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\chapter{Introduction}\label{introduction}
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\pagenumbering{arabic}%
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\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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\setfooter{\thepage}{}{}{}{}{\thepage}%
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2002-01-22 17:37:13 -05:00
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\section{What is FL?}\label{whatisfl}
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This manual describes FL (Frame Layout), a
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class library for managing sophisticated window layout,
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with panes that can be moved around the main window
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and customized. FL handles many decoration and dragging
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issues, giving applications the kind of docking facilities
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that Visual C++ and Netscape Navigator possess.
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FL was written by Aleksandras Gluchovas, and is heavily used in
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wxWorkshop which he also wrote the bulk of.
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{\bf Please note} that this guide is in its infancy, and contributions
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from FL users are very welcome.
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2002-01-22 17:37:13 -05:00
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The following screenshot (from fl\_demo1) shows a frame with a number of
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bars that can be dragged around. The vertical grippers with
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two lines allow a bar to be dragged in that row, changing the
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ordering of the bar if necessary.
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The dotted grippers (as in Netscape Navigator) allow
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a whole row to be moved, again changing the position of the row
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if required. While moving a bar or row, immediate feedback
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is given as the moving bar displaces other bars.
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Other features: the splitter bar shows a dotted thick line as
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it's dragged. Single-clicking on a row handle minimizes it to
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a horizontal tab which is given its own narrow row. This allows
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the user to temporarily hide a row while allowing quick access
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to it when required.
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A close button (x) hides a bar completely. You can get it back again
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by right-clicking and selecting the appropriate menu item.
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A left, right, up or down arrow button expands the pane in that direction.
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\center{\image{}{screen01.bmp}}
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\section{Compiling and using FL}
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FL can be found under the 'contrib' hierarchy, in the following directories:
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\begin{verbatim}
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contrib/src/fl
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contrib/include/wx/fl
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contrib/samples/fl
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contrib/docs/latex/fl
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docs/html/fl
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docs/htmlhelp/fl.chm
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docs/pdf/fl.pdf
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docs/winhelp/fl.hlp
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\end{verbatim}
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To compile FL:
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\begin{itemize}\itemsep=0pt
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\item Under Windows using VC++, open the flVC.dsw project
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and compile.
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\item Under Unix, FL should be configured when you configured
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wxWindows. Make FL by changing directory to contrib/src/fl and
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type 'make'. {\bf Note:} there is currently a
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problem with the wxWindows build system that means that
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only the static version of library can be built at present.
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\end{itemize}
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To use FL:
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\begin{itemize}\itemsep=0pt
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\item Under Windows using VC++, link with fl[d].lib.
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\item Under Unix, link with libfl[d].a.
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\end{itemize}
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\section{FL concepts}
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These are typical steps when adding FL functionality to your application.
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\begin{itemize}\itemsep=0pt
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\item include the appropriate header files;
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\item create a new \helpref{wxFrameLayout}{wxframelayout} passing the top-level frame and the window that
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is interpreted as the main 'client' window;
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\item set an updates manager for optimizing drag operations;
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\item add plugins for implementing various features;
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\item add bars;
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\item enable floating mode for the layout if required;
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\item delete the frame layout in the main frame's destructor.
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\end{itemize}
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The following is taken from fl\_demo1 and shows the main code implementing the
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user interface as illustrated in \helpref{What is FL?}{whatisfl}.
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\begin{verbatim}
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// fl headers
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#include "wx/fl/controlbar.h" // core API
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// extra plugins
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#include "wx/fl/barhintspl.h" // bevel for bars with "X"s and grooves
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#include "wx/fl/rowdragpl.h" // NC-look with draggable rows
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#include "wx/fl/cbcustom.h" // customization plugin
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#include "wx/fl/hintanimpl.h"
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// beauty-care
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#include "wx/fl/gcupdatesmgr.h" // smooth d&d
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#include "wx/fl/antiflickpl.h" // double-buffered repaint of decorations
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#include "wx/fl/dyntbar.h" // auto-layout toolbar
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#include "wx/fl/dyntbarhnd.h" // control-bar dimension handler for it
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MyFrame::MyFrame(wxFrame *frame)
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: wxFrame( frame, -1, "wxWindows 2.0 wxFrameLayout Test Application", wxDefaultPosition,
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wxSize( 700, 500 ),
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wxCLIP_CHILDREN | wxMINIMIZE_BOX | wxMAXIMIZE_BOX |
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wxTHICK_FRAME | wxSYSTEM_MENU | wxCAPTION,
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"freimas" )
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{
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mpClientWnd = CreateTextCtrl( "Client window" );
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mpLayout = new wxFrameLayout( this, mpClientWnd );
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mpLayout->SetUpdatesManager( new cbGCUpdatesMgr() );
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// setup plugins for testing
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mpLayout->PushDefaultPlugins();
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mpLayout->AddPlugin( CLASSINFO( cbBarHintsPlugin ) ); // fancy "X"es and bevel for bars
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mpLayout->AddPlugin( CLASSINFO( cbHintAnimationPlugin ) );
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mpLayout->AddPlugin( CLASSINFO( cbRowDragPlugin ) );
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mpLayout->AddPlugin( CLASSINFO( cbAntiflickerPlugin ) );
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mpLayout->AddPlugin( CLASSINFO( cbSimpleCustomizationPlugin ) );
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// drop in some bars
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cbDimInfo sizes0( 200,45, // when docked horizontally
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200,85, // when docked vertically
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175,35, // when floated
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FALSE, // the bar is not fixed-size
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4, // vertical gap (bar border)
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4 // horizontal gap (bar border)
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);
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cbDimInfo sizes1( 150,35, // when docked horizontally
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150,85, // when docked vertically
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175,35, // when floated
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TRUE, // the bar is not fixed-size
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4, // vertical gap (bar border)
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4 // horizontal gap (bar border)
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);
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cbDimInfo sizes2( 175,45, // when docked horizontally
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175,37, // when docked vertically
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170,35, // when floated
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TRUE, // the bar is not fixed-size
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4, // vertical gap (bar border)
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4, // horizontal gap (bar border)
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new cbDynToolBarDimHandler()
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);
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mpLayout->AddBar( CreateTextCtrl("Hello"), // bar window
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sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
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0, // insert into 0th row (vert. position)
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0, // offset from the start of row (in pixels)
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"InfoViewer1", // name for reference in customization pop-ups
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TRUE
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);
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mpLayout->AddBar( CreateTextCtrl("Bye"), // bar window
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sizes0, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
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1, // insert into 0th row (vert. position)
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0, // offset from the start of row (in pixels)
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"InfoViewer2", // name for reference in customization pop-ups
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TRUE
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);
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mpLayout->AddBar( CreateTextCtrl("Fixed0"), // bar window
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sizes1, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
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0, // insert into 0th row (vert. position)
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0, // offset from the start of row (in pixels)
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"ToolBar1", // name for reference in customization pop-ups
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TRUE
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);
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wxDynamicToolBar* pToolBar = new wxDynamicToolBar();
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pToolBar->Create( this, -1 );
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// 1001-1006 ids of command events fired by added tool-buttons
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pToolBar->AddTool( 1001, BMP_DIR "new.bmp" );
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pToolBar->AddTool( 1002, BMP_DIR "open.bmp" );
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pToolBar->AddTool( 1003, BMP_DIR "save.bmp" );
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pToolBar->AddTool( 1004, BMP_DIR "cut.bmp" );
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pToolBar->AddTool( 1005, BMP_DIR "copy.bmp" );
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pToolBar->AddTool( 1006, BMP_DIR "paste.bmp" );
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mpLayout->AddBar( pToolBar, // bar window (can be NULL)
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sizes2, FL_ALIGN_TOP, // alignment ( 0-top,1-bottom, etc)
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0, // insert into 0th row (vert. position)
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0, // offset from the start of row (in pixels)
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"ToolBar2", // name for reference in customization pop-ups
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FALSE
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);
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mpLayout->EnableFloating( TRUE ); // off, thinking about wxGtk...
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}
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MyFrame::~MyFrame()
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{
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if ( mpLayout)
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delete mpLayout; // should be destroyed manually
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}
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\end{verbatim}
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2002-01-31 15:57:31 -05:00
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\section{Controlling dragging behaviour}\label{controllingdragbehav}
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Various pane-dragging behaviours are supported. FL can
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show an outline of where the window would be docked
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if you stopped dragging at that point.
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This is a list of properties of interest in the cbCommonPaneProperties
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structure:
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\begin{verbatim}
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bool mRealTimeUpdatesOn; // default: ON
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bool mOutOfPaneDragOn; // default: ON
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bool mExactDockPredictionOn; // default: OFF
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bool mNonDestructFrictionOn; // default: OFF
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\end{verbatim}
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To get behaviour similar to Microsoft's DevStudio drag-ghost behaviour,
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mRealTimeUpdatesOn have to be set to FALSE, for example:
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\begin{verbatim}
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cbCommonPaneProperties props;
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....
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....
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props.mRealTimeUpdatesOn = FALSE;
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fl->SetPaneProperties( props, wxALL_PANES );
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\end{verbatim}
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{\it mOutOfPaneDragOn} specifies whether bars can be dragged
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away from this pane. (Note: this may not currently be working.)
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{\it mExactDockPredictionOn} is only relevant when {\it mRealTimeUpdatesOn} is FALSE,
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and then the hint rectangle behaves a little jumpily. It tries to show
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exatly how the bar would look and where it would be docked if the dragging finished right
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now, i.e. the final position, with all the 'friction-physics' calculated.
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Otherwise the hint flies smothly above the surface only hinting whether the bar
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will be docked vertically or horizontally if dropped now.
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This is a feature you won't find anywhere else!
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{\it mNonDestructFirctionOn} causes the bars not being dragged
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to stay where they are, while the currently dragged one is 'diving'
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through the underlaying panes, docking itself in and out in real time.
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Otherwise the stationary bars would be pushed around messing up the composition permanently.
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This flag is irelevant when {\it mRealTimeUpdatesOn} is FALSE, as the ghost-rect
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does not do any docking until the drag finishes.
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