getting rid of several graf port handling routines
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@13235 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -240,10 +240,9 @@ public :
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// for compatibility
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void MacUpdateImmediately() { Update() ; }
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virtual bool MacSetPortDrawingParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindowMac* rootwin ) ;
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virtual void MacGetPortParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindowMac** rootwin ) ;
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virtual void MacGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindowMac** rootwin) ;
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// virtual bool MacSetPortDrawingParams( const Point & localOrigin, const Rect & clipRect, WindowRef window , wxWindowMac* rootwin ) ;
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// virtual void MacGetPortParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindowMac** rootwin ) ;
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// virtual void MacGetPortClientParams(Point* localOrigin, Rect* clipRect, WindowRef *window , wxWindowMac** rootwin) ;
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const wxBrush& MacGetBackgroundBrush() ;
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const wxRegion& MacGetVisibleRegion() ;
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bool MacIsWindowScrollbar( const wxScrollBar* sb ) { return (m_hScrollBar == sb || m_vScrollBar == sb) ; }
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