render characters on OSX one by one as fractional widths leads to errors otherwise

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64040 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor 2010-04-18 18:49:21 +00:00
parent 362439b629
commit 21e02d56c2

View File

@ -412,7 +412,7 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
wxPaintDC dc( this );
PrepareDC( dc );
dc.Clear();
dc.SetFont( m_font );
for ( int y = 0; y < m_yChars; y++ )
@ -424,10 +424,17 @@ void MyCanvas::OnPaint( wxPaintEvent &WXUNUSED(event) )
wxChar ch = CharAt(x, y);
if ( !ch )
ch = wxT(' ');
#ifdef __WXOSX__
dc.DrawText(ch, m_xMargin + x * m_widthChar,
m_yMargin + y * m_heightChar );
#else
line += ch;
#endif
}
#ifndef __WXOSX__
dc.DrawText( line, m_xMargin, m_yMargin + y * m_heightChar );
#endif
}
}