wxWidgets/include/wx/mac/uma.h

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/////////////////////////////////////////////////////////////////////////////
// Name: uma.h
// Purpose: Universal MacOS API
// Author: Stefan Csomor
// Modified by:
// Created: 03/02/99
// RCS-ID: $Id:
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef H_UMA
#define H_UMA
#if defined(__POWERPC__)
#if defined(__DARWIN__)
#include <Carbon/Carbon.h>
#endif
#endif
#if !TARGET_CARBON
// this is now defined in the latest headers
// typedef short MenuItemIndex ;
#endif
void UMAInitToolbox( UInt16 inMoreMastersCalls) ;
void UMACleanupToolbox() ;
bool UMAHasAppearance() ;
long UMAGetAppearanceVersion() ;
bool UMAHasWindowManager() ;
long UMAGetWindowManagerAttr() ;
bool UMAHasAquaLayout() ;
// process manager
long UMAGetProcessMode() ;
bool UMAGetProcessModeDoesActivateOnFGSwitch() ;
// menu manager
void UMASetMenuTitle( MenuRef menu , StringPtr title ) ;
UInt32 UMAMenuEvent( EventRecord *inEvent ) ;
void UMAEnableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;
void UMADisableMenuItem( MenuRef inMenu , MenuItemIndex item ) ;
void UMAAppendSubMenuItem( MenuRef menu , StringPtr label , SInt16 submenuid ) ;
void UMAInsertSubMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 submenuid ) ;
void UMAAppendMenuItem( MenuRef menu , StringPtr label , SInt16 key= 0, UInt8 modifiers = 0 ) ;
void UMAInsertMenuItem( MenuRef menu , StringPtr label , MenuItemIndex item , SInt16 key = 0 , UInt8 modifiers = 0 ) ;
// void UMASetMenuItemText( MenuRef menu , MenuItemIndex item , StringPtr label ) ;
// MenuRef ::NewMenu( SInt16 menuid , StringPtr label ) ;
// void UMADisposeMenu( MenuRef menu ) ;
// handling the menubar
// void UMADeleteMenu( SInt16 menuId ) ;
// void UMAInsertMenu( MenuRef insertMenu , SInt16 afterId ) ;
// void UMADrawMenuBar() ;
// quickdraw
void UMAShowWatchCursor() ;
void UMAShowArrowCursor() ;
#if TARGET_CARBON && PM_USE_SESSION_APIS
OSStatus UMAPrOpen(PMPrintSession *macPrintSession) ;
OSStatus UMAPrClose(PMPrintSession *macPrintSession) ;
#else
OSStatus UMAPrOpen() ;
OSStatus UMAPrClose() ;
#endif
// window manager
GrafPtr UMAGetWindowPort( WindowRef inWindowRef ) ;
void UMADisposeWindow( WindowRef inWindowRef ) ;
void UMASetWTitleC( WindowRef inWindowRef , const char *title ) ;
void UMAGetWTitleC( WindowRef inWindowRef , char *title ) ;
void UMADrawGrowIcon( WindowRef inWindowRef ) ;
//void UMAShowWindow( WindowRef inWindowRef ) ;
//void UMAHideWindow( WindowRef inWindowRef ) ;
void UMAShowHide( WindowRef inWindowRef , Boolean show) ;
//void UMASelectWindow( WindowRef inWindowRef ) ;
//void UMABringToFront( WindowRef inWindowRef ) ;
//void UMASendBehind( WindowRef inWindowRef , WindowRef behindWindow ) ;
// void UMACloseWindow(WindowRef inWindowRef) ;
// appearance manager
void UMADrawControl( ControlHandle inControl ) ;
void UMAEnableControl( ControlHandle inControl ) ;
void UMADisableControl( ControlHandle inControl ) ;
void UMAActivateControl( ControlHandle inControl ) ;
void UMADeactivateControl( ControlHandle inControl ) ;
//void UMAApplyThemeBackground (ThemeBackgroundKind inKind,
// const Rect * bounds,
// ThemeDrawState inState,
// SInt16 inDepth,
// Boolean inColorDev);
//void UMASetThemeWindowBackground (WindowRef inWindow,
// ThemeBrush inBrush,
// Boolean inUpdate) ;
/*
ControlHandle ::NewControl(WindowPtr owningWindow,
const Rect * boundsRect,
ConstStr255Param controlTitle,
Boolean initiallyVisible,
SInt16 initialValue,
SInt16 minimumValue,
SInt16 maximumValue,
SInt16 procID,
SInt32 controlReference) ;
*/
//void UMADisposeControl (ControlHandle theControl) ;
//void UMAHiliteControl (ControlHandle theControl,
// ControlPartCode hiliteState) ;
void UMAShowControl (ControlHandle theControl) ;
void UMAHideControl (ControlHandle theControl);
//void UMASetControlVisibility (ControlHandle inControl,
// Boolean inIsVisible,
// Boolean inDoDraw);
//bool UMAIsControlActive (ControlHandle inControl);
//bool UMAIsControlVisible (ControlHandle inControl);
void UMAActivateControl (ControlHandle inControl);
void UMADeactivateControl (ControlHandle inControl);
//OSErr UMAGetBestControlRect (ControlHandle inControl,
// Rect * outRect,
// SInt16 * outBaseLineOffset);
//OSErr UMASetControlFontStyle (ControlHandle inControl,
// const ControlFontStyleRec * inStyle) ;
void UMAMoveControl( ControlHandle inControl , short x , short y ) ;
void UMASizeControl( ControlHandle inControl , short x , short y ) ;
// control hierarchy
//OSErr UMACreateRootControl (WindowPtr inWindow,
// ControlHandle * outControl) ;
//OSErr UMAEmbedControl (ControlHandle inControl,
// ControlHandle inContainer);
// keyboard focus
OSErr UMASetKeyboardFocus (WindowPtr inWindow,
ControlHandle inControl,
ControlFocusPart inPart) ;
// events
//ControlPartCode UMAHandleControlClick (ControlHandle inControl,
// Point inWhere,
// SInt16 inModifiers,
// ControlActionUPP inAction) ;
//SInt16 UMAHandleControlKey (ControlHandle inControl,
// SInt16 inKeyCode,
// SInt16 inCharCode,
// SInt16 inModifiers);
//void UMAIdleControls (WindowPtr inWindow) ;
void UMAUpdateControls( WindowPtr inWindow , RgnHandle inRgn ) ;
OSErr UMAGetRootControl( WindowPtr inWindow , ControlHandle *outControl ) ;
// handling control data
/*
OSErr ::SetControlData (ControlHandle inControl,
ControlPartCode inPart,
ResType inTagName,
Size inSize,
Ptr inData) ;
OSErr ::GetControlData (ControlHandle inControl,
ControlPartCode inPart,
ResType inTagName,
Size inBufferSize,
Ptr outBuffer,
Size * outActualSize) ;
OSErr ::GetControlDataSize (ControlHandle inControl,
ControlPartCode inPart,
ResType inTagName,
Size * outMaxSize);
// system 8.0
short UMAFindWindow( Point inPoint , WindowRef *outWindow ) ;
OSStatus UMAGetWindowFeatures( WindowRef inWindowRef , UInt32 *outFeatures ) ;
OSStatus UMAGetWindowRegion( WindowRef inWindowRef , WindowRegionCode inRegionCode , RgnHandle ioWinRgn ) ;
OSStatus UMACollapseWindow( WindowRef inWindowRef , Boolean inCollapseIt ) ;
OSStatus UMACollapseAllWindows( Boolean inCollapseEm ) ;
Boolean UMAIsWindowCollapsed( WindowRef inWindowRef ) ;
Boolean UMAIsWindowCollapsable( WindowRef inWindowRef ) ;
// system 8.5
OSStatus UMACreateNewWindow( WindowClass windowClass , WindowAttributes attributes , const Rect *bounds, WindowRef *outWindow ) ;
OSStatus UMAGetWindowClass( WindowRef inWindowRef , WindowClass *outWindowClass ) ;
OSStatus UMAGetWindowAttributes( WindowRef inWindowRef , WindowAttributes *outAttributes ) ;
void UMAShowFloatingWindows() ;
void UMAHideFloatingWindows() ;
Boolean UMAAreFloatingWindowsVisible() ;
WindowRef UMAFrontWindow() ;
WindowRef UMAFrontNonFloatingWindow() ;
// floaters support
*/
bool UMAIsWindowFloating( WindowRef inWindow ) ;
bool UMAIsWindowModal( WindowRef inWindow ) ;
/*
WindowRef UMAGetActiveWindow() ;
WindowRef UMAGetActiveNonFloatingWindow() ;
*/
void UMAHighlightAndActivateWindow( WindowRef inWindowRef , bool inActivate ) ;
OSStatus UMAGetHelpMenu(
MenuRef * outHelpMenu,
MenuItemIndex * outFirstCustomItemIndex); /* can be NULL */
#if !TARGET_CARBON
#define GetPortTextFont( p) ((p)->txFont )
#define GetPortTextSize( p) ((p)->txSize )
#define GetPortTextFace( p) ((p)->txFace )
#define GetPortTextMode( p) ((p)->txMode )
#define GetRegionBounds( r , b) ((*b) = (**r).rgnBBox)
#define GetPortBounds( p , b) ((*b) = p->portRect )
#define GetWindowPortBounds( p , b) ((*b) = p->portRect )
#define GetPortVisibleRegion( p, r ) CopyRgn( p->visRgn , r )
#define GetQDGlobalsWhite( a ) (&((*a) = qd.white))
#define GetQDGlobalsBlack( a ) (&((*a) = qd.black))
#define GetQDGlobalsScreenBits( a ) ((*a) = qd.screenBits)
#define GetQDGlobalsArrow( a ) (&((*a) = qd.arrow))
#define GetControlBounds( c , b ) &((*b) = (**c).contrlRect )
#define GetPortBitMapForCopyBits( p ) ((BitMap*) &(((CGrafPtr)p)->portPixMap ))
#define GetControlOwner( control ) ((**control).contrlOwner)
#define InvalWindowRgn( window , rgn ) InvalRgn( rgn )
#define GetPortPenMode( p ) (p->pnMode)
#define SetPortPenMode( p , mode ) (p->pnMode = mode )
#define ClearCurrentScrap() ZeroScrap() ;
// control manager
#define GetControlReference( control ) ((**control).contrlRfCon)
// list manager
#define SetListSelectionFlags( list , options ) (**list).selFlags = options
#define GetListRefCon( list ) (**list).refCon
#endif
#if TARGET_CARBON
#define GetWindowUpdateRgn( inWindow , updateRgn ) GetWindowRegion( inWindow , kWindowUpdateRgn, updateRgn )
#endif
// Appearance Drawing
OSStatus UMADrawThemePlacard( const Rect *inRect , ThemeDrawState inState ) ;
#endif