Added George Tasker's forward slash fix to file dialog; added some consts to prntbase.h;
removed redundant IMPLEMENT_WXWIN_MAINs git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1732 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -3,6 +3,9 @@ distrib/msw/*.bat
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distrib/msw/tardist
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distrib/gtk/*
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locale/*.po
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locale/*.mo
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docs/readme.txt
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docs/install.txt
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docs/release.txt
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@ -27,7 +27,7 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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You will need version 1.2 or above. Version 2 should also be fine. Some people
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have had a positive experience with <a href="www.lesstif.org" target=_top>Lesstif</a>,
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a free Motif clone. (Note from Julian Smart - I use the Linux version of MetroLink Motif).
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a free Motif clone. (Note from Julian Smart - I use the Linux version of MetroLink Motif 1.2.4).
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<P>
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@ -39,22 +39,16 @@ wxGLCanvas.<P>
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The following classes are not likely to be implemented because there is no sensible
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equivalent on Motif: wxMiniFrame, wxTaskBar.<P>
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wxNotebook works for smaller dialogs (see notebook sample) but has some problems
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with a more complex situation (see the controls sample: initial resizing is very apparent).
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<P>
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These features are not yet implemented:<P>
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<ul>
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<li>Clipboard and drag and drop support are currently under development. Motif clipboard support
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should work, but currently for text only.
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<li>Clipboard and drag and drop support are currently under development.
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<li>Support for selection of specific visuals.
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<li>Wide character support (but when Unicode is supported under Windows, this support will
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be relatively easy to add).
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<li>Configurable colour/font settings (they are currently hard-wired in wxSystemSettings).
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<li>OnEraseBackground.
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<li>OnPaint optimization and backing pixmap.
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<li>A help system (please use wxHelpController and Netscape instead).
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<li>A help system (please use wxHelpController and Netscape instead). An HTML widget and help
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system is in preparation.
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</ul>
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<p>
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@ -25,13 +25,13 @@ See also <a href="faq.htm">top-level FAQ page</a>.
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<h3>Which Windows platforms are supported?</h3>
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wxWindows can be used to develop and deliver applications on Windows 3.1, Win32s,
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wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
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Windows 95, Windows 98, and Windows NT. A Windows CE version is being looked into (see below).<P>
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wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
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we have not forgotten users of 16-bit Windows. Most features
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work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
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However, don't expect very Windows-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
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However, don't expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
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class doesn't work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
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makefiles to see what other files have been left out.
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<P>
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@ -101,13 +101,13 @@ Watcom C++ is a little slow and the debugger is not really up to today's standar
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<h3>Is Unicode supported?</h3>
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No, although there are other internationalisation features.<P>
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Not yet, although there are other internationalisation features.<P>
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However, the issues surrounding Unicode support have been looked into so we know
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what we need to do, and have some header files ready to use containing appropriate
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type definitions. Just about every file in wxWindows will need changes, due to the
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pervasive nature of characters and character arrays. Unicode support is needed
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for the port to Windows CE (see above).<P>
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for the port to Windows CE (see above), and will probably be added in time for version 2.1.<P>
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<h3>Can you compile wxWindows 2 as a DLL?</h3>
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@ -125,7 +125,8 @@ wxWindows!
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<H3>How can I reduce executable size?</H3>
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You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
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compile your programs for release using non-debugging and space-optimisation options.<P>
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compile your programs for release using non-debugging and space-optimisation options, but
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take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
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Statically-linked wxWindows 2 programs are smaller than wxWindows 1.xx programs, because of the way
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wxWindows 2 has been designed to reduce dependencies between classes, and other
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@ -139,8 +140,7 @@ by Ian Luck. This nifty utility compresses Windows executables by around 50%, so
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will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
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use DLLs.<P>
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<H3>Will wxWindows be compatible with MFC?</H3>
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<H3>Is wxWindows compatible with MFC?</H3>
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There is a sample which demonstrates MFC and wxWindows code co-existing in the same
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application. However, don't expect to be able to enable wxWindows windows with OLE-2
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@ -42,6 +42,8 @@ wx200gen.zip Generic source code and samples (required)
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wx200msw.zip Windows-specific source code
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wx200mot.zip Motif-specific source code
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wx200gtk.zip GTK-specific source code
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wx200stubs.zip Stubs ('empty port') source. Needs
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wx200gen.zip/wxgen.tgz.
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wx200doc.zip Documentation source code (not required)
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wx200hlp.zip WinHelp documentation
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wx200pdf.zip Acrobat PDF documentation
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@ -50,6 +52,19 @@ wx200vc.zip MS VC++ 5/6 project files
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wx200bc.zip Borland C++ 5 project files
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wx200cw.zip Metrowerks CodeWarrior 4.1 project files
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The tarred, gzip archive comprises the following (or similar
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names). Not all of these files are available in all distributions, due
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to space restrictions.
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wxgtk.tgz All wxGTK source and samples
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wxmotif.tgz All wxMotif source and samples
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wxstubs.tgz Stubs ('empty port') source. Needs
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wx200gen.zip/wxgen.tgz.
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wxgen.tgz Generic code and samples (common to all ports)
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wxpdf.tgz Acrobat PDF documentation
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wxhtml.tgz HTML documentation
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wxdocsrc.tgz Documentation source
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Installation
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------------
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@ -49,8 +49,8 @@ public:
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virtual wxWindow *CreateAbortWindow(wxWindow *parent, wxPrintout *printout);
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virtual void ReportError(wxWindow *parent, wxPrintout *printout, char *message);
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inline wxPrintData& GetPrintData() { return m_printData; };
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inline bool GetAbort() { return sm_abortIt; }
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inline wxPrintData& GetPrintData() const { return (wxPrintData&) m_printData; };
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inline bool GetAbort() const { return sm_abortIt; }
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///////////////////////////////////////////////////////////////////////////
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// OVERRIDES
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@ -96,21 +96,21 @@ public:
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virtual bool OnPrintPage(int page) = 0;
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virtual void GetPageInfo(int *minPage, int *maxPage, int *pageFrom, int *pageTo);
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inline virtual wxString GetTitle() { return m_printoutTitle; }
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inline virtual wxString GetTitle() const { return m_printoutTitle; }
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inline wxDC *GetDC() { return m_printoutDC; }
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inline wxDC *GetDC() const { return m_printoutDC; }
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inline void SetDC(wxDC *dc) { m_printoutDC = dc; }
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inline void SetPageSizePixels(int w, int h) { m_pageWidthPixels = w; m_pageHeightPixels = h; }
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inline void GetPageSizePixels(int *w, int *h) { *w = m_pageWidthPixels; *h = m_pageHeightPixels; }
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inline void GetPageSizePixels(int *w, int *h) const { *w = m_pageWidthPixels; *h = m_pageHeightPixels; }
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inline void SetPageSizeMM(int w, int h) { m_pageWidthMM = w; m_pageHeightMM = h; }
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inline void GetPageSizeMM(int *w, int *h) { *w = m_pageWidthMM; *h = m_pageHeightMM; }
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inline void GetPageSizeMM(int *w, int *h) const { *w = m_pageWidthMM; *h = m_pageHeightMM; }
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inline void SetPPIScreen(int x, int y) { m_PPIScreenX = x; m_PPIScreenY = y; }
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inline void GetPPIScreen(int *x, int *y) { *x = m_PPIScreenX; *y = m_PPIScreenY; }
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inline void GetPPIScreen(int *x, int *y) const { *x = m_PPIScreenX; *y = m_PPIScreenY; }
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inline void SetPPIPrinter(int x, int y) { m_PPIPrinterX = x; m_PPIPrinterY = y; }
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inline void GetPPIPrinter(int *x, int *y) { *x = m_PPIPrinterX; *y = m_PPIPrinterY; }
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inline void GetPPIPrinter(int *x, int *y) const { *x = m_PPIPrinterX; *y = m_PPIPrinterY; }
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inline virtual bool IsPreview() { return m_isPreview; }
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inline virtual bool IsPreview() const { return m_isPreview; }
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inline virtual void SetIsPreview(bool p) { m_isPreview = p; }
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@ -44,10 +44,6 @@ IMPLEMENT_APP(MyApp)
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MyCanvas *myCanvas = (MyCanvas *) NULL;
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// A macro needed for some compilers (AIX) that need 'main' to be defined
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// in the application itself.
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IMPLEMENT_WXWIN_MAIN
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// `Main program' equivalent, creating windows and returning main app frame
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bool MyApp::OnInit(void)
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{
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#include "test.h"
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// A macro needed for some compilers (AIX) that need 'main' to be defined
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// in the application itself.
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IMPLEMENT_WXWIN_MAIN
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IMPLEMENT_APP(MyApp)
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wxPropertyValidatorRegistry myListValidatorRegistry;
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@ -135,7 +135,6 @@ MyFrame::MyFrame(const wxString& title, int x, int y, int w, int h)
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menu_bar->Append(tree_menu, "&Tree");
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SetMenuBar(menu_bar);
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// Make a panel with a message
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m_treeCtrl = new MyTreeCtrl(this, TreeTest_Ctrl,
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wxDefaultPosition, wxDefaultSize,
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wxTR_HAS_BUTTONS | wxSUNKEN_BORDER);
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wxHelpController *HelpController = NULL;
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// A macro needed for some compilers (AIX) that need 'main' to be defined
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// in the application itself.
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IMPLEMENT_WXWIN_MAIN
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IMPLEMENT_APP(MyApp)
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MainWindow *TheMainWindow = NULL;
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of.lpstrFileTitle = titleBuffer;
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of.nMaxFileTitle = MAXFILE + 1 + MAXEXT; // Windows 3.0 and 3.1
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// Convert forward slashes to backslashes (file selector doesn't like
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// forward slashes)
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size_t i = 0;
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size_t len = m_dir.Length();
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for (i = 0; i < len; i++)
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if (m_dir[i] == '/')
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m_dir[i] = '\\';
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of.lpstrInitialDir = (const char *) m_dir;
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of.Flags = msw_flags;
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//=== Like Alejandro Sierra's wildcard modification >>===================
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/*
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In wxFileSelector you can put, instead of a single wild_card,
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@ -259,7 +266,7 @@ int wxFileDialog::ShowModal(void)
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filterBuffer += "|";
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// Replace | with \0
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for ( unsigned int i = 0; i < filterBuffer.Len(); i++ ) {
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for (i = 0; i < filterBuffer.Len(); i++ ) {
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if ( filterBuffer.GetChar(i) == '|' ) {
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filterBuffer[i] = '\0';
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}
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