Applied the patch by Garrick Meeker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7792 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -283,6 +283,7 @@ bool wxGLCanvas::Create( wxWindow *parent,
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int *attribList,
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const wxPalette& palette)
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{
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int data[512];
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m_sharedContext = (wxGLContext*)shared; // const_cast
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m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
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m_glContext = (wxGLContext*) NULL;
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@ -293,34 +294,56 @@ bool wxGLCanvas::Create( wxWindow *parent,
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if (!attribList)
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{
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int data[] = { GLX_RGBA,
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GLX_DOUBLEBUFFER,
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GLX_DEPTH_SIZE, 1, // use largest available depth buffer
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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None };
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// default settings if attriblist = 0
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data[0] = GLX_RGBA;
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data[1] = GLX_DOUBLEBUFFER;
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data[2] = GLX_DOUBLEBUFFER;
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data[3] = GLX_DEPTH_SIZE; data[4] = 1;
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data[5] = GLX_RED_SIZE; data[6] = 1;
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data[7] = GLX_GREEN_SIZE; data[8] = 1;
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data[9] = GLX_BLUE_SIZE; data[10] = 1;
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data[11] = GLX_ALPHA_SIZE; data[12] = 0;
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data[13] = None;
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attribList = (int*) data;
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}
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else
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{
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int data[512], arg=0, p=0;
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while( (attribList[arg]!=0) && (p<512) )
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while( (attribList[arg]!=0) && (p<510) )
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{
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switch( attribList[arg++] )
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{
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case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
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case WX_GL_BUFFER_SIZE:
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data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_LEVEL:
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data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
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case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
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case WX_GL_AUX_BUFFERS:
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data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_RED:
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data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_GREEN:
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data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_BLUE:
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data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ALPHA:
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data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STENCIL_SIZE:
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data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_RED:
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data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_GREEN:
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data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_BLUE:
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data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_ALPHA:
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data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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default:
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break;
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}
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@ -283,6 +283,7 @@ bool wxGLCanvas::Create( wxWindow *parent,
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int *attribList,
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const wxPalette& palette)
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{
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int data[512];
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m_sharedContext = (wxGLContext*)shared; // const_cast
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m_sharedContextOf = (wxGLCanvas*)shared_context_of; // const_cast
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m_glContext = (wxGLContext*) NULL;
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@ -293,34 +294,56 @@ bool wxGLCanvas::Create( wxWindow *parent,
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if (!attribList)
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{
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int data[] = { GLX_RGBA,
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GLX_DOUBLEBUFFER,
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GLX_DEPTH_SIZE, 1, // use largest available depth buffer
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GLX_RED_SIZE, 1,
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GLX_GREEN_SIZE, 1,
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GLX_BLUE_SIZE, 1,
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GLX_ALPHA_SIZE, 0,
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None };
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// default settings if attriblist = 0
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data[0] = GLX_RGBA;
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data[1] = GLX_DOUBLEBUFFER;
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data[2] = GLX_DOUBLEBUFFER;
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data[3] = GLX_DEPTH_SIZE; data[4] = 1;
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data[5] = GLX_RED_SIZE; data[6] = 1;
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data[7] = GLX_GREEN_SIZE; data[8] = 1;
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data[9] = GLX_BLUE_SIZE; data[10] = 1;
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data[11] = GLX_ALPHA_SIZE; data[12] = 0;
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data[13] = None;
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attribList = (int*) data;
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}
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else
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{
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int data[512], arg=0, p=0;
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while( (attribList[arg]!=0) && (p<512) )
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while( (attribList[arg]!=0) && (p<510) )
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{
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switch( attribList[arg++] )
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{
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case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
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case WX_GL_BUFFER_SIZE:
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data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_LEVEL:
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data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
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case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
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case WX_GL_AUX_BUFFERS:
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data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_RED:
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data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_GREEN:
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data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_BLUE:
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data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ALPHA:
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data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STENCIL_SIZE:
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data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_RED:
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data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_GREEN:
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data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_BLUE:
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data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_ALPHA:
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data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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default:
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break;
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}
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