Use wxScopedArray instead of raw new[]/delete[] and fix memory leak.
Don't leak memory in case of error when reading from the stream in BMP loading code. Closes #15789. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75505 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -33,6 +33,7 @@
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#include "wx/wfstream.h"
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#include "wx/quantize.h"
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#include "wx/scopeguard.h"
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#include "wx/scopedarray.h"
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#include "wx/anidecod.h"
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// For memcpy
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@ -578,9 +579,10 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
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// Reading the palette, if it exists:
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if ( bpp < 16 && ncolors != 0 )
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{
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unsigned char* r = new unsigned char[ncolors];
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unsigned char* g = new unsigned char[ncolors];
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unsigned char* b = new unsigned char[ncolors];
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wxScopedArray<unsigned char>
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r(ncolors),
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g(ncolors),
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b(ncolors);
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for (int j = 0; j < ncolors; j++)
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{
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if (hasPalette)
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@ -607,12 +609,8 @@ bool wxBMPHandler::DoLoadDib(wxImage * image, int width, int height,
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#if wxUSE_PALETTE
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// Set the palette for the wxImage
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image->SetPalette(wxPalette(ncolors, r, g, b));
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image->SetPalette(wxPalette(ncolors, r.get(), g.get(), b.get()));
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#endif // wxUSE_PALETTE
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delete[] r;
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delete[] g;
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delete[] b;
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}
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else if ( bpp == 16 || bpp == 32 )
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{
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