wxWidgets/include/wx/msw/dialog.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
#include "wx/panel.h"
extern WXDLLEXPORT_DATA(const wxChar) wxDialogNameStr[];
class WXDLLIMPEXP_FWD_CORE wxDialogModalData;
#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
class WXDLLIMPEXP_FWD_CORE wxToolBar;
extern WXDLLEXPORT_DATA(const wxChar) wxToolBarNameStr[];
#endif
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
public:
wxDialog() { Init(); }
// full ctor
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
(void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
virtual ~wxDialog();
// return true if we're showing the dialog modally
virtual bool IsModal() const { return m_modalData != NULL; }
// show the dialog modally and return the value passed to EndModal()
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// we treat dialog toolbars specially under Windows CE
#if wxUSE_TOOLBAR && defined(__POCKETPC__)
// create main toolbar by calling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
wxWindowID winid,
const wxString& name );
// get the main toolbar
wxToolBar *GetToolBar() const { return m_dialogToolBar; }
#endif // wxUSE_TOOLBAR && __POCKETPC__
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Show(bool show = true);
virtual void Raise();
#ifdef __POCKETPC__
// Responds to the OK button in a PocketPC titlebar. This
// can be overridden, or you can change the id used for
// sending the event with SetAffirmativeId. Returns false
// if the event was not processed.
virtual bool DoOK();
#endif
// Windows callbacks
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
#if WXWIN_COMPATIBILITY_2_6
// use the other ctor
wxDEPRECATED( wxDialog(wxWindow *parent,
const wxString& title, bool modal,
int x = wxDefaultCoord, int y = wxDefaultCoord, int width = 500, int height = 500,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr) );
// just call Show() or ShowModal()
wxDEPRECATED( void SetModal(bool flag) );
// use IsModal()
wxDEPRECATED( bool IsModalShowing() const );
#endif // WXWIN_COMPATIBILITY_2_6
protected:
// find the window to use as parent for this dialog if none has been
// specified explicitly by the user
//
// may return NULL
wxWindow *FindSuitableParent() const;
// common part of all ctors
void Init();
private:
wxWindow* m_oldFocus;
bool m_endModalCalled; // allow for closing within InitDialog
#if wxUSE_TOOLBAR && defined(__POCKETPC__)
wxToolBar* m_dialogToolBar;
#endif
// this pointer is non-NULL only while the modal event loop is running
wxDialogModalData *m_modalData;
DECLARE_DYNAMIC_CLASS(wxDialog)
DECLARE_NO_COPY_CLASS(wxDialog)
};
#endif
// _WX_DIALOG_H_