use image mask colour if any instead of guessing that (0, 0) is always transparent in wxCreateGreyedImage()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@33101 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -740,8 +740,19 @@ bool wxCreateGreyedImage(const wxImage& in, wxImage& out)
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{
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out = in.Copy();
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// assuming the pixels along the edges are of the background color
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wxColour bgCol(in.GetRed(0, 0), in.GetGreen(0, 0), in.GetBlue(0, 0));
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unsigned char r, g, b;
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if ( in.HasMask() )
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{
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in.GetOrFindMaskColour(&r, &g, &b);
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}
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else // assuming the pixels along the edges are of the background color
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{
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r = in.GetRed(0, 0);
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g = in.GetGreen(0, 0);
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b = in.GetBlue(0, 0);
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}
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wxColour bgCol(r, g, b);
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wxColour darkCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
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wxColour lightCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT) ;
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