make sure your CFColors are created in the same default colorspace as the bitmaps, allowing roundtrip fidelity
see 24dbe9775c
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@ -67,14 +67,11 @@ void wxColour::InitRGBA (ChannelType r, ChannelType g, ChannelType b, ChannelTyp
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m_green = g;
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m_blue = b;
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m_alpha = a ;
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CGColorRef col = 0 ;
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#if wxOSX_USE_COCOA_OR_CARBON
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col = CGColorCreateGenericRGB( (CGFloat)(r / 255.0), (CGFloat) (g / 255.0), (CGFloat) (b / 255.0), (CGFloat) (a / 255.0) );
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#else
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CGFloat components[4] = { (CGFloat)(r / 255.0), (CGFloat) (g / 255.0), (CGFloat) (b / 255.0), (CGFloat) (a / 255.0) } ;
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col = CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ;
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#endif
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wxASSERT_MSG(col != NULL, "Invalid CoreGraphics Color");
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m_cgColour.reset( col );
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}
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@ -87,8 +84,10 @@ void wxColour::InitRGBColor( const RGBColor& col )
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m_green = col.green >> 8;
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m_alpha = wxALPHA_OPAQUE;
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CGColorRef cfcol;
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cfcol = CGColorCreateGenericRGB((CGFloat)(col.red / 65535.0), (CGFloat)(col.green / 65535.0),
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(CGFloat)(col.blue / 65535.0), (CGFloat) 1.0 );
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CGFloat components[4] = { (CGFloat)(col.red / 65535.0), (CGFloat)(col.green / 65535.0),
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(CGFloat)(col.blue / 65535.0), (CGFloat) 1.0 } ;
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cfcol = CGColorCreate( wxMacGetGenericRGBColorSpace() , components ) ;
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wxASSERT_MSG(cfcol != NULL, "Invalid CoreGraphics Color");
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m_cgColour.reset( cfcol );
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}
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