Reapply wxWeakRef patch again
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53774 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
parent
3e040a2981
commit
1afad0ac74
@ -17,6 +17,7 @@
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#include "wx/defs.h"
|
||||
#include "wx/weakref.h"
|
||||
|
||||
#if wxUSE_AUI
|
||||
|
||||
@ -30,8 +31,6 @@
|
||||
|
||||
class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
|
||||
{
|
||||
friend class wxAuiManager;
|
||||
|
||||
public:
|
||||
wxAuiFloatingFrame(wxWindow* parent,
|
||||
wxAuiManager* owner_mgr,
|
||||
@ -46,7 +45,6 @@ public:
|
||||
wxAuiManager* GetOwnerManager() const;
|
||||
|
||||
protected:
|
||||
void SetOwnerManager(wxAuiManager* owner_mgr);
|
||||
virtual void OnMoveStart();
|
||||
virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
|
||||
virtual void OnMoveFinished();
|
||||
@ -69,7 +67,7 @@ private:
|
||||
wxSize m_last_size;
|
||||
wxDirection m_lastDirection;
|
||||
|
||||
wxAuiManager* m_owner_mgr;
|
||||
wxWeakRef<wxAuiManager> m_owner_mgr;
|
||||
wxAuiManager m_mgr;
|
||||
|
||||
#ifndef SWIG
|
||||
|
@ -121,7 +121,6 @@ enum wxAuiPaneInsertLevel
|
||||
|
||||
|
||||
// forwards and array declarations
|
||||
class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
|
||||
class wxAuiDockUIPart;
|
||||
class wxAuiPaneButton;
|
||||
class wxAuiPaneInfo;
|
||||
@ -134,7 +133,6 @@ WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockInfo, wxAuiDockInfoArray, WXDLLIMPEXP
|
||||
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
|
||||
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
|
||||
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
|
||||
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI);
|
||||
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
|
||||
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
|
||||
#endif // SWIG
|
||||
@ -421,6 +419,8 @@ public:
|
||||
|
||||
|
||||
|
||||
class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
|
||||
|
||||
class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
|
||||
{
|
||||
friend class wxAuiFloatingFrame;
|
||||
@ -511,12 +511,6 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
// Sometimes floating frames are deleted after wxAuiManager, so we need
|
||||
// to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
|
||||
// we register frames with wxAuiManager so it can keep track.
|
||||
void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
|
||||
void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
|
||||
|
||||
void UpdateHintWindowConfig();
|
||||
|
||||
void DoFrameLayout();
|
||||
@ -607,7 +601,6 @@ protected:
|
||||
wxAuiPaneInfoArray m_panes; // array of panes structures
|
||||
wxAuiDockInfoArray m_docks; // array of docks structures
|
||||
wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
|
||||
wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames
|
||||
|
||||
int m_action; // current mouse action
|
||||
wxPoint m_action_start; // position where the action click started
|
||||
|
@ -73,11 +73,9 @@ wxAuiFloatingFrame::wxAuiFloatingFrame(wxWindow* parent,
|
||||
wxAuiFloatingFrame::~wxAuiFloatingFrame()
|
||||
{
|
||||
// if we do not do this, then we can crash...
|
||||
if(m_owner_mgr)
|
||||
if (m_owner_mgr && m_owner_mgr->m_action_window == this)
|
||||
{
|
||||
if(m_owner_mgr->m_action_window == this)
|
||||
m_owner_mgr->m_action_window = NULL;
|
||||
m_owner_mgr->UnregisterFloatingFrame(this);
|
||||
m_owner_mgr->m_action_window = NULL;
|
||||
}
|
||||
|
||||
m_mgr.UnInit();
|
||||
@ -153,11 +151,6 @@ wxAuiManager* wxAuiFloatingFrame::GetOwnerManager() const
|
||||
return m_owner_mgr;
|
||||
}
|
||||
|
||||
void wxAuiFloatingFrame::SetOwnerManager(wxAuiManager* owner_mgr)
|
||||
{
|
||||
// we want to allow for NULL here to avoid crashing in dtor
|
||||
m_owner_mgr = owner_mgr;
|
||||
}
|
||||
|
||||
void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
|
||||
{
|
||||
|
@ -610,17 +610,6 @@ wxAuiManager::~wxAuiManager()
|
||||
}
|
||||
#endif
|
||||
|
||||
// We need to remove any reference to this wxAuiManager in any of the
|
||||
// wxAuiFloatingFrames associated with this manager in case they haven't
|
||||
// been deleted just yet.
|
||||
// We need an array copy since Unregister removes the items.
|
||||
wxAuiFloatingFramePtrArray array_copy = m_floating_frames;
|
||||
int i, count = array_copy.GetCount();
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
UnregisterFloatingFrame(array_copy.Item(i));
|
||||
}
|
||||
|
||||
delete m_art;
|
||||
}
|
||||
|
||||
@ -628,9 +617,7 @@ wxAuiManager::~wxAuiManager()
|
||||
wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
|
||||
const wxAuiPaneInfo& pane_info)
|
||||
{
|
||||
wxAuiFloatingFrame* frame = new wxAuiFloatingFrame(parent, this, pane_info);
|
||||
RegisterFloatingFrame(frame);
|
||||
return frame;
|
||||
return new wxAuiFloatingFrame(parent, this, pane_info);
|
||||
}
|
||||
|
||||
bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
|
||||
@ -640,37 +627,6 @@ bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
|
||||
return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
|
||||
}
|
||||
|
||||
// registers a floating frame with this manager (see header)
|
||||
void wxAuiManager::RegisterFloatingFrame(wxAuiFloatingFrame* frame)
|
||||
{
|
||||
frame->SetOwnerManager(this);
|
||||
int i, count = m_floating_frames.GetCount();
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
wxAuiFloatingFrame* f = m_floating_frames.Item(i);
|
||||
if (f == frame)
|
||||
// this frame is already registered
|
||||
return;
|
||||
}
|
||||
m_floating_frames.Add(frame);
|
||||
}
|
||||
|
||||
// unregisters a floating frame from this manager (see header)
|
||||
void wxAuiManager::UnregisterFloatingFrame(wxAuiFloatingFrame* frame)
|
||||
{
|
||||
frame->SetOwnerManager(NULL);
|
||||
int i, count = m_floating_frames.GetCount();
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
wxAuiFloatingFrame* f = m_floating_frames.Item(i);
|
||||
if (f == frame)
|
||||
{
|
||||
m_floating_frames.Remove(f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// GetPane() looks up a wxAuiPaneInfo structure based
|
||||
// on the supplied window pointer. Upon failure, GetPane()
|
||||
// returns an empty wxAuiPaneInfo, a condition which can be checked
|
||||
|
Loading…
Reference in New Issue
Block a user