a base for geometry operations

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5366 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Stefan Csomor 2000-01-13 07:58:07 +00:00
parent 4765d335f6
commit 07cdd02764

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src/common/geometry.cpp Normal file
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/////////////////////////////////////////////////////////////////////////////
// Name: geometry.h
// Purpose: Common Geometry Classes
// Author: Stefan Csomor
// Modified by:
// Created: 08/05/99
// RCS-ID:
// Copyright: (c)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma interface "geometry.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/log.h"
#include <string.h>
#include "wx/geometry.h"
#include "wx/datstrm.h"
//
// wxPoint2D
//
//
// wxRect2D
//
// wxDouble version
// for the following calculations always remember
// that the right and bottom edges are not part of a rect
bool wxRect2DDouble::Intersects( const wxRect2DDouble &rect ) const
{
wxDouble left,right,bottom,top ;
left = wxMax ( m_x , rect.m_x ) ;
right = wxMin ( m_x+m_width, rect.m_x + rect.m_width ) ;
top = wxMax ( m_y , rect.m_y ) ;
bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height ) ;
if ( left < right && top < bottom )
{
return TRUE ;
}
return FALSE ;
}
void wxRect2DDouble::Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
{
wxDouble left,right,bottom,top ;
left = wxMax ( src1.m_x , src2.m_x ) ;
right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
top = wxMax ( src1.m_y , src2.m_y ) ;
bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
if ( left < right && top < bottom )
{
dest->m_x = left ;
dest->m_y = top ;
dest->m_width = right - left ;
dest->m_height = bottom - top ;
}
else
{
dest->m_width = dest->m_height = 0 ;
}
}
void wxRect2DDouble::Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest )
{
wxDouble left,right,bottom,top ;
left = wxMin ( src1.m_x , src2.m_x ) ;
right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
top = wxMin ( src1.m_y , src2.m_y ) ;
bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
dest->m_x = left ;
dest->m_y = top ;
dest->m_width = right - left ;
dest->m_height = bottom - top ;
}
void wxRect2DDouble::Union( const wxPoint2DDouble &pt )
{
wxDouble x = pt.m_x ;
wxDouble y = pt.m_y ;
if ( x < m_x )
{
SetLeft( x ) ;
}
else if ( x < m_x + m_width )
{
// contained
}
else
{
SetRight( x ) ;
}
if ( y < m_y )
{
SetTop( y ) ;
}
else if ( y < m_y + m_height )
{
// contained
}
else
{
SetBottom( y ) ;
}
}
void wxRect2DDouble::ConstrainTo( const wxRect2DDouble &rect )
{
if ( GetLeft() < rect.GetLeft() )
SetLeft( rect.GetLeft() ) ;
if ( GetRight() > rect.GetRight() )
SetRight( rect.GetRight() ) ;
if ( GetBottom() > rect.GetBottom() )
SetBottom( rect.GetBottom() ) ;
if ( GetTop() < rect.GetTop() )
SetTop( rect.GetTop() ) ;
}
// integer version
// for the following calculations always remember
// that the right and bottom edges are not part of a rect
// wxPoint2D
void wxPoint2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x ) ;
stream.Write32( m_y ) ;
}
void wxPoint2DInt::ReadFrom( wxDataInputStream &stream )
{
m_x = stream.Read32() ;
m_y = stream.Read32() ;
}
wxDouble wxPoint2DInt::GetVectorAngle()
{
if ( m_x == 0 )
{
if ( m_y >= 0 )
return 90 ;
else
return 270 ;
}
if ( m_y == 0 )
{
if ( m_x >= 0 )
return 0 ;
else
return 180 ;
}
wxDouble deg = atan2( m_y , m_x ) * 180 / 3.14159265359 ;
if ( deg < 0 )
{
deg += 360 ;
}
return deg ;
}
// wxRect2D
bool wxRect2DInt::Intersects( const wxRect2DInt &rect ) const
{
wxInt32 left,right,bottom,top ;
left = wxMax ( m_x , rect.m_x ) ;
right = wxMin ( m_x+m_width, rect.m_x + rect.m_width ) ;
top = wxMax ( m_y , rect.m_y ) ;
bottom = wxMin ( m_y+m_height, rect.m_y + rect.m_height ) ;
if ( left < right && top < bottom )
{
return TRUE ;
}
return FALSE ;
}
void wxRect2DInt::Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
{
wxInt32 left,right,bottom,top ;
left = wxMax ( src1.m_x , src2.m_x ) ;
right = wxMin ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
top = wxMax ( src1.m_y , src2.m_y ) ;
bottom = wxMin ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
if ( left < right && top < bottom )
{
dest->m_x = left ;
dest->m_y = top ;
dest->m_width = right - left ;
dest->m_height = bottom - top ;
}
else
{
dest->m_width = dest->m_height = 0 ;
}
}
void wxRect2DInt::Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest )
{
wxInt32 left,right,bottom,top ;
left = wxMin ( src1.m_x , src2.m_x ) ;
right = wxMax ( src1.m_x+src1.m_width, src2.m_x + src2.m_width ) ;
top = wxMin ( src1.m_y , src2.m_y ) ;
bottom = wxMax ( src1.m_y+src1.m_height, src2.m_y + src2.m_height ) ;
dest->m_x = left ;
dest->m_y = top ;
dest->m_width = right - left ;
dest->m_height = bottom - top ;
}
void wxRect2DInt::Union( const wxPoint2DInt &pt )
{
wxInt32 x = pt.m_x ;
wxInt32 y = pt.m_y ;
if ( x < m_x )
{
SetLeft( x ) ;
}
else if ( x < m_x + m_width )
{
// contained
}
else
{
SetRight( x ) ;
}
if ( y < m_y )
{
SetTop( y ) ;
}
else if ( y < m_y + m_height )
{
// contained
}
else
{
SetBottom( y ) ;
}
}
void wxRect2DInt::ConstrainTo( const wxRect2DInt &rect )
{
if ( GetLeft() < rect.GetLeft() )
SetLeft( rect.GetLeft() ) ;
if ( GetRight() > rect.GetRight() )
SetRight( rect.GetRight() ) ;
if ( GetBottom() > rect.GetBottom() )
SetBottom( rect.GetBottom() ) ;
if ( GetTop() < rect.GetTop() )
SetTop( rect.GetTop() ) ;
}
wxRect2DInt& wxRect2DInt::operator=( const wxRect2DInt &r )
{
m_x = r.m_x ;
m_y = r.m_y ;
m_width = r.m_width ;
m_height = r.m_height ;
return *this ;
}
void wxRect2DInt::WriteTo( wxDataOutputStream &stream ) const
{
stream.Write32( m_x ) ;
stream.Write32( m_y ) ;
stream.Write32( m_width ) ;
stream.Write32( m_height ) ;
}
void wxRect2DInt::ReadFrom( wxDataInputStream &stream )
{
m_x = stream.Read32() ;
m_y = stream.Read32() ;
m_width = stream.Read32() ;
m_height = stream.Read32() ;
}