wxWidgets/include/wx/mgl/window.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/mgl/window.h
// Purpose: wxWindow class
// Author: Vaclav Slavik
// RCS-ID: $Id$
// Copyright: (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#include "wx/font.h"
struct window_t;
class MGLDevCtx;
// ---------------------------------------------------------------------------
// wxWindow declaration for MGL
// ---------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxWindowMGL : public wxWindowBase
{
public:
wxWindowMGL() { Init(); }
wxWindowMGL(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindowMGL();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// implement base class (pure) virtual methods
// -------------------------------------------
virtual void SetLabel( const wxString &WXUNUSED(label) ) {}
virtual wxString GetLabel() const { return wxEmptyString; }
virtual void Raise();
virtual void Lower();
virtual bool Show(bool show = true);
virtual void SetFocus();
virtual bool Reparent(wxWindowBase *newParent);
virtual void WarpPointer(int x, int y);
virtual void Refresh(bool eraseBackground = true,
const wxRect *rect = (const wxRect *) NULL);
virtual void Update();
virtual bool SetCursor(const wxCursor &cursor);
virtual bool SetFont(const wxFont &font) { m_font = font; return true; }
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget(wxDropTarget *dropTarget);
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
virtual WXWidget GetHandle() const { return m_wnd; }
void SetMGLwindow_t(struct window_t *wnd);
// implementation from now on
// --------------------------
void OnInternalIdle();
protected:
virtual void DoFreeze();
virtual void DoThaw();
// the window handle
struct window_t *m_wnd;
// whether there should be wxEraseEvent before wxPaintEvent or not
// (see wxWindow::Refresh)
bool m_refreshAfterThaw:1;
int m_eraseBackground;
// implement the base class pure virtuals
virtual void DoGetTextExtent(const wxString& string,
int *x, int *y,
int *descent = NULL,
int *externalLeading = NULL,
const wxFont *font = NULL) const;
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// themselves inside the given rectangle
virtual void DoMoveWindow(int x, int y, int width, int height);
private:
// common part of all ctors
void Init();
// counterpart to SetFocus
void KillFocus();
MGLDevCtx *m_paintMGLDC;
friend class wxPaintDC;
DECLARE_DYNAMIC_CLASS(wxWindowMGL)
wxDECLARE_NO_COPY_CLASS(wxWindowMGL);
DECLARE_EVENT_TABLE()
public:
void HandlePaint(MGLDevCtx *dc);
// needed by wxWindowPainter
MGLDevCtx *GetPaintMGLDC() const { return m_paintMGLDC; }
};
#endif // _WX_WINDOW_H_