Mention that raw pixel access is efficient only with DIBs under MSW.

While accessing DDBs (now) works too, it's inefficient and should be avoided.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@75439 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2013-12-28 15:11:36 +00:00
parent 11d0e0f943
commit 03c0dc0235

View File

@ -24,10 +24,16 @@
@li wxImagePixelData: Class to access to wxImage's internal data with
alpha channel (RGBA).
wxMSW note: efficient access is only possible to the bits of the so called
device independent bitmaps (DIB) under MSW. To ensure that wxBitmap uses a
DIB internally and not a device dependent bitmap (DDB), you need to pass an
explicit depth to its ctor, i.e. either 24 or 32, as by default wxBitmap
creates a DDB of the screen depth.
Example:
@code
wxBitmap bmp;
wxBitmap bmp(width, size, 24); // explicit depth important under MSW
wxNativePixelData data(bmp);
if ( !data )
{