Avoid an assert on wxMSW and ensure we don't use a zero delay for the
timer. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34307 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -270,7 +270,11 @@ bool wxAnimationPlayer::PlayFrame()
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PlayFrame(GetCurrentFrame(), * GetWindow(), GetPosition());
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// Set the timer for the next frame
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m_timer.Start(GetDelay(GetCurrentFrame()));
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int delay = GetDelay(GetCurrentFrame());
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if (delay == 0)
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delay = 1; // 0 is invalid timeout for wxTimer.
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m_timer.Start(delay);
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m_currentFrame ++;
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