CMake: Fixes/Tweaks for macOS building with C++ 11

Make sure the deployment target is set to 10.9 when using C++11
Also ensure building C++11 on macOS for non Xcode builds
This commit is contained in:
Tobias Taschner 2018-02-06 10:24:48 +01:00
parent 89148ea72e
commit 0a94c1890f
No known key found for this signature in database
GPG Key ID: AE6ECD71294F87FD
2 changed files with 14 additions and 3 deletions

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@ -20,7 +20,12 @@ endif()
if(APPLE AND NOT CMAKE_OSX_DEPLOYMENT_TARGET)
# If no deployment target has been set default to the minimum supported
# OS X version (this has to be set before the first project() call)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.7 CACHE STRING "OS X Deployment Target")
if(CMAKE_CXX_STANDARD EQUAL 11 OR CMAKE_CXX_STANDARD EQUAL 14)
set(OSX_DEFAULT_DEPLOYMENT_TARGET 10.9)
else()
set(OSX_DEFAULT_DEPLOYMENT_TARGET 10.7)
endif()
set(CMAKE_OSX_DEPLOYMENT_TARGET ${OSX_DEFAULT_DEPLOYMENT_TARGET} CACHE STRING "OS X Deployment Target")
endif()
project(wxWidgets)

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@ -74,7 +74,13 @@ function(wx_set_common_target_properties target_name)
# TODO: implement for older CMake versions ?
set_target_properties(${target_name} PROPERTIES CXX_STANDARD ${wxBUILD_CXX_STANDARD})
if(wxBUILD_CXX_STANDARD EQUAL 11 OR wxBUILD_CXX_STANDARD EQUAL 14)
set_target_properties(${target_name} PROPERTIES XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY libc++)
if (APPLE)
if(CMAKE_GENERATOR EQUAL "Xcode")
set_target_properties(${target_name} PROPERTIES XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY libc++)
else()
target_compile_options(${target_name} PUBLIC "-stdlib=libc++")
endif()
endif()
#TODO: define for other generators than Xcode
endif()
endif()
@ -304,7 +310,7 @@ endfunction()
# Enable cotire for target if precompiled headers are enabled
macro(wx_target_enable_precomp target_name)
if(wxBUILD_PRECOMP)
if(CMAKE_GENERATOR STREQUAL "Xcode" AND ${target_name} STREQUAL "wxscintilla")
if(APPLE AND ${target_name} STREQUAL "wxscintilla")
# TODO: workaround/fix cotire issue with wxscintilla when using Xcode
else()
set_target_properties(${target_name} PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)