wxWidgets/include/wx/dfb/region.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/dfb/region.h
// Purpose: wxRegion class
// Author: Vaclav Slavik
// Created: 2006-08-08
// RCS-ID: $Id$
// Copyright: (c) 2006 REA Elektronik GmbH
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DFB_REGION_H_
#define _WX_DFB_REGION_H_
class WXDLLIMPEXP_CORE wxRegion : public wxRegionBase
{
public:
wxRegion();
wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion(const wxBitmap& bmp)
{
Union(bmp);
}
wxRegion(const wxBitmap& bmp,
const wxColour& transColour, int tolerance = 0)
{
Union(bmp, transColour, tolerance);
}
virtual ~wxRegion();
// wxRegionBase methods
virtual void Clear();
virtual bool IsEmpty() const;
// NB: implementation detail of DirectFB, should be removed if full
// (i.e. not rect-only version is implemented) so that all code that
// assumes region==rect breaks
wxRect AsRect() const { return GetBox(); }
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
// wxRegionBase pure virtuals
virtual bool DoIsEqual(const wxRegion& region) const;
virtual bool DoGetBox(wxCoord& x, wxCoord& y, wxCoord& w, wxCoord& h) const;
virtual wxRegionContain DoContainsPoint(wxCoord x, wxCoord y) const;
virtual wxRegionContain DoContainsRect(const wxRect& rect) const;
virtual bool DoOffset(wxCoord x, wxCoord y);
virtual bool DoUnionWithRect(const wxRect& rect);
virtual bool DoUnionWithRegion(const wxRegion& region);
virtual bool DoIntersect(const wxRegion& region);
virtual bool DoSubtract(const wxRegion& region);
virtual bool DoXor(const wxRegion& region);
friend class WXDLLIMPEXP_CORE wxRegionIterator;
DECLARE_DYNAMIC_CLASS(wxRegion);
};
class WXDLLIMPEXP_CORE wxRegionIterator : public wxObject
{
public:
wxRegionIterator() {}
wxRegionIterator(const wxRegion& region) { Reset(region); }
void Reset() { m_rect = wxRect(); }
void Reset(const wxRegion& region);
bool HaveRects() const { return !m_rect.IsEmpty(); }
operator bool() const { return HaveRects(); }
wxRegionIterator& operator++();
wxRegionIterator operator++(int);
wxCoord GetX() const { return m_rect.GetX(); }
wxCoord GetY() const { return m_rect.GetY(); }
wxCoord GetW() const { return m_rect.GetWidth(); }
wxCoord GetWidth() const { return GetW(); }
wxCoord GetH() const { return m_rect.GetHeight(); }
wxCoord GetHeight() const { return GetH(); }
wxRect GetRect() const { return m_rect; }
private:
wxRect m_rect;
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
};
#endif // _WX_DFB_REGION_H_