somewhat better organization; still a mess though. Don't know why I'm
committing... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1987 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -18,52 +18,64 @@ class WordFetcher:
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return self.words[int(random.random()*len(self.words))]
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builtin_words = [ 'albatros', 'banana', 'electrometer', 'eggshell' ]
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class MyFrame(wxFrame):
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def __init__(self, wf):
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self.wf = wf
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wxFrame.__init__(self, NULL, -1, "test threads", wxDefaultPosition, wxSize(300,200))
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self.panel = wxPanel(self, -1)
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self.panel.SetBackgroundColour(wxNamedColour('white'))
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self.panel.SetFocus()
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menu = wxMenu()
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menu.Append(1001, "New")
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menu.Append(1002, "End")
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menu.AppendSeparator()
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menu.Append(1003, "Exit")
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self.cnt = 0;
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menubar = wxMenuBar()
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menubar.Append(menu, "Game")
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self.SetMenuBar(menubar)
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self.CreateStatusBar(2)
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EVT_MENU(self, 1001, self.OnGameNew)
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EVT_MENU(self, 1002, self.OnGameEnd)
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EVT_MENU(self, 1003, self.OnWindowClose)
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EVT_CHAR(self.panel, self.OnChar)
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self.played = 0
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self.won = 0
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self.history = []
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self.average = 0.0
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self.OnGameNew(None)
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class HangmanWnd(wxWindow):
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def __init__(self, parent, id):
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wxWindow.__init__(self, parent, id)
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self.SetBackgroundColour(wxNamedColour('white'))
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self.SetFocus()
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self.frame = parent # ugly
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def StartGame(self, word):
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self.word = word
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self.guess = []
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self.tries = 0
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self.misses = 0
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self.Draw()
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def EndGame(self):
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self.misses = 7;
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self.guess = map(chr, range(ord('a'),ord('z')+1))
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self.Draw()
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def HandleKey(self, key):
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if self.guess.count(key):
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self.frame.SetStatusText('Already guessed %s' % (key,),0)
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return 0
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self.guess.append(key)
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self.guess.sort()
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self.tries = self.tries+1
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if not key in self.word:
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self.misses = self.misses+1
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if self.misses == 7:
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self.EndGame()
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return 1
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has_won = 1
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for letter in self.word:
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if not self.guess.count(letter):
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has_won = 0
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break
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if has_won:
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self.Draw()
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return 2
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self.Draw()
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return 0
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def Draw(self, dc = None):
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if not dc:
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dc = wxClientDC(self.panel)
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dc = wxClientDC(self)
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dc.Clear()
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(x,y) = self.panel.GetSizeTuple()
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x1 = x-150; y1 = 20
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(x,y) = self.GetSizeTuple()
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x1 = x-200; y1 = 20
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for letter in self.word:
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if self.guess.count(letter):
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dc.DrawText(letter, x1, y1)
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else:
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dc.DrawText('.', x1, y1)
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x1 = x1 + 10
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x1 = x-150
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dc.DrawText("played: %d" % (self.played,), x1, 50)
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if self.played:
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percent = (100.*self.won)/self.played
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else:
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percent = 0.0
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dc.DrawText("won: %d (%g %%)" % (self.won, percent), x1, 70)
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dc.DrawText("average: %g" % (self.average,), x1, 90)
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x1 = x-200
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dc.DrawText("tries %d misses %d" % (self.tries,self.misses),x1,50)
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guesses = ""
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for letter in self.guess:
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guesses = guesses + letter
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dc.DrawText("guessed:", x1, 70)
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dc.DrawText(guesses[:13], x1+70, 70)
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dc.DrawText(guesses[13:], x1+70, 90)
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dc.SetUserScale(x/1000., y/1000.)
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self.DrawVictim(dc)
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def DrawVictim(self, dc):
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@ -88,26 +100,59 @@ class MyFrame(wxFrame):
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if ( self.misses == 6) : return
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dc.DrawLine(300,600,250,850)
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def OnPaint(self, event):
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dc = wxPaintDC(self.panel)
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dc = wxPaintDC(self)
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self.Draw(dc)
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class MyFrame(wxFrame):
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def __init__(self, wf):
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self.wf = wf
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wxFrame.__init__(self, NULL, -1, "hangman", wxDefaultPosition, wxSize(400,300))
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self.wnd = HangmanWnd(self, -1)
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menu = wxMenu()
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menu.Append(1001, "New")
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menu.Append(1002, "End")
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menu.AppendSeparator()
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menu.Append(1003, "Reset")
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menu.AppendSeparator()
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menu.Append(1004, "Exit")
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menubar = wxMenuBar()
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menubar.Append(menu, "Game")
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menu = wxMenu()
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menu.Append(1010, "Internal", "Use internal dictionary", TRUE)
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menu.Append(1011, "ASCII File...")
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menubar.Append(menu, "Dictionary")
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self.SetMenuBar(menubar)
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self.CreateStatusBar(2)
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EVT_MENU(self, 1001, self.OnGameNew)
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EVT_MENU(self, 1002, self.OnGameEnd)
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EVT_MENU(self, 1003, self.OnGameReset)
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EVT_MENU(self, 1004, self.OnWindowClose)
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EVT_MENU(self, 1011, self.OnDictFile)
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EVT_CHAR(self.wnd, self.OnChar)
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self.OnGameReset()
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def OnGameNew(self, event):
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self.word = self.wf.Get()
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self.guess = []
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self.tries = 0
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self.misses = 0
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word = self.wf.Get()
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self.in_progress = 1
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self.Draw()
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self.SetStatusText("",0)
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self.wnd.StartGame(word)
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def OnGameEnd(self, event):
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self.UpdateAverages(0)
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self.misses = 7;
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self.guess = map(chr, range(ord('a'),ord('z')+1))
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self.in_progress = 0
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self.Draw()
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self.SetStatusText("",0)
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self.wnd.EndGame()
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def OnGameReset(self, event=None):
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self.played = 0
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self.won = 0
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self.history = []
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self.average = 0.0
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self.OnGameNew(None)
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def OnDictFile(self, event):
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pass
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def UpdateAverages(self, has_won):
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if has_won:
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self.won = self.won + 1
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self.played = self.played+1
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self.history.append(self.misses)
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self.history.append(self.wnd.misses) # ugly
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total = 0.0
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for m in self.history:
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total = total + m
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@ -121,38 +166,23 @@ class MyFrame(wxFrame):
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key = key + ord('a') - ord('A')
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key = chr(key)
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if key < 'a' or key > 'z':
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event.Skip()
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return
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if self.guess.count(key):
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self.SetStatusText('Already guessed %s' % (key,),0)
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return
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self.guess.append(key)
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self.guess.sort()
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guesses = ""
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for letter in self.guess:
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guesses = guesses + letter
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self.tries = self.tries+1
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if not key in self.word:
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self.misses = self.misses+1
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if self.misses == 7:
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res = self.wnd.HandleKey(key)
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if res == 1:
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self.UpdateAverages(0)
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self.SetStatusText("Too bad, you're dead!",0)
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self.SetStatusText("Press a key to restart",1)
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self.OnGameEnd(None)
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return
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has_won = 1
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for letter in self.word:
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if not self.guess.count(letter):
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has_won = 0
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break
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if has_won:
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self.in_progress = 0
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self.UpdateAverages(has_won)
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elif res == 2:
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self.in_progress = 0
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self.UpdateAverages(1)
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self.SetStatusText("Congratulations!",0)
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self.SetStatusText("Press a key to restart",1)
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self.Draw()
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return
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self.SetStatusText(guesses,1)
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self.SetStatusText("tries %d misses %d" % (self.tries,self.misses),0)
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self.Draw()
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if self.played:
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percent = (100.*self.won)/self.played
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else:
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percent = 0.0
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self.SetStatusText("p %d, w %d (%g %%), av %g" % (self.played,self.won, percent, self.average),1)
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def OnWindowClose(self, event):
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self.Destroy()
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