Fix typos in sample comments

Closes https://github.com/wxWidgets/wxWidgets/pull/2513
This commit is contained in:
Blake Madden 2021-09-06 17:01:35 -04:00 committed by Vadim Zeitlin
parent 8368914725
commit 1380b1914c
23 changed files with 30 additions and 30 deletions

View File

@ -1401,7 +1401,7 @@ void MyFrame::OnNotebookPageChanging(wxAuiNotebookEvent& evt)
void MyFrame::OnAllowNotebookDnD(wxAuiNotebookEvent& evt)
{
// for the purpose of this test application, explicitly
// allow all noteboko drag and drop events
// allow all notebook drag and drop events
evt.Allow();
}

View File

@ -331,7 +331,7 @@ public:
}
//
// Utilies for item manipulation
// Utilities for item manipulation
//
void AddSelection( const wxString& selstr )

View File

@ -427,7 +427,7 @@ void MyListModel::DeleteItems( const wxDataViewItemArray &items )
// Sort in descending order so that the last
// row will be deleted first. Otherwise the
// remaining indeces would all be wrong.
// remaining indices would all be wrong.
rows.Sort( my_sort_reverse );
for (i = 0; i < rows.GetCount(); i++)
{

View File

@ -2037,7 +2037,7 @@ wxString BugsGridTable::GetTypeName(int WXUNUSED(row), int col)
return wxGRID_VALUE_NUMBER;
case Col_Severity:
// fall thorugh (TODO should be a list)
// fall through (TODO should be a list)
case Col_Summary:
return wxString::Format("%s:80", wxGRID_VALUE_STRING);

View File

@ -321,7 +321,7 @@ MyFlexSizerFrame::MyFlexSizerFrame(wxFrame* parent)
wxFlexGridSizer *sizerFlex;
wxPanel* p = new wxPanel(this, wxID_ANY);
// consttuct the first column
// construct the first column
wxSizer *sizerCol1 = new wxBoxSizer(wxVERTICAL);
sizerCol1->Add(new wxStaticText(p, wxID_ANY, "Ungrowable:"), 0, wxCENTER | wxTOP, 20);
sizerFlex = new wxFlexGridSizer(3, 3, wxSize(5, 5));
@ -401,7 +401,7 @@ MyNotebookWithSizerDialog::MyNotebookWithSizerDialog(wxWindow *parent, const wxS
wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER)
{
// Begin with first hierarchy: a notebook at the top and
// Begin with first hierarchy: a notebook at the top
// and OK button at the bottom.
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );

View File

@ -15,7 +15,7 @@
// of the wxMediaCtrl class in wxWidgets.
//
// To use this sample, simply select Open File from the file menu,
// select the file you want to play - and MediaPlayer will play the file in a
// select the file you want to play - and MediaPlayer will play the file in
// the current notebook page, showing video if necessary.
//
// You can select one of the menu options, or move the slider around
@ -906,7 +906,7 @@ void wxMediaPlayerFrame::DoOpenFile(const wxString& path, bool bNewPage)
// ----------------------------------------------------------------------------
// wxMediaPlayerFrame::DoPlayFile
//
// Pauses the file if its the currently playing file,
// Pauses the file if it's the currently playing file,
// otherwise it plays the file
// ----------------------------------------------------------------------------
void wxMediaPlayerFrame::DoPlayFile(const wxString& path)
@ -1499,7 +1499,7 @@ wxMediaPlayerNotebookPage::wxMediaPlayerNotebookPage(wxMediaPlayerFrame* parentF
szBackend);
// you could change the cursor here like
// m_mediactrl->SetCursor(wxCURSOR_BLANK);
// note that this may not effect it if SetPlayerControls
// note that this may not affect it if SetPlayerControls
// is set to something else than wxMEDIACTRLPLAYERCONTROLS_NONE
wxASSERT_MSG(bOK, "Could not create media control!");
wxUnusedVar(bOK);

View File

@ -33,7 +33,7 @@
#endif
// ----------------------------------------------------------------------------
// ressources
// resources
// ----------------------------------------------------------------------------
// the application icon
#ifndef wxHAS_IMAGES_IN_RESOURCES

View File

@ -197,7 +197,7 @@ void TestGLCanvas::LoadSurface(const wxString& filename)
}
{
// we suppose to have in input a text file containing floating numbers
// we are supposed to have as input a text file containing floating numbers
// space/newline-separated... first 3 numbers are the coordinates of a
// vertex and the following 3 are the relative vertex normal and so on...

View File

@ -11,7 +11,7 @@
#define MATHSTUFF_H
//NOTE:
// glm library is great for handling matrices and vectors in a OpenGL style, see
// glm library is great for handling matrices and vectors in an OpenGL style, see
// http://glm.g-truc.net/
// But it's too large for this simple sample. I coded on my own the maths needed.

View File

@ -42,7 +42,7 @@ bool MyOnGLError(int err, const GLchar* glMsg = NULL)
// We do calculations with 'doubles'. We pass 'GLFloats' to the shaders
// because OGL added 'doubles' since OGL 4.0, and this sample is for 3.2
// Due to asynchronous nature of OGL, we can't not trust in the passed matrix
// Due to asynchronous nature of OGL, we can't trust in the passed matrix
// to be stored by GPU before the passing-function returns. So we don't use
// temporary storage, but dedicated matrices
void SetAsGLFloat4x4(double *matD, GLfloat *matF, int msize)
@ -352,7 +352,7 @@ bool myOGLShaders::AskUnifLocations()
GLint glret = glGetUniformLocation(m_proId, it->name.c_str());
if ( glret == -1 )
{
// Return now, this GPU program can not be used because we will
// Return now, this GPU program cannot be used because we will
// pass data to unknown/unused uniform locations
return false;
}

View File

@ -50,7 +50,7 @@
I decided to keep apart all of this from wxWidgets. You won't find anything
related to wxWidgets in the oglstuff[.h][.cpp] files.
That's why I use std::vector and std:string instead of those provided by wx.
That's why I use std::vector and std::string instead of those provided by wx.
*/

View File

@ -273,7 +273,7 @@ void fOGLErrHandler(int err, int glerr, const GLchar* glMsg)
// Creates a 4-bytes-per-pixel, RGBA array from a wxImage.
// If the image has alpha channel, it's used. If not, pixels with 'cTrans' color
// get 'cAlpha' alpha; an the rest of pixels get alpha=255 (opaque).
// get 'cAlpha' alpha; and the rest of pixels get alpha=255 (opaque).
//
// NOTE: The returned pointer must be deleted somewhere in the app.
unsigned char* MyImgToArray(const wxImage& img, const wxColour& cTrans, unsigned char cAlpha)

View File

@ -2773,7 +2773,7 @@ void FormMain::OnColourScheme( wxCommandEvent& event )
void FormMain::OnCatColoursUpdateUI(wxUpdateUIEvent& WXUNUSED(event))
{
// Prevent menu item from being checked
// if it is selected from imroper page.
// if it is selected from improper page.
const wxPropertyGrid* pg = m_pPropGridManager->GetGrid();
m_itemCatColours->SetCheckable(
pg->GetPropertyByName("Appearance") &&

View File

@ -325,7 +325,7 @@ private:
GetClientSize( &size_x, &size_y );
// First cell: (0,0)(100,25)
// It it on screen?
// Is it on screen?
if ((0+100-scroll_x > 0) && (0+25-scroll_y > 0) &&
(0-scroll_x < size_x) && (0-scroll_y < size_y))
{
@ -339,7 +339,7 @@ private:
// Second cell: (200,0)(100,25)
// It it on screen?
// Is it on screen?
if ((200+100-scroll_x > 0) && (0+25-scroll_y > 0) &&
(200-scroll_x < size_x) && (0-scroll_y < size_y))
{

View File

@ -260,7 +260,7 @@ private:
};
// ----------------------------------------------------------------------------
// an helper dialog used by MyFrame::OnStartGUIThread
// a helper dialog used by MyFrame::OnStartGUIThread
// ----------------------------------------------------------------------------
class MyImageDialog: public wxDialog

View File

@ -213,7 +213,7 @@ MyFrame::MyFrame(const wxString& title, int x, int y, int w, int h)
{
// This reduces flicker effects - even better would be to define
// OnEraseBackground to do nothing. When the tree control's scrollbars are
// show or hidden, the frame is sent a background erase event.
// shown or hidden, the frame is sent a background erase event.
SetBackgroundColour(*wxWHITE);
// Give it an icon
@ -1039,7 +1039,7 @@ void MyTreeCtrl::CreateStateImageList(bool del)
int width = icons[0].GetWidth(),
height = icons[0].GetHeight();
// Make an state image list containing small icons
// Make a state image list containing small icons
states = new wxImageList(width, height, true);
for ( size_t i = 0; i < WXSIZEOF(icons); i++ )

View File

@ -78,9 +78,9 @@ protected:
long GetHeaderStyleFlags() const;
// reset column style
void ResetColumnStyle(int col);
// compose columnm style flags based on selections
// compose column style flags based on selections
int GetColumnStyleFlags(int col) const;
// get columnm alignment flags based on selection
// get column alignment flags based on selection
wxAlignment GetColumnAlignmentFlag(int col) const;
// the control itself and the sizer it is in

View File

@ -149,7 +149,7 @@ public:
// this is currently used only to take into account the border flags
virtual void RecreateWidget() = 0;
// apply current atrributes to the widget(s)
// apply current attributes to the widget(s)
void SetUpWidget();
// the default attributes for the widget

View File

@ -82,7 +82,7 @@ MyResizableListCtrl::MyResizableListCtrl( wxWindow *parent, wxWindowID id,
// This listctrl needs to insert its columns in the constructor, since
// as soon as the listctrl is built, it is resized and grafted onto an
// "unknown" XRC placeholder. This induces an OnSize() event, calling the
// overrriden OnSize function for this class, which needs to have 3
// overridden OnSize function for this class, which needs to have 3
// columns to resize (else an assert on WXGTK debug build).
InsertColumn( RECORD_COLUMN, _("Record"), wxLIST_FORMAT_LEFT, 140);
InsertColumn( ACTION_COLUMN, _("Action"), wxLIST_FORMAT_LEFT, 70);

View File

@ -30,7 +30,7 @@
// Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
//-----------------------------------------------------------------------------
#include "wx/xrc/xmlres.h" // XRC XML resouces
#include "wx/xrc/xmlres.h" // XRC XML resources
//-----------------------------------------------------------------------------
// Event table: connect the events to the handler functions to process them

View File

@ -37,7 +37,7 @@
//-----------------------------------------------------------------------------
#include "wx/xrc/xmlres.h" // XRC XML resouces
#include "wx/xrc/xmlres.h" // XRC XML resources
//-----------------------------------------------------------------------------

View File

@ -102,7 +102,7 @@ bool MyApp::OnInit()
// Load all of the XRC files that will be used. You can put everything
// into one giant XRC file if you wanted, but then they become more
// diffcult to manage, and harder to reuse in later projects.
// difficult to manage, and harder to reuse in later projects.
if ( !wxXmlResource::Get()->LoadAllFiles("rc") )
return false;

View File

@ -49,7 +49,7 @@ struct wxObjectCodeReaderCallback::wxObjectCodeReaderCallbackInternal
{
if ( m_objectNames.find(objectID) != m_objectNames.end() )
{
wxLogError( _("Passing a already registered object to SetObjectName") );
wxLogError( _("Passing an already registered object to SetObjectName") );
return ;
}
m_objectNames[objectID] = (const wxChar *)name;