Replaced long by wxCoord as used in the other ports.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6600 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -36,7 +36,7 @@ class WXDLLEXPORT wxRegion : public wxGDIObject {
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DECLARE_DYNAMIC_CLASS(wxRegion);
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friend class WXDLLEXPORT wxRegionIterator;
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public:
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wxRegion(long x, long y, long w, long h);
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wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
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wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
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wxRegion(const wxRect& rect);
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wxRegion(WXHRGN hRegion); // Hangs on to this region
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@ -55,29 +55,29 @@ public:
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void Clear();
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// Union rectangle or region with this.
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inline bool Union(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_OR); }
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inline bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_OR); }
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inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
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inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
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// Intersect rectangle or region with this.
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inline bool Intersect(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_AND); }
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inline bool Intersect(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_AND); }
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inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
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inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
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// Subtract rectangle or region from this:
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// Combines the parts of 'this' that are not part of the second region.
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inline bool Subtract(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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inline bool Subtract(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_DIFF); }
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inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
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inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
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// XOR: the union of two combined regions except for any overlapping areas.
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inline bool Xor(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_XOR); }
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inline bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height) { return Combine(x, y, width, height, wxRGN_XOR); }
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inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
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inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
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//# Information on region
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// Outer bounds of region
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void GetBox(long& x, long& y, long&w, long &h) const;
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void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
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wxRect GetBox() const ;
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// Is region empty?
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@ -86,16 +86,16 @@ public:
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//# Tests
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// Does the region contain the point (x,y)?
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wxRegionContain Contains(long x, long y) const;
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wxRegionContain Contains(wxCoord x, wxCoord y) const;
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// Does the region contain the point pt?
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wxRegionContain Contains(const wxPoint& pt) const;
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain Contains(long x, long y, long w, long h) const;
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wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const;
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// Does the region contain the rectangle rect?
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wxRegionContain Contains(const wxRect& rect) const;
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// Internal
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bool Combine(long x, long y, long width, long height, wxRegionOp op);
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bool Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op);
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bool Combine(const wxRegion& region, wxRegionOp op);
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bool Combine(const wxRect& rect, wxRegionOp op);
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@ -119,12 +119,12 @@ public:
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void operator ++ ();
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void operator ++ (int);
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long GetX() const;
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long GetY() const;
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long GetW() const;
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long GetWidth() const { return GetW(); }
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long GetH() const;
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long GetHeight() const { return GetH(); }
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wxCoord GetX() const;
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wxCoord GetY() const;
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wxCoord GetW() const;
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wxCoord GetWidth() const { return GetW(); }
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wxCoord GetH() const;
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wxCoord GetHeight() const { return GetH(); }
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wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
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private:
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@ -67,7 +67,7 @@ wxRegion::wxRegion(WXHRGN hRegion)
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M_REGION = (HRGN) hRegion;
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}
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wxRegion::wxRegion(long x, long y, long w, long h)
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wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
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{
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m_refData = new wxRegionRefData;
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// TODO create rect region
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@ -104,7 +104,7 @@ void wxRegion::Clear()
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}
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//! Combine rectangle (x, y, w, h) with this.
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bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
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bool wxRegion::Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op)
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{
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// Don't change shared data
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if (!m_refData) {
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@ -195,7 +195,7 @@ bool wxRegion::Combine(const wxRect& rect, wxRegionOp op)
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//-----------------------------------------------------------------------------
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// Outer bounds of region
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void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
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void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
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{
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if (m_refData) {
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// TODO get box
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@ -206,7 +206,7 @@ void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
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wxRect wxRegion::GetBox() const
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{
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long x, y, w, h;
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wxCoord x, y, w, h;
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GetBox(x, y, w, h);
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return wxRect(x, y, w, h);
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}
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@ -223,7 +223,7 @@ bool wxRegion::Empty() const
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//-----------------------------------------------------------------------------
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// Does the region contain the point (x,y)?
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wxRegionContain wxRegion::Contains(long x, long y) const
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wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y) const
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{
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bool bOK = FALSE; // temporary
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if (!m_refData)
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@ -250,7 +250,7 @@ wxRegionContain wxRegion::Contains(const wxPoint& pt) const
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}
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// Does the region contain the rectangle (x, y, w, h)?
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wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
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wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
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{
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bool bOK = FALSE; // temporary
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if (!m_refData)
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@ -269,7 +269,7 @@ wxRegionContain wxRegion::Contains(const wxRect& rect) const
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if (!m_refData)
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return wxOutRegion;
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long x, y, w, h;
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wxCoord x, y, w, h;
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x = rect.x;
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y = rect.y;
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w = rect.GetWidth();
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@ -356,28 +356,28 @@ void wxRegionIterator::operator ++ (int)
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++m_current;
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}
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long wxRegionIterator::GetX() const
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wxCoord wxRegionIterator::GetX() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].x;
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return 0;
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}
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long wxRegionIterator::GetY() const
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wxCoord wxRegionIterator::GetY() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].y;
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return 0;
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}
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long wxRegionIterator::GetW() const
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wxCoord wxRegionIterator::GetW() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].width ;
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return 0;
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}
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long wxRegionIterator::GetH() const
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wxCoord wxRegionIterator::GetH() const
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{
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if (m_current < m_numRects)
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return m_rects[m_current].height;
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