wxWidgets/include/wx/mac/dc.h

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/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
// Purpose: wxDC class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DC_H_
#define _WX_DC_H_
#ifdef __GNUG__
#pragma interface "dc.h"
#endif
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/icon.h"
#include "wx/font.h"
#include "wx/gdicmn.h"
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
#ifndef MM_TEXT
#define MM_TEXT 0
#define MM_ISOTROPIC 1
#define MM_ANISOTROPIC 2
#define MM_LOMETRIC 3
#define MM_HIMETRIC 4
#define MM_TWIPS 5
#define MM_POINTS 6
#define MM_METRIC 7
#endif
//-----------------------------------------------------------------------------
// global variables
//-----------------------------------------------------------------------------
extern int wxPageNumber;
//-----------------------------------------------------------------------------
// wxDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxDC: public wxObject
{
DECLARE_ABSTRACT_CLASS(wxDC)
public:
wxDC(void);
~wxDC(void);
void BeginDrawing(void) {};
void EndDrawing(void) {};
virtual bool Ok(void) const { return m_ok; };
virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
{
FloodFill(pt.x, pt.y, col, style);
}
virtual bool GetPixel( long x1, long y1, wxColour *col ) const ;
inline bool GetPixel(const wxPoint& pt, wxColour *col) const
{
return GetPixel(pt.x, pt.y, col);
}
virtual void DrawLine( long x1, long y1, long x2, long y2 );
inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
{
DrawLine(pt1.x, pt1.y, pt2.x, pt2.y);
}
virtual void CrossHair( long x, long y );
inline void CrossHair(const wxPoint& pt)
{
CrossHair(pt.x, pt.y);
}
virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
{
DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y);
}
virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea)
{
DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea);
}
virtual void DrawPoint( long x, long y );
virtual void DrawPoint( wxPoint& point );
virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawRectangle( long x, long y, long width, long height );
inline void DrawRectangle(const wxPoint& pt, const wxSize& sz)
{
DrawRectangle(pt.x, pt.y, sz.x, sz.y);
}
inline void DrawRectangle(const wxRect& rect)
{
DrawRectangle(rect.x, rect.y, rect.width, rect.height);
}
virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0)
{
DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius);
}
inline void DrawRoundedRectangle(const wxRect& rect, double radius = 20.0)
{
DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius);
}
virtual void DrawEllipse( long x, long y, long width, long height );
inline void DrawEllipse(const wxPoint& pt, const wxSize& sz)
{
DrawEllipse(pt.x, pt.y, sz.x, sz.y);
}
inline void DrawEllipse(const wxRect& rect)
{
DrawEllipse(rect.x, rect.y, rect.width, rect.height);
}
virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 );
virtual void DrawSpline( wxList *points );
virtual void DrawSpline( int n, wxPoint points[] );
virtual bool CanDrawBitmap(void) const ;
virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
inline void DrawIcon(const wxIcon& icon, const wxPoint& pt)
{
DrawIcon(icon, pt.x, pt.y);
}
void DrawBitmap( const wxBitmap &bmp, long x, long y, bool useMask=FALSE ) ;
virtual bool Blit( long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
inline bool Blit(const wxPoint& destPt, const wxSize& sz,
wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE)
{
return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask);
}
virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE)
{
DrawText(text, pt.x, pt.y, use16bit);
}
virtual bool CanGetTextExtent(void) const ;
virtual void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
wxFont *theFont = NULL, bool use16 = FALSE ) const ;
virtual wxCoord GetCharWidth(void) const;
virtual wxCoord GetCharHeight(void) const;
virtual void Clear(void);
virtual void SetFont( const wxFont &font );
virtual wxFont& GetFont(void) const { return (wxFont&) m_font; };
virtual void SetPen( const wxPen &pen );
virtual wxPen& GetPen(void) const { return (wxPen&) m_pen; };
virtual void SetBrush( const wxBrush &brush );
virtual wxBrush& GetBrush(void) const { return (wxBrush&) m_brush; };
virtual void SetBackground( const wxBrush &brush );
virtual wxBrush& GetBackground(void) const { return (wxBrush&) m_backgroundBrush; };
virtual void SetLogicalFunction( int function );
virtual int GetLogicalFunction(void) const { return m_logicalFunction; };
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
virtual wxColour& GetTextBackground(void) const { return (wxColour&)m_textBackgroundColour; };
virtual wxColour& GetTextForeground(void) const { return (wxColour&)m_textForegroundColour; };
virtual void SetBackgroundMode( int mode );
virtual int GetBackgroundMode(void) const { return m_backgroundMode; };
virtual void SetPalette( const wxPalette& palette );
void SetColourMap( const wxPalette& palette ) { SetPalette(palette); };
// the first two must be overridden and called
virtual void SetClippingRegion( wxCoord x, wxCoord y, wxCoord width, wxCoord height );
virtual void SetClippingRegion( const wxRect& rect );
virtual void DestroyClippingRegion(void);
virtual void GetClippingBox( wxCoord *x, wxCoord *y, wxCoord *width, wxCoord *height ) const;
virtual void GetClippingBox( long *x, long *y, long *width, long *height ) const;
virtual void GetClippingBox(wxRect& rect) const;
virtual inline long MinX(void) const { return m_minX; }
virtual inline long MaxX(void) const { return m_maxX; }
virtual inline long MinY(void) const { return m_minY; }
virtual inline long MaxY(void) const { return m_maxY; }
virtual void GetSize( int* width, int* height ) const;
inline wxSize GetSize(void) const { int w, h; GetSize(&w, &h); return wxSize(w, h); }
virtual void GetSizeMM( long* width, long* height ) const;
virtual bool StartDoc( const wxString& WXUNUSED(message) ) { return TRUE; };
virtual void EndDoc(void) {};
virtual void StartPage(void) {};
virtual void EndPage(void) {};
virtual void SetMapMode( int mode );
virtual int GetMapMode(void) const { return m_mappingMode; };
virtual void SetUserScale( double x, double y );
virtual void GetUserScale( double *x, double *y );
virtual void SetLogicalScale( double x, double y );
virtual void GetLogicalScale( double *x, double *y );
virtual void SetLogicalOrigin( long x, long y );
virtual void GetLogicalOrigin( long *x, long *y );
virtual void SetDeviceOrigin( long x, long y );
virtual void GetDeviceOrigin( long *x, long *y );
virtual void SetInternalDeviceOrigin( long x, long y );
virtual void GetInternalDeviceOrigin( long *x, long *y );
virtual void SetAxisOrientation( bool xLeftRight, bool yBottomUp );
virtual void SetOptimization( bool WXUNUSED(optimize) ) {};
virtual bool GetOptimization(void) { return m_optimize; };
virtual long DeviceToLogicalX(long x) const;
virtual long DeviceToLogicalY(long y) const;
virtual long DeviceToLogicalXRel(long x) const;
virtual long DeviceToLogicalYRel(long y) const;
virtual long LogicalToDeviceX(long x) const;
virtual long LogicalToDeviceY(long y) const;
virtual long LogicalToDeviceXRel(long x) const;
virtual long LogicalToDeviceYRel(long y) const;
public:
void CalcBoundingBox( long x, long y );
void ComputeScaleAndOrigin(void);
long XDEV2LOG(long x) const
{
long new_x = x - m_deviceOriginX;
if (new_x > 0)
return (long)((double)(new_x) / m_scaleX + 0.5) * m_signX + m_logicalOriginX;
else
return (long)((double)(new_x) / m_scaleX - 0.5) * m_signX + m_logicalOriginX;
}
long XDEV2LOGREL(long x) const
{
if (x > 0)
return (long)((double)(x) / m_scaleX + 0.5);
else
return (long)((double)(x) / m_scaleX - 0.5);
}
long YDEV2LOG(long y) const
{
long new_y = y - m_deviceOriginY;
if (new_y > 0)
return (long)((double)(new_y) / m_scaleY + 0.5) * m_signY + m_logicalOriginY;
else
return (long)((double)(new_y) / m_scaleY - 0.5) * m_signY + m_logicalOriginY;
}
long YDEV2LOGREL(long y) const
{
if (y > 0)
return (long)((double)(y) / m_scaleY + 0.5);
else
return (long)((double)(y) / m_scaleY - 0.5);
}
long XLOG2DEV(long x) const
{
long new_x = x - m_logicalOriginX;
if (new_x > 0)
return (long)((double)(new_x) * m_scaleX + 0.5) * m_signX + m_deviceOriginX;
else
return (long)((double)(new_x) * m_scaleX - 0.5) * m_signX + m_deviceOriginX;
}
long XLOG2DEVREL(long x) const
{
if (x > 0)
return (long)((double)(x) * m_scaleX + 0.5);
else
return (long)((double)(x) * m_scaleX - 0.5);
}
long YLOG2DEV(long y) const
{
long new_y = y - m_logicalOriginY;
if (new_y > 0)
return (long)((double)(new_y) * m_scaleY + 0.5) * m_signY + m_deviceOriginY;
else
return (long)((double)(new_y) * m_scaleY - 0.5) * m_signY + m_deviceOriginY;
}
long YLOG2DEVREL(long y) const
{
if (y > 0)
return (long)((double)(y) * m_scaleY + 0.5);
else
return (long)((double)(y) * m_scaleY - 0.5);
}
public:
bool m_ok;
bool m_colour;
// not sure, what these mean
bool m_clipping; // Is clipping on right now ?
bool m_isInteractive; // Is GetPixel possible ?
bool m_autoSetting; // wxMSW only ?
bool m_dontDelete; // wxMSW only ?
bool m_optimize; // wxMSW only ?
wxString m_filename; // Not sure where this belongs.
wxPen m_pen;
wxBrush m_brush;
wxBrush m_backgroundBrush;
wxColour m_textForegroundColour;
wxColour m_textBackgroundColour;
wxFont m_font;
int m_logicalFunction;
int m_backgroundMode;
int m_textAlignment; // gone in wxWin 2.0 ?
int m_mappingMode;
// not sure what for, but what is a mm on a screen you don't know the size of?
double m_mm_to_pix_x,m_mm_to_pix_y;
long m_internalDeviceOriginX,m_internalDeviceOriginY; // If un-scrolled is non-zero or
// d.o. changes with scrolling.
// Set using SetInternalDeviceOrigin().
long m_externalDeviceOriginX,m_externalDeviceOriginY; // To be set by external classes
// such as wxScrolledWindow
// using SetDeviceOrigin()
long m_deviceOriginX,m_deviceOriginY; // Sum of the two above.
long m_logicalOriginX,m_logicalOriginY; // User defined.
double m_scaleX,m_scaleY;
double m_logicalScaleX,m_logicalScaleY;
double m_userScaleX,m_userScaleY;
long m_signX,m_signY;
bool m_needComputeScaleX,m_needComputeScaleY; // not yet used
float m_scaleFactor; // wxPSDC wants to have this. Will disappear.
long m_clipX1,m_clipY1,m_clipX2,m_clipY2;
long m_minX,m_maxX,m_minY,m_maxY;
//begin wxmac
GrafPtr m_macPort ;
// in order to preserve the const inheritance of the virtual functions, we have to
// use mutable variables starting from CWPro 5
void MacInstallFont() const ;
void MacInstallPen() const ;
void MacInstallBrush() const ;
mutable bool m_macFontInstalled ;
mutable bool m_macPenInstalled ;
mutable bool m_macBrushInstalled ;
mutable long m_macPortId ;
GrafPtr m_macOrigPort ;
Rect m_macClipRect ;
Point m_macLocalOrigin ;
void MacSetupPort() const ;
void MacVerifySetup() const { if ( m_macPortId != m_macCurrentPortId ) MacSetupPort() ; }
static long m_macCurrentPortId ;
};
#endif
// _WX_DC_H_