#if wxUSE_STL
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SetCurrent(wxMenuItemList::compatibility_iterator());
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#else
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SetCurrent((wxwxMenuItemListNode *)NULL);
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#endif
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SetCurrentItem(wxMenuItemIter());
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}
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void wxPopupMenuWindow::SetCurrent(wxMenuItemList::compatibility_iterator node)
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void wxPopupMenuWindow::SetCurrentItem(wxMenuItemIter node)
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{
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m_nodeCurrent = node;
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}
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void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator node)
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void wxPopupMenuWindow::ChangeCurrent(wxMenuItemIter node)
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{
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if ( node != m_nodeCurrent )
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{
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wxMenuItemList::compatibility_iterator nodeOldCurrent = m_nodeCurrent;
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wxMenuItemIter nodeOldCurrent = m_nodeCurrent;
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m_nodeCurrent = node;
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@ -375,15 +371,15 @@ void wxPopupMenuWindow::ChangeCurrent(wxMenuItemList::compatibility_iterator nod
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}
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}
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wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetPrevNode() const
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wxMenuItemIter wxPopupMenuWindow::GetPrevNode() const
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{
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// return the last node if there had been no previously selected one
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return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
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: m_menu->GetMenuItems().GetLast();
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}
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wxMenuItemList::compatibility_iterator
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wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) const
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wxMenuItemIter
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wxPopupMenuWindow::GetPrevNode(wxMenuItemIter node) const
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{
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if ( node )
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{
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@ -398,15 +394,15 @@ wxPopupMenuWindow::GetPrevNode(wxMenuItemList::compatibility_iterator node) cons
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return node;
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}
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wxMenuItemList::compatibility_iterator wxPopupMenuWindow::GetNextNode() const
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wxMenuItemIter wxPopupMenuWindow::GetNextNode() const
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{
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// return the first node if there had been no previously selected one
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return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
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: m_menu->GetMenuItems().GetFirst();
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}
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wxMenuItemList::compatibility_iterator
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wxPopupMenuWindow::GetNextNode(wxMenuItemList::compatibility_iterator node) const
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wxMenuItemIter
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wxPopupMenuWindow::GetNextNode(wxMenuItemIter node) const
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{
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if ( node )
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{
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@ -509,7 +505,7 @@ void wxPopupMenuWindow::DismissAndNotify()
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// wxPopupMenuWindow geometry
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// ----------------------------------------------------------------------------
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wxMenuItemList::compatibility_iterator
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wxMenuItemIter
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wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
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{
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// we only use the y coord normally, but still check x in case the point is
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@ -517,7 +513,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
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if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
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{
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wxCoord y = 0;
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for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
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for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
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node;
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node = node->GetNext() )
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{
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@ -531,11 +527,7 @@ wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
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}
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}
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#if wxUSE_STL
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return wxMenuItemList::compatibility_iterator();
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#else
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return NULL;
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#endif
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return wxMenuItemIter();
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}
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// ----------------------------------------------------------------------------
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@ -569,7 +561,7 @@ void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
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wxCoord y = 0;
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const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
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for ( wxMenuItemList::compatibility_iterator node = m_menu->GetMenuItems().GetFirst();
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for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
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node;
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node = node->GetNext() )
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{
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@ -729,7 +721,7 @@ bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
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void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
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{
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wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(event.GetPosition());
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wxMenuItemIter node = GetMenuItemFromPoint(event.GetPosition());
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if ( node )
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{
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ActivateItem(node->GetData(), WithMouse);
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@ -763,7 +755,7 @@ void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
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void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
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{
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wxMenuItemList::compatibility_iterator node = GetMenuItemFromPoint(pt);
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wxMenuItemIter node = GetMenuItemFromPoint(pt);
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// don't reset current to NULL here, we only do it when the mouse leaves
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// the window (see below)
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@ -854,11 +846,7 @@ void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
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if ( resetCurrent )
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{
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#if wxUSE_STL
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ChangeCurrent(wxMenuItemList::compatibility_iterator());
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#else
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ChangeCurrent(NULL);
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#endif
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ChangeCurrent(wxMenuItemIter());
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}
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}
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@ -936,9 +924,8 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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{
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bool up = key == WXK_UP;
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wxMenuItemList::compatibility_iterator nodeStart = up ? GetPrevNode()
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: GetNextNode(),
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node = nodeStart;
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wxMenuItemIter nodeStart = up ? GetPrevNode() : GetNextNode(),
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node = nodeStart;
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while ( node && node->GetData()->IsSeparator() )
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{
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node = up ? GetPrevNode(node) : GetNextNode(node);
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@ -947,11 +934,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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{
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// nothing but separators and disabled items in this
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// menu, break out
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#if wxUSE_STL
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node = wxMenuItemList::compatibility_iterator();
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#else
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node = NULL;
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#endif
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node = wxMenuItemIter();
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}
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}
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@ -985,7 +968,7 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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// we want to start from the item after this one because
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// if we're already on the item with the given accel we want to
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// go to the next one, not to stay in place
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wxMenuItemList::compatibility_iterator nodeStart = GetNextNode();
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wxMenuItemIter nodeStart = GetNextNode();
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// do we have more than one item with this accel?
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bool notUnique = false;
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@ -995,12 +978,8 @@ bool wxPopupMenuWindow::ProcessKeyDown(int key)
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// loop through all items searching for the item with this
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// accel
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wxMenuItemList::compatibility_iterator node = nodeStart,
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#if wxUSE_STL
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nodeFound = wxMenuItemList::compatibility_iterator();
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#else
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nodeFound = NULL;
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#endif
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wxMenuItemIter nodeFound,
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node = nodeStart;
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for ( ;; )
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{
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item = node->GetData();
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@ -1163,7 +1142,7 @@ wxMenuItem* wxMenu::DoAppend(wxMenuItem *item)
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{
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// we need to update its end item
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item->SetRadioGroupStart(m_startRadioGroup);
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wxMenuItemList::compatibility_iterator node = GetMenuItems().Item(m_startRadioGroup);
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wxMenuItemIter node = GetMenuItems().Item(m_startRadioGroup);
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if ( node )
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{
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@ -1448,7 +1427,7 @@ bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
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}
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// try our submenus
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for ( wxMenuItemList::compatibility_iterator node = GetMenuItems().GetFirst();
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for ( wxMenuItemIter node = GetMenuItems().GetFirst();
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node;
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node = node->GetNext() )
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{
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@ -1636,7 +1615,7 @@ void wxMenuItem::Check(bool check)
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}
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// also uncheck all the other items in this radio group
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wxMenuItemList::compatibility_iterator node = items.Item(start);
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wxMenuItemIter node = items.Item(start);
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for ( int n = start; n <= end && node; n++ )
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{
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if ( n != pos )
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