render characters on OSX one by one as fractional widths leads to errors otherwise
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -412,7 +412,7 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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wxPaintDC dc( this );
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PrepareDC( dc );
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dc.Clear();
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dc.SetFont( m_font );
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for ( int y = 0; y < m_yChars; y++ )
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@ -424,10 +424,17 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
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wxChar ch = CharAt(x, y);
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if ( !ch )
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ch = wxT(' ');
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#ifdef __WXOSX__
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dc.DrawText(ch, m_xMargin + x * m_widthChar,
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m_yMargin + y * m_heightChar );
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#else
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line += ch;
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#endif
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}
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#ifndef __WXOSX__
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dc.DrawText( line, m_xMargin, m_yMargin + y * m_heightChar );
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#endif
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}
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}
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