wxWidgets/include/wx/mac/toolbar.h

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/////////////////////////////////////////////////////////////////////////////
// Name: toolbar.h
// Purpose: wxToolBar class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOOLBAR_H_
#define _WX_TOOLBAR_H_
#ifdef __GNUG__
#pragma interface "toolbar.h"
#endif
#if wxUSE_TOOLBAR
#include "wx/tbarbase.h"
#include "wx/dynarray.h"
WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr;
class WXDLLEXPORT wxToolBar: public wxToolBarBase
{
DECLARE_DYNAMIC_CLASS(wxToolBar)
public:
/*
* Public interface
*/
wxToolBar();
inline wxToolBar(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxNO_BORDER|wxTB_HORIZONTAL,
const wxString& name = wxToolBarNameStr)
{
Create(parent, id, pos, size, style, name);
}
~wxToolBar();
bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxNO_BORDER|wxTB_HORIZONTAL,
const wxString& name = wxToolBarNameStr);
// If pushedBitmap is NULL, a reversed version of bitmap is
// created and used as the pushed/toggled image.
// If toggle is TRUE, the button toggles between the two states.
wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap,
bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL,
const wxString& helpString1 = "", const wxString& helpString2 = "");
// Set default bitmap size
void SetToolBitmapSize(const wxSize& size);
void EnableTool(int toolIndex, bool enable); // additional drawing on enabling
void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on
void ClearTools();
// The button size is bigger than the bitmap size
wxSize GetToolSize() const;
wxSize GetMaxSize() const;
// Add all the buttons
virtual bool CreateTools();
virtual void LayoutButtons() {}
// The post-tool-addition call. TODO: do here whatever's
// necessary for completing the toolbar construction.
bool Realize() { return CreateTools(); };
virtual void MacHandleControlClick( ControlHandle control , SInt16 controlpart ) ;
protected:
wxArrayPtrVoid m_macToolHandles ;
DECLARE_EVENT_TABLE()
};
#endif // wxUSE_TOOLBAR
#endif
// _WX_TOOLBAR_H_