wxWidgets/include/wx/scrolbar.h

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#ifndef _WX_SCROLBAR_H_BASE_
#define _WX_SCROLBAR_H_BASE_
#if wxUSE_SCROLLBAR
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxScrollBarNameStr;
// ----------------------------------------------------------------------------
// wxScrollBar: a scroll bar control
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxScrollBarBase : public wxControl
{
public:
wxScrollBarBase() { }
// scrollbar construction
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSB_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxScrollBarNameStr);
// accessors
virtual int GetThumbPosition() const = 0;
virtual int GetThumbSize() const = 0;
virtual int GetPageSize() const = 0;
virtual int GetRange() const = 0;
bool IsVertical() const { return (m_windowStyle & wxVERTICAL) != 0; }
// operations
virtual void SetThumbPosition(int viewStart) = 0;
virtual void SetScrollbar(int position, int thumbSize,
int range, int pageSize,
bool refresh = TRUE) = 0;
private:
DECLARE_NO_COPY_CLASS(wxScrollBarBase)
};
#if defined(__WXUNIVERSAL__)
#include "wx/univ/scrolbar.h"
#elif defined(__WXMSW__)
#include "wx/msw/scrolbar.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/scrolbar.h"
#elif defined(__WXGTK__)
#include "wx/gtk/scrolbar.h"
#elif defined(__WXMAC__)
#include "wx/mac/scrolbar.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/scrolbar.h"
#elif defined(__WXPM__)
#include "wx/os2/scrolbar.h"
#endif
#endif // wxUSE_SCROLLBAR
#endif
// _WX_SCROLBAR_H_BASE_