2002-03-17 01:34:06 -05:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/dcbuffer.h
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// Purpose: wxBufferedDC class
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// Author: Ron Lee <ron@debian.org>
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2004-02-07 11:16:36 -05:00
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// Modified by: Vadim Zeitlin (refactored, added bg preservation)
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2002-03-17 01:34:06 -05:00
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// Created: 16/03/02
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// RCS-ID: $Id$
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// Copyright: (c) Ron Lee
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2004-05-23 16:53:33 -04:00
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// Licence: wxWindows licence
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2002-03-17 01:34:06 -05:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_DCBUFFER_H_
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#define _WX_DCBUFFER_H_
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#include "wx/dcmemory.h"
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#include "wx/dcclient.h"
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#include "wx/window.h"
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// ----------------------------------------------------------------------------
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// Double buffering helper.
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// ----------------------------------------------------------------------------
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// Assumes the buffer bitmap covers the entire scrolled window,
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// and prepares the window DC accordingly
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#define wxBUFFER_VIRTUAL_AREA 0x01
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// Assumes the buffer bitmap only covers the client area;
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// does not prepare the window DC
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#define wxBUFFER_CLIENT_AREA 0x02
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class wxBufferedDC : public wxMemoryDC
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{
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public:
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// Default ctor, must subsequently call Init for two stage construction.
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wxBufferedDC() : m_dc( 0 ), m_style(0)
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{
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}
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// Construct a wxBufferedDC using a user supplied buffer.
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wxBufferedDC(wxDC *dc,
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const wxBitmap &buffer = wxNullBitmap,
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int style = wxBUFFER_CLIENT_AREA)
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: m_dc( dc ),
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m_buffer( buffer ),
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m_style(style)
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{
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UseBuffer();
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}
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// Construct a wxBufferedDC with an internal buffer of 'area'
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// (where area is usually something like the size of the window
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// being buffered)
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wxBufferedDC(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
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: m_dc( dc ),
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m_buffer( area.GetWidth(), area.GetHeight() ),
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m_style(style)
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{
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UseBuffer();
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}
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// default copy ctor ok.
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// The usually desired action in the dtor is to blit the buffer.
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virtual ~wxBufferedDC()
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{
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if ( m_dc ) UnMask();
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}
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// These reimplement the actions of the ctors for two stage creation, but
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// are not used by the ctors themselves to save a few cpu cycles.
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void Init(wxDC *dc,
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const wxBitmap &buffer=wxNullBitmap,
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int style = wxBUFFER_CLIENT_AREA)
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{
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wxASSERT_MSG( m_dc == 0 && m_buffer == wxNullBitmap,
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_T("wxBufferedDC already initialised") );
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m_dc = dc;
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m_buffer = buffer;
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m_style = style;
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UseBuffer();
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}
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void Init(wxDC *dc, const wxSize &area, int style = wxBUFFER_CLIENT_AREA)
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{
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Init(dc, wxBitmap(area.GetWidth(), area.GetHeight()), style);
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}
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// Blits the buffer to the dc, and detaches the dc from the buffer (so it
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// can be effectively used once only).
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//
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// Usually called in the dtor or by the dtor of derived classes if the
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// BufferedDC must blit before the derived class (which may own the dc it's
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// blitting to) is destroyed.
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void UnMask()
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{
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wxASSERT_MSG( m_dc != 0,
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_T("No underlying DC associated with wxBufferedDC (anymore)") );
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wxCoord x=0, y=0;
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if (m_style & wxBUFFER_CLIENT_AREA)
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GetDeviceOrigin(& x, & y);
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m_dc->Blit( 0, 0,
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m_buffer.GetWidth(), m_buffer.GetHeight(), this,
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-x, -y );
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m_dc = NULL;
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}
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// Set and get the style
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void SetStyle(int style) { m_style = style; }
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int GetStyle() const { return m_style; }
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private:
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// check that the bitmap is valid and use it
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void UseBuffer()
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{
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if (!m_buffer.Ok())
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{
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wxCoord w, h;
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m_dc->GetSize(&w, &h);
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m_buffer = wxBitmap(w, h);
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}
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SelectObject(m_buffer);
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}
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// the underlying DC to which we copy everything drawn on this one in
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// UnMask()
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//
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// NB: Without the existence of a wxNullDC, this must be a pointer, else it
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// could probably be a reference.
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wxDC *m_dc;
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// the buffer (selected in this DC)
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wxBitmap m_buffer;
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// the buffering style
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int m_style;
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DECLARE_NO_COPY_CLASS(wxBufferedDC)
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};
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// ----------------------------------------------------------------------------
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// Double buffered PaintDC.
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// ----------------------------------------------------------------------------
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// Creates a double buffered wxPaintDC, optionally allowing the
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// user to specify their own buffer to use.
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class wxBufferedPaintDC : public wxBufferedDC
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{
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public:
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// If no bitmap is supplied by the user, a temporary one will be created.
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wxBufferedPaintDC(wxWindow *window, const wxBitmap& buffer, int style = wxBUFFER_CLIENT_AREA)
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: m_paintdc(window)
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{
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// If we're buffering the virtual window, scale the paint DC as well
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if (style & wxBUFFER_VIRTUAL_AREA)
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window->PrepareDC( m_paintdc );
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if( buffer != wxNullBitmap )
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Init(&m_paintdc, buffer, style);
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else
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Init(&m_paintdc, window->GetClientSize(), style);
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}
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// If no bitmap is supplied by the user, a temporary one will be created.
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wxBufferedPaintDC(wxWindow *window, int style = wxBUFFER_CLIENT_AREA)
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: m_paintdc(window)
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{
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// If we're using the virtual window, scale the paint DC as well
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if (style & wxBUFFER_VIRTUAL_AREA)
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window->PrepareDC( m_paintdc );
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Init(&m_paintdc, window->GetClientSize(), style);
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}
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// default copy ctor ok.
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virtual ~wxBufferedPaintDC()
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{
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// We must UnMask here, else by the time the base class
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// does it, the PaintDC will have already been destroyed.
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UnMask();
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}
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private:
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wxPaintDC m_paintdc;
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DECLARE_NO_COPY_CLASS(wxBufferedPaintDC)
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};
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#endif // _WX_DCBUFFER_H_
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