From 15fe5ada4b3944383febeeba63fc044a11b59e70 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=A1clav=20Slav=C3=ADk?= Date: Sat, 27 Jul 2002 22:28:19 +0000 Subject: [PATCH] MSLU clarifications git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16299 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775 --- wxPython/BUILD.win32.txt | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/wxPython/BUILD.win32.txt b/wxPython/BUILD.win32.txt index 21837237c1..163cc1664c 100644 --- a/wxPython/BUILD.win32.txt +++ b/wxPython/BUILD.win32.txt @@ -49,9 +49,11 @@ To build the version of wxWindows/wxPython that uses the unicode version of the Win32 APIs, just follow the steps below with these changes: - a. You'll need the MSLU lib and dll, which is part of the new - Platform SDK from Microsoft. See MSDN.microsoft.com for - details. + a. You'll need the MSLU runtime DLL and import lib. The former can + be downloaded from Microsoft, the latter is part of the latest + Platform SDK from Microsoft (see msdn.microsoft.com for + details). An alternative implementation of import lib can be + downloaded from http://libunicows.sourceforge.net b. Add "UNICODE=1 MSLU=1" to the nmake command line when building wxWindows.