Fix crash in wxCommandProcessor of capacity N when N-1 commands were undone.
Performing N commands (where N is the maximal number of commands stored by wxCommandProcessor), undoing N-1 of them and performing another command resulted in a crash because a dangling pointer was left. Closes #12027. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64245 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -112,18 +112,6 @@ void wxCommandProcessor::Store(wxCommand *command)
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{
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wxCHECK_RET( command, wxT("no command in wxCommandProcessor::Store") );
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if ( (int)m_commands.GetCount() == m_maxNoCommands )
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{
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wxList::compatibility_iterator firstNode = m_commands.GetFirst();
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wxCommand *firstCommand = (wxCommand *)firstNode->GetData();
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delete firstCommand;
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m_commands.Erase(firstNode);
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// Make sure m_lastSavedCommand won't point to freed memory
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if ( m_lastSavedCommand == firstNode )
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m_lastSavedCommand = wxList::compatibility_iterator();
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}
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// Correct a bug: we must chop off the current 'branch'
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// so that we're at the end of the command list.
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if (!m_currentCommand)
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@ -145,6 +133,18 @@ void wxCommandProcessor::Store(wxCommand *command)
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}
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}
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if ( (int)m_commands.GetCount() == m_maxNoCommands )
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{
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wxList::compatibility_iterator firstNode = m_commands.GetFirst();
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wxCommand *firstCommand = (wxCommand *)firstNode->GetData();
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delete firstCommand;
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m_commands.Erase(firstNode);
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// Make sure m_lastSavedCommand won't point to freed memory
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if ( m_lastSavedCommand == firstNode )
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m_lastSavedCommand = wxList::compatibility_iterator();
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}
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m_commands.Append(command);
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m_currentCommand = m_commands.GetLast();
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SetMenuStrings();
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