Use '1'..'9' to simulate digits instead of WXK_NUMPADn.
Using WXK_NUMPADn with wxUIActionSimulator doesn't work under Unix, the resulting GDK events have wrong keyval for some reason. It would, of course, be nice to fix this but in the meanwhile use ASCII codes to simulate the digits to at least allow doing this at all. Also extend uiaction sample to allow testing text simulation. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@69960 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -52,7 +52,8 @@
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enum
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{
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// menu items
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RunSimulation = 1
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RunSimulation = 1,
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SimulateText
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};
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// ----------------------------------------------------------------------------
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@ -77,6 +78,7 @@ public:
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void OnButtonPressed(wxCommandEvent& event);
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void OnRunSimulation(wxCommandEvent& event);
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void OnSimulateText(wxCommandEvent& event);
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void OnExit(wxCommandEvent& WXUNUSED(event)) { Close(); }
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private:
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@ -89,6 +91,7 @@ private:
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BEGIN_EVENT_TABLE(MyFrame, wxFrame)
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EVT_BUTTON(wxID_ANY, MyFrame::OnButtonPressed)
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EVT_MENU(RunSimulation, MyFrame::OnRunSimulation)
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EVT_MENU(SimulateText, MyFrame::OnSimulateText)
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EVT_MENU(wxID_EXIT, MyFrame::OnExit)
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END_EVENT_TABLE()
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@ -137,7 +140,11 @@ MyFrame::MyFrame(const wxString& title)
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wxMenu *fileMenu = new wxMenu;
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fileMenu->Append(wxID_NEW, "&New File...", "Open a new file");
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fileMenu->Append(RunSimulation, "&Run Simulation...", "Run the UI action simulation");
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fileMenu->Append(RunSimulation, "&Run Simulation",
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"Run predefined UI action simulation");
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fileMenu->Append(SimulateText, "Simulate &text input...",
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"Enter text to simulate");
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fileMenu->AppendSeparator();
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fileMenu->Append(wxID_EXIT, "E&xit\tAlt-X", "Quit this program");
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@ -189,6 +196,26 @@ void MyFrame::OnRunSimulation(wxCommandEvent& WXUNUSED(event))
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}
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void MyFrame::OnSimulateText(wxCommandEvent& WXUNUSED(event))
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{
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static wxString s_text;
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const wxString text = wxGetTextFromUser
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(
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"Enter text to simulate: ",
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"wxUIActionSimulator wxWidgets Sample",
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s_text,
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this
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);
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if ( text.empty() )
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return;
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s_text = text;
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wxUIActionSimulator sim;
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m_text->SetFocus();
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sim.Text(s_text);
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}
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void MyFrame::OnButtonPressed(wxCommandEvent& WXUNUSED(event))
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{
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m_text->AppendText("Button pressed.\n");
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@ -83,43 +83,43 @@ bool wxUIActionSimulator::Char(int keycode, int modifiers)
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switch(keycode)
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{
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case '0':
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keycode = WXK_NUMPAD0;
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keycode = '0';
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break;
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case '1':
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keycode = WXK_NUMPAD1;
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keycode = '1';
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break;
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case '2':
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keycode = WXK_NUMPAD2;
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keycode = '2';
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break;
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case '3':
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keycode = WXK_NUMPAD3;
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keycode = '3';
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break;
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case '4':
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keycode = WXK_NUMPAD4;
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keycode = '4';
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break;
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case '5':
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keycode = WXK_NUMPAD5;
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keycode = '5';
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break;
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case '6':
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keycode = WXK_NUMPAD6;
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keycode = '6';
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break;
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case '7':
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keycode = WXK_NUMPAD7;
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keycode = '7';
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break;
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case '8':
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keycode = WXK_NUMPAD8;
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keycode = '8';
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break;
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case '9':
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keycode = WXK_NUMPAD9;
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keycode = '9';
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break;
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case '+':
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keycode = WXK_NUMPAD_ADD;
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keycode = '+';
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break;
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case '-':
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keycode = WXK_NUMPAD_SUBTRACT;
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keycode = '-';
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break;
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case '.':
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keycode = WXK_NUMPAD_DECIMAL;
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keycode = '.';
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break;
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default:
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break;
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